[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100562203":3},{"organization":4,"armGroups":7,"interventions":24,"overallOfficials":29,"centralContacts":33,"locations":41,"responsibleParty":57,"collaborators":23,"id":59,"slug":60,"hasResults":61,"nctId":62,"briefTitle":63,"officialTitle":64,"acronym":65,"eligibilityCriteria":66,"healthyVolunteers":61,"sex":67,"minAge":68,"maxAge":69,"enrollmentInfo":70,"targetDuration":23,"studyType":73,"phases":74,"briefSummary":76,"conditions":77,"keywords":85,"overallStatus":44,"whyStopped":23,"lastUpdateSubmitDate":89,"lastUpdatePostDateStruct":90,"startDateStruct":93,"completionDateStruct":95,"leadSponsor":97,"locationsCount":98},{"fullName":5,"class":6},"University of Iceland","OTHER",[8,14,19],{"label":9,"type":10,"description":11,"interventionNames":12},"Game playing","EXPERIMENTAL","Children play a specially designed educational game within one week of their medical procedure. The game informs the child what to expect at the day of the procedure and teaching coping strategies",[13],"Other: Education and teaching of coping strategies",{"label":15,"type":16,"description":17,"interventionNames":18},"Story telling","ACTIVE_COMPARATOR","Children are read an illustrated story by their parent within one week of their medical procedure. The story informs the child what to expect at the day of the procedure and teaching coping strategies",[13],{"label":20,"type":21,"description":22,"interventionNames":23},"Usual care","NO_INTERVENTION","These children get the usual care, information from their parents or doctor before the medical procedure",null,[25],{"type":6,"name":26,"description":27,"armGroupLabels":28,"otherNames":23},"Education and teaching of coping strategies","the intervention consists of patient education for children, the same content delivered through either an educational game and storytelling",[9,15],[30],{"name":31,"affiliation":5,"role":32},"Brynja Ingadottir, Ph.D","PRINCIPAL_INVESTIGATOR",[34,38],{"name":31,"role":35,"phone":36,"phoneExt":23,"email":37},"CONTACT","+3548651817","brynjain@hi.is",{"name":39,"role":35,"phone":23,"phoneExt":23,"email":40},"Anna O. Sigurdardottir, Ph.D","annaos@landspitali.is",[42],{"facility":43,"status":44,"city":45,"state":23,"zip":23,"country":46,"countryCode":47,"cosmosGeoPoint":48,"geoPoint":53,"contacts":54},"Laeknastofur Akureyrar","RECRUITING","Akureyri","Iceland","IS",{"type":49,"coordinates":50},"Point",[51,52],-18.0878,65.68353,{"lat":52,"lon":51},[55],{"name":56,"role":35,"phone":23,"phoneExt":23,"email":23},"Bjorn Gunnarsson, Ph.D",{"type":58,"investigatorFullName":23,"investigatorTitle":23,"investigatorAffiliation":23,"oldNameTitle":23,"oldOrganization":23},"SPONSOR","100562203","effect-of-educational-intervention-on-childrens-anxiety-100562203",false,"NCT06600113","Effect of Educational Intervention on Children's Anxiety","Evaluating Effectiveness of Different Educational Methods on the Anxiety of Children Undergoing Anaesthesia - a Randomized Controlled Trial","MINA","Inclusion Criteria:\n\n* Undergoing anesthesia for medical procedure\n\nExclusion Criteria:\n\n* Does not understand Icelandic\u002FFinnish","ALL","4 Years","8 Years",{"count":71,"type":72},150,"ESTIMATED","INTERVENTIONAL",[75],"NA","The aim of this randomized controlled trial is to evaluate the effectiveness of an educational health game intervention for children undergoing anesthesia from the perspective of children's anxiety. Participants are divided into three groups: one plays an educational game, another gets similar educational material (story) on a website and the third receives usual care. Anxiety will be evaluated with a standard assessment tool at the medical centre and parents answer questionnaires about themselves and their child. The study is an important step into innovation in the field of patient education where computer games are used to disseminate information, teach salvation and promote faith in the child's own ability and courage. The study will provide important information on children's anxiety for anaesthesia and what the effects of the computer game are compared to other educational methods.",[78,79,80,81,82,83,84],"Health Literacy","Anesthesia","Anxiety","Fear","Attitude","Child Behavior","Health Knowledge, Attitudes, Practice",[86,87,79,88],"Children","Game","Health literacy","2024-09-12",{"date":91,"type":92},"2024-09-19","ACTUAL",{"date":94,"type":92},"2022-11-21",{"date":96,"type":72},"2025-05-01",{"name":5,"class":6},1]