[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100645260":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":20,"centralContacts":21,"locations":31,"responsibleParty":44,"collaborators":46,"id":51,"slug":52,"hasResults":53,"nctId":54,"briefTitle":55,"officialTitle":56,"acronym":57,"eligibilityCriteria":58,"healthyVolunteers":53,"sex":59,"minAge":60,"maxAge":61,"enrollmentInfo":62,"targetDuration":20,"studyType":65,"phases":66,"briefSummary":68,"conditions":69,"keywords":71,"overallStatus":77,"whyStopped":20,"lastUpdateSubmitDate":78,"lastUpdatePostDateStruct":79,"startDateStruct":82,"completionDateStruct":84,"leadSponsor":86,"locationsCount":87},{"fullName":5,"class":6},"Yeditepe University","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"Experimental Group","EXPERIMENTAL","All 40 children with cerebral palsy aged 6-18 years included in the study will receive the N.E.F.E.S.-CP gamified breathing and postural awareness education model. The training program will be conducted twice a week for 8 weeks at the Spastic Children's Foundation of Turkey (TSÇV).",[13],"Behavioral: N.E.F.E.S.-CP Education Model",[15],{"type":16,"name":17,"description":18,"armGroupLabels":19,"otherNames":20},"BEHAVIORAL","N.E.F.E.S.-CP Education Model","Gamified breathing and postural awareness training, including hands-on workshops with exercises such as candle blowing, boat floating, and triflo simulations, alongside postural imagery techniques supported by visual and auditory stimuli. The program will be conducted twice a week for 8 weeks.",[9],null,[22,27],{"name":23,"role":24,"phone":25,"phoneExt":20,"email":26},"Rasmi Muammer, Prof., PhD","CONTACT","+90 505 650 28 27","rasmi.muammer@yeditepe.edu.tr",{"name":28,"role":24,"phone":29,"phoneExt":20,"email":30},"Turgay Arik","0542 646 5394","turgayarik@tscv.org.tr",[32],{"facility":33,"status":20,"city":34,"state":35,"zip":36,"country":37,"countryCode":20,"cosmosGeoPoint":38,"geoPoint":43,"contacts":20},"Spastic Children's Foundation of Turkey (TSÇV)","Istanbul","İ̇stanbul","34755","Turkey (Türkiye)",{"type":39,"coordinates":40},"Point",[41,42],28.94966,41.01384,{"lat":42,"lon":41},{"type":45,"investigatorFullName":20,"investigatorTitle":20,"investigatorAffiliation":20,"oldNameTitle":20,"oldOrganization":20},"SPONSOR",[47,49],{"name":48,"class":6},"Fenerbahce University",{"name":50,"class":6},"Istanbul University - Cerrahpasa","100645260","a-gamified-breathing-and-postural-awareness-education-model-for-children-with-cerebral-palsy-100645260",false,"NCT07681947","A Gamified Breathing and Postural Awareness Education Model for Children With Cerebral Palsy","N.E.F.E.S.-CP (Qualified Education for Awareness, Accessible Breathing: Cerebral Palsy) A Gamified Breathing and Postural Awareness Education Model","NEFES-CP","Inclusion Criteria:\n\n* Diagnosed with cerebral palsy.\n* Classified as Level I-III according to the Gross Motor Function Classification System (GMFCS).\n* Aged between 6 and 18 years.\n* Having a cognitive level sufficient to understand and follow simple instructions (for active participation in gamified training).\n\nExclusion Criteria:\n\n* Presence of uncontrolled medical conditions or systemic limitations.\n* Use of medications affecting respiratory function.\n* Presence of musculoskeletal problems (other than CP diagnosis) that may affect walking ability, and\u002For the presence of cognitive and mental impairment that may affect participation and\u002For motivation.\n* Visual or hearing loss that severely restricts participation in digital game and video-based applications (if appropriate adaptation cannot be provided).","ALL","6 Years","18 Years",{"count":63,"type":64},40,"ESTIMATED","INTERVENTIONAL",[67],"NA","This project aims to develop an accessible, learning-oriented model based on gamified breathing and posture training that emphasizes active participation for children with cerebral palsy (CP), their families, and educators. Since current practices are largely clinic-centered, there is a growing need for game-based, motivational and widely discernible programs. In this context, the project aims to provide an inclusive model that enhances breathing and postural awareness through digital technology, thereby increasing motivation and adherence.",[70],"Cerebral Palsy",[72,73,74,75,76],"awareness","cerebral palsy","gamification","posture","respiration","NOT_YET_RECRUITING","2026-07-01",{"date":80,"type":81},"2026-07-02","ACTUAL",{"date":83,"type":64},"2026-07-10",{"date":85,"type":64},"2026-11-30",{"name":5,"class":6},1]