[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100578459":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":25,"centralContacts":29,"locations":34,"responsibleParty":49,"collaborators":18,"id":51,"slug":52,"hasResults":53,"nctId":54,"briefTitle":55,"officialTitle":56,"acronym":18,"eligibilityCriteria":57,"healthyVolunteers":58,"sex":59,"minAge":60,"maxAge":61,"enrollmentInfo":62,"targetDuration":18,"studyType":65,"phases":66,"briefSummary":68,"conditions":69,"keywords":18,"overallStatus":36,"whyStopped":18,"lastUpdateSubmitDate":71,"lastUpdatePostDateStruct":72,"startDateStruct":75,"completionDateStruct":77,"leadSponsor":79,"locationsCount":80},{"fullName":5,"class":6},"Shanghai Mental Health Center","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"the intervention group","EXPERIMENTAL","The mobile-based early intervention on adolescent hazardous gaming was implemented through WeChat, a popular multipurpose social-networking app in China. The mini-program regularly delivered contents to the users' WeChat homepage, reminding them to timely complete the interventions. The completion status of the users was collected and sent to the backend intervention provider. The intervention group received the one-month intervention.",[13],"Behavioral: the mobile-based early intervention",{"label":15,"type":16,"description":17,"interventionNames":18},"the control group","NO_INTERVENTION","The control group did not receive the intervention. Both two groups accepted the assessments at baseline and two months after the intervention.",null,[20],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":18},"BEHAVIORAL","the mobile-based early intervention","The theoretical framework of the intervention was based on Cognitive Behavior Therapy (CBT). We designed three modules, which were the Gaming behavior management, the Gaming cognition establishment and the Early intervention on risk and protective factors. The interventions included self-monitoring questionnaires, scientific popular articles, and online lectures.",[9],[26],{"name":27,"affiliation":5,"role":28},"Na Zhong, MD","STUDY_CHAIR",[30],{"name":27,"role":31,"phone":32,"phoneExt":18,"email":33},"CONTACT","08613671644472","winco917@hotmail.com",[35],{"facility":5,"status":36,"city":37,"state":18,"zip":18,"country":38,"countryCode":39,"cosmosGeoPoint":40,"geoPoint":45,"contacts":46},"RECRUITING","Shanghai","China","CN",{"type":41,"coordinates":42},"Point",[43,44],121.45806,31.22222,{"lat":44,"lon":43},[47],{"name":48,"role":31,"phone":18,"phoneExt":18,"email":18},"Na Zhong, doctor",{"type":50,"investigatorFullName":18,"investigatorTitle":18,"investigatorAffiliation":18,"oldNameTitle":18,"oldOrganization":18},"SPONSOR","100578459","a-study-of-the-effectiveness-of-an-early-intervention-on-adolescent-hazardous-gaming-100578459",false,"NCT06811571","A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming","A Study of the Effectiveness of a Mobile-based Early Intervention on Adolescent Hazardous Gaming","Inclusion Criteria:\n\n* (1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully comprehending the research's purpose and procedures and signing the informed consent\n\nExclusion Criteria:\n\n* (1)Serious physical illness or intellectual disability (2) Clinical diagnosis of gaming disorder (3) Not completing all the interventions or assessments",true,"ALL","12 Years","18 Years",{"count":63,"type":64},100,"ESTIMATED","INTERVENTIONAL",[67],"NA","The investigators established a mobile-based early intervention on adolescent hazardous gaming and verified its effectiveness.",[70],"Gaming Disorder","2025-02-04",{"date":73,"type":74},"2025-02-06","ACTUAL",{"date":76,"type":74},"2022-07-01",{"date":78,"type":64},"2025-12-31",{"name":5,"class":6},1]