[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100614937":3},{"organization":4,"armGroups":7,"interventions":23,"overallOfficials":12,"centralContacts":29,"locations":12,"responsibleParty":36,"collaborators":38,"id":43,"slug":44,"hasResults":45,"nctId":46,"briefTitle":47,"officialTitle":47,"acronym":12,"eligibilityCriteria":48,"healthyVolunteers":45,"sex":49,"minAge":50,"maxAge":12,"enrollmentInfo":51,"targetDuration":12,"studyType":54,"phases":55,"briefSummary":57,"conditions":58,"keywords":60,"overallStatus":65,"whyStopped":12,"lastUpdateSubmitDate":66,"lastUpdatePostDateStruct":67,"startDateStruct":70,"completionDateStruct":72,"leadSponsor":74,"locationsCount":12},{"fullName":5,"class":6},"Universidad Francisco de Vitoria","OTHER",[8,13,18],{"label":9,"type":10,"description":11,"interventionNames":12},"CONTROL","NO_INTERVENTION","CONVENTIONAL TREATMENT",null,{"label":14,"type":14,"description":15,"interventionNames":16},"EXPERIMENTAL","VR GAMES",[17],"Device: VIRTUAL REALITY",{"label":19,"type":20,"description":21,"interventionNames":22},"PLACEBO","PLACEBO_COMPARATOR","VR VIDEOS 360º",[17],[24],{"type":25,"name":26,"description":27,"armGroupLabels":28,"otherNames":12},"DEVICE","VIRTUAL REALITY","Interactive VR Games: Participants use Meta Quest 3 head-mounted displays running a custom-developed VR application designed to elicit upper-limb and trunk movements. The application includes multiple structured scenarios:\n\n* Scenario 1 (Painting): Participants perform arm movements using handheld controllers to interact with a virtual painting environment.\n* Scenario 2 (Greenhouse): Participants move the arm to attract a butterfly, guide it toward a flower, and complete the assigned interaction task.\n* Scenario 3 (Aquarium): Participants perform bilateral arm movements to pop virtual bubbles.\n\nImmersive 360° Videos:Participants use Meta Quest 3 head-mounted displays to view immersive 360° relaxing videos (e.g., natural landscapes accompanied by calming background music).",[14,19],[30],{"name":31,"role":32,"phone":33,"phoneExt":34,"email":35},"Jara María Esteban Sopeña, PhD Student","CONTACT","913 24 80 64","1665","jaramaria.esteban@ufv.es",{"type":37,"investigatorFullName":12,"investigatorTitle":12,"investigatorAffiliation":12,"oldNameTitle":12,"oldOrganization":12},"SPONSOR",[39,41],{"name":40,"class":6},"University of Castilla-La Mancha",{"name":42,"class":6},"Hospital Universitario del Sureste","100614937","effectiveness-satisfaction-and-usability-of-virtual-reality-in-the-management-of-postoperative-pain-in-patients-undergoing-knee-arthroplasty-100614937",false,"NCT07286084","Effectiveness, Satisfaction, and Usability of Virtual Reality in the Management of Postoperative Pain in Patients Undergoing Knee Arthroplasty","Inclusion Criteria:\n\n* Adults ≥18 years of age, both sexes\n* Scheduled unilateral knee arthroplasty\n* Adequate cognitive and functional capacity to use virtual reality\n* Signed informed consent\n\nExclusion Criteria:\n\n* Neurological or psychiatric disorders (history of epilepsy, seizures, psychosis, schizophrenia, claustrophobia, tremor, rigidity)\n* Significant visual or hearing impairments that hinder VR use\n* Physical or motor limitations preventing the use of VR headsets or maintaining the required posture\n* Score ≥4 on the 4AT delirium screening tool\n* Pregnancy\n* Recreational drug or alcohol use\n* Inability to complete the intervention protocol","ALL","18 Years",{"count":52,"type":53},45,"ESTIMATED","INTERVENTIONAL",[56],"NA","The goal of this clinical trial is to evaluate the effectiveness of using virtual reality glasses to reduce the need for rescue analgesia in patients with acute postoperative pain after knee arthroplasty.\n\nThe main questions it aims to answer are:\n\n* What is the impact of virtual reality use on postoperative pain perception as measured by the Visual Analogue Scale (VAS)?\n* What potential adverse effects are associated with the use of virtual reality in the postoperative context?\n* What is the level of satisfaction and acceptance of virtual reality as a complementary strategy for pain management?\n* How does virtual reality influence quality of life and psychosocial variables in patients with acute postoperative pain after knee arthroplasty?",[59],"Knee Arthroplasty",[61,62,63,64],"knee arthroplasty","postoperative pain","acute pain","virtual reality","NOT_YET_RECRUITING","2025-12-03",{"date":68,"type":69},"2025-12-16","ACTUAL",{"date":71,"type":53},"2025-12-27",{"date":73,"type":53},"2026-12-30",{"name":5,"class":6}]