[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100624574":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":26,"centralContacts":31,"locations":37,"responsibleParty":54,"collaborators":56,"id":60,"slug":61,"hasResults":62,"nctId":63,"briefTitle":64,"officialTitle":64,"acronym":65,"eligibilityCriteria":66,"healthyVolunteers":67,"sex":68,"minAge":69,"maxAge":70,"enrollmentInfo":71,"targetDuration":25,"studyType":74,"phases":75,"briefSummary":77,"conditions":78,"keywords":25,"overallStatus":39,"whyStopped":25,"lastUpdateSubmitDate":81,"lastUpdatePostDateStruct":82,"startDateStruct":85,"completionDateStruct":87,"leadSponsor":89,"locationsCount":90},{"fullName":5,"class":6},"Centre Hospitalier Universitaire de Besancon","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Regular Gamers","EXPERIMENTAL","Participants who play video games at least 3 times per week for a minimum of 2 years, with an IGDT-10 score of less than 5.",[13],"Behavioral: Sleep Assessment Protocol",{"label":15,"type":16,"description":17,"interventionNames":18},"Non-gamers","ACTIVE_COMPARATOR","Participants who do not play video games regularly or play only experimentally (once in their lifetime) or occasionally (at least once a year and less than once a month).",[13],[20],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"BEHAVIORAL","Sleep Assessment Protocol","Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:\n\n* Completion of diaries: Participants will maintain a sleep diary, video game usage diary, and screen time diary for 14 days to record their activities and sleep quality.\n* Clinical assessments: At Visit 2, participants will complete questionnaires related to sleep quality and disturbances, administered by a sleep specialist neurologist.\n* Actigraphy monitoring: Participants will wear an actimeter during the 14-day recording period to objectively measure sleep activity.\n* Biological sampling: After the 14 days, participants will provide urinary samples for analysis of 6-sulfatoxymelatonin to evaluate melatonin levels.",[15,9],null,[27],{"name":28,"affiliation":29,"role":30},"Silvio GALLI, MD","CHU de Besançon","PRINCIPAL_INVESTIGATOR",[32],{"name":33,"role":34,"phone":35,"phoneExt":25,"email":36},"Karine CHARRIERE, PhD","CONTACT","+3367840302","kcharriere@chu-besancon.fr",[38],{"facility":29,"status":39,"city":40,"state":25,"zip":41,"country":42,"countryCode":43,"cosmosGeoPoint":44,"geoPoint":49,"contacts":50},"RECRUITING","Besançon","25000","France","FR",{"type":45,"coordinates":46},"Point",[47,48],6.01815,47.24878,{"lat":48,"lon":47},[51],{"name":52,"role":34,"phone":53,"phoneExt":25,"email":36},"Karine Charrière, PhD","0381218999",{"type":55,"investigatorFullName":25,"investigatorTitle":25,"investigatorAffiliation":25,"oldNameTitle":25,"oldOrganization":25},"SPONSOR",[57],{"name":58,"class":59},"Association Le Don du Souffle","UNKNOWN","100624574","assessment-and-characterization-of-sleep-among-video-game-adult-players-without-video-game-use-disorder--a-feasability-study-100624574",false,"NCT07411404","Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study","SLEEPLAY","Inclusion Criteria:\n\n* Women and men aged 18 to 40\n* Signed informed consent form\n* For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) \\> 5\n* For control group: non-player or occasional player (at least once in the previous year, but less than once a month)\n\nExclusion Criteria:\n\n* Night worker\n* WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)\n* Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder\n* major addiction (any game or gambling disorder) except for coffee and tabacco",true,"ALL","18 Years","40 Years",{"count":72,"type":73},40,"ESTIMATED","INTERVENTIONAL",[76],"NA","The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as actigraphy and melatonin assays) to validate the protocol for a larger future study. Additionally, it seeks to optimize the recruitment of regular adult gamers and determine the conditions that will enable better collection of objective sleep data. The relevance of this feasibility study lies in its ability to test and refine the methodology, thereby facilitating future research while minimizing costs and implementation time.",[79,80],"Sleep","Video Gamers","2026-02-11",{"date":83,"type":84},"2026-02-13","ACTUAL",{"date":86,"type":84},"2025-09-29",{"date":88,"type":73},"2027-04",{"name":5,"class":6},1]