[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100508221":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":25,"centralContacts":30,"locations":40,"responsibleParty":60,"collaborators":62,"id":68,"slug":69,"hasResults":70,"nctId":71,"briefTitle":72,"officialTitle":73,"acronym":18,"eligibilityCriteria":74,"healthyVolunteers":70,"sex":75,"minAge":76,"maxAge":18,"enrollmentInfo":77,"targetDuration":18,"studyType":80,"phases":81,"briefSummary":83,"conditions":84,"keywords":88,"overallStatus":96,"whyStopped":18,"lastUpdateSubmitDate":97,"lastUpdatePostDateStruct":98,"startDateStruct":101,"completionDateStruct":103,"leadSponsor":105,"locationsCount":106},{"fullName":5,"class":6},"University of Alberta","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Augmented Reality Delivered Therapy + Standard Clinical Care","EXPERIMENTAL","The GlenXRose augmented reality therapies will be delivered to participants using a head-mounted device to allow acquired brain injury rehabilitation therapy and practice. Participants will also receive routine clinical care provided by clinicians.",[13],"Device: GlenXRose Augmented Reality Acquired Brian Injury Therapies",{"label":15,"type":16,"description":17,"interventionNames":18},"Standard Clinical Care","NO_INTERVENTION","Participants will receive routine clinical care provided by clinicians.",null,[20],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":18},"DEVICE","GlenXRose Augmented Reality Acquired Brian Injury Therapies","Rehabilitation therapies for ABI have been developed for augmented reality implementation. These include various games to interact within an augmented environment while conducting rehabilitation therapy.",[9],[26],{"name":27,"affiliation":28,"role":29},"Jim Raso, MASc","Glenrose Foundation","STUDY_CHAIR",[31,36],{"name":32,"role":33,"phone":34,"phoneExt":18,"email":35},"Adriana Rios Rincon, PhD, R.OT","CONTACT","780.492.5150","aros@ualberta.ca",{"name":37,"role":33,"phone":38,"phoneExt":18,"email":39},"Mathieu Figeys, PhD, RN","780.735.6296","figeys@ualberta.ca",[41],{"facility":42,"status":18,"city":43,"state":44,"zip":45,"country":46,"countryCode":47,"cosmosGeoPoint":48,"geoPoint":53,"contacts":54},"Glenrose Rehabilitation Hospital","Edmonton","Alberta","T5G 0B7","Canada","CA",{"type":49,"coordinates":50},"Point",[51,52],-113.46871,53.55014,{"lat":52,"lon":51},[55,59],{"name":56,"role":33,"phone":57,"phoneExt":18,"email":58},"James Raso, MASc","7807357964","james.raso@albertahealthservices.ca",{"name":37,"role":33,"phone":38,"phoneExt":18,"email":39},{"type":61,"investigatorFullName":18,"investigatorTitle":18,"investigatorAffiliation":18,"oldNameTitle":18,"oldOrganization":18},"SPONSOR",[63,65],{"name":64,"class":6},"Alberta Health services",{"name":66,"class":67},"Mitacs","INDUSTRY","100508221","clinical-feasibility--validation-of-the-augmented-reality-glenxrose-acquired-brain-injury-rehabilitation-programs-100508221",false,"NCT05897593","Clinical Feasibility & Validation of the Augmented Reality GlenxRose Acquired Brain Injury Rehabilitation Programs","Clinical Feasibility & Validation of the Augmented Reality-Delivered GlenxRose Programs for Acquired Brain Injury","Inclusion Criteria:\n\n* Adults receiving care at the Glenrose Rehabilitation Hospital (Edmonton, Canada) for mild to moderate Acquired Brain Injury\n* Proficiency in English\n* Adequate upper-limb strength and coordination to utilize AR headset (determined by clinicians)\n\nExclusion Criteria:\n\n* Pediatric populations\n* Severe acquired brain injury\n* severe cognitive and behavioural disorders (e.g. agitation, confusion, aggressive behaviour), which is Level V or higher on the Rancho Los Amigos Levels of Cognitive Functioning Scale\n* Severe aphasia, impacting language comprehension\n* Communication disorders that impact comprehension of verbal commands and understanding of scale used in the study\n* Previous neurological and\u002For psychiatric disorders\n* Substance misuse disorders\n* Previously acquired brain injury\n* Impairments that limit the interaction with the AR device","ALL","18 Years",{"count":78,"type":79},30,"ESTIMATED","INTERVENTIONAL",[82],"NA","Factors related to successful rehabilitation in acquired brain injury (ABI) are often directly related to adherence; for instance, dosage, frequency, and intensity can burden the patient regarding time and motivational factors. Regarding salience, patients may lose interest or find a traditional intervention boring after a few sessions. It is well documented that nonadherence not only impacts rehabilitation for patients but can also further prolong treatment, and increase hospital and clinician costs, in addition to a higher prevalence of future comorbidities. Additionally, the same factors that are related to can impact adherence are also related to neuroplasticity. Therefore, strategies that improve patient adherence can significantly help optimize patient care and treatment outcomes for those with ABI.\n\nThe gamification of rehabilitation therapies using augmented reality (AR) may help promote adherence. Gamification of rehabilitation therapy can make mass practice required in rehabilitation therapies seemingly fun and more personally engaging for the patient. Additionally, the experience achieved through AR can further promote salience and be customizable to individual patient requirements. As AR systems are now highly portable, cost-effective, and relatively simple to utilize, they can provide an excellent opportunity to provide more engaging rehabilitation approaches compared to standard care alone. AR gamification of rehabilitation may increase adherence by shifting patients' perspectives of therapy as tedious, boring, or a hassle, to a fun and engaging game that ultimately helps their recovery processes.\n\nThe GlenXRose AR-delivered ABI program (developed by the Cognitive Projections Lab, University of Alberta) has been created in collaboration with the Glenrose Rehabilitation Hospital with the overall goal of increasing patient adherence, treatment outcomes, and satisfaction with ABI rehabilitation therapy. The proposed studies are to investigate the feasibility of implementing this technology alongside routine clinical care, obtaining clinician feedback, examining associated financial costs, and continuing to examine the effect of the GlenXRose AR ABI-therapies on patient adherence and clinical outcomes, compared to traditional clinical care alone.",[85,86,87],"Acquired Brain Injury","Stroke","Traumatic Brain Injury",[89,90,91,92,93,86,94,95],"Augmented Reality","AR","Virtual Reality","VR","Brain Injury","Rehabilitation","Occupational Therapy","NOT_YET_RECRUITING","2026-05-07",{"date":99,"type":100},"2026-05-12","ACTUAL",{"date":102,"type":79},"2026-08-01",{"date":104,"type":79},"2027-08-31",{"name":5,"class":6},1]