[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100464507":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":29,"centralContacts":34,"locations":43,"responsibleParty":58,"collaborators":25,"id":61,"slug":62,"hasResults":63,"nctId":64,"briefTitle":65,"officialTitle":66,"acronym":25,"eligibilityCriteria":67,"healthyVolunteers":63,"sex":68,"minAge":69,"maxAge":25,"enrollmentInfo":70,"targetDuration":25,"studyType":73,"phases":74,"briefSummary":76,"conditions":77,"keywords":80,"overallStatus":86,"whyStopped":25,"lastUpdateSubmitDate":87,"lastUpdatePostDateStruct":88,"startDateStruct":91,"completionDateStruct":93,"leadSponsor":95,"locationsCount":96},{"fullName":5,"class":6},"Sahlgrenska University Hospital","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"CBT treatment","EXPERIMENTAL","The CBT-arm includes treatment according to a manual developed to treat GD. The manual is based on nine main and three optional modules. Each module covers different topics identified as problematic for individuals with GD, for example \"thoughts\" and \"feelings\". It is possible to adjust the number of modules, in line with the individual plan for every participant.\n\nDuring the treatment period, the participants report their weekly time spent on gaming, non-gaming screen-time and on other activities.",[13],"Behavioral: CBT-treatment",{"label":15,"type":6,"description":16,"interventionNames":17},"Wait list control","Participants randomised to the control-arm is put on a twelve-week wait-list. During this time, the participants will report their weekly time spent on gaming, non-gaming screen-time and on other activities.",[18],"Behavioral: Wait list control",[20,26],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"BEHAVIORAL","CBT-treatment","Cognitive Behavioral Treatment for Gaming Disorder.",[9],null,{"type":21,"name":15,"description":27,"armGroupLabels":28,"otherNames":25},"No intervention",[15],[30],{"name":31,"affiliation":32,"role":33},"Anna Gordh, Ass. Prof","Mottagning för spelberoende och skärmhälsa","PRINCIPAL_INVESTIGATOR",[35,39],{"name":31,"role":36,"phone":37,"phoneExt":25,"email":38},"CONTACT","+46 73 402 02 37","anna.gordh@vgregion.se",{"name":40,"role":36,"phone":41,"phoneExt":25,"email":42},"Elin Arvidson, PhD","+46730965709","elin.arvidson@vgregion.se",[44],{"facility":45,"status":25,"city":46,"state":25,"zip":25,"country":47,"countryCode":48,"cosmosGeoPoint":49,"geoPoint":54,"contacts":55},"Clinic for gambling addiction and screen health","Gothenburg","Sweden","SE",{"type":50,"coordinates":51},"Point",[52,53],11.96679,57.70716,{"lat":53,"lon":52},[56],{"name":40,"role":36,"phone":57,"phoneExt":25,"email":42},"+46 730 96 57 09",{"type":33,"investigatorFullName":59,"investigatorTitle":60,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"Anna Gordh","Associated Professor","100464507","cbt-treatment-for-internet-gaming-disorder-100464507",false,"NCT05328596","CBT Treatment for Internet Gaming Disorder","Gaming Disorder- a Randomized Controlled Trial in a Clinical Setting","Inclusion Criteria:\n\n* Fulfilling 5 out of 9 criteria for IGD according to DSM V\n* ≥ 16 years of age\n* Can read and speak Swedish fluidly.\n\nExclusion Criteria:\n\n* Somatic or psychiatric disease that is contraindicating or severely complicates the implementation of the intervention (e.g., ongoing psychotic, manic or hypomanic episode or neuropsychiatric condition with severe disability)\n* Ongoing increased suicide risk that is considered to make it inappropriate for the patient to participate in the study (based on evaluation at the structured clinical interview)\n* have another ongoing psychological treatment with a content similar to that in the current study\n* plan to start such treatment during the XX weeks that the study is ongoing or has during the last three weeks started or changed medication for any psychiatric problem.","ALL","16 Years",{"count":71,"type":72},160,"ESTIMATED","INTERVENTIONAL",[75],"NA","For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life. Today, there is a lack of evidence-based interventions to treat this condition, called Gaming Disorder (GD). This study will evaluate a new manual for treatment of GD, divided into a number of modules and based on cognitive behavioural therapy (CBT). The study is designed as a randomized controlled trial (RCT) and will be conducted at a clinic specialized in the treatment of gambling and gaming addiction.\n\nParticipants included in the study will be randomized to one of to groups. The intervention group will receive twelve weeks of individual CBT-treatment while participants allocated to the control group will be put on a twelve-week wait-list.\n\nThe hypothesis is that the manual based CBT treatment will result in a greater reduction in symptoms of criteria for GD.",[78,79],"Internet Gaming Disorder","Gaming Disorder",[81,82,83,84,85],"Psychiatry","Psychology","Cognitive Behavioural Therapy","Randomized Controlled Trial","Addictive behaviour","NOT_YET_RECRUITING","2025-05-13",{"date":89,"type":90},"2025-05-16","ACTUAL",{"date":92,"type":72},"2025-08",{"date":94,"type":72},"2027-12",{"name":5,"class":6},1]