[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100626093":3},{"organization":4,"armGroups":7,"interventions":18,"overallOfficials":23,"centralContacts":27,"locations":33,"responsibleParty":50,"collaborators":23,"id":54,"slug":55,"hasResults":56,"nctId":57,"briefTitle":58,"officialTitle":59,"acronym":23,"eligibilityCriteria":60,"healthyVolunteers":56,"sex":61,"minAge":62,"maxAge":23,"enrollmentInfo":63,"targetDuration":23,"studyType":66,"phases":67,"briefSummary":69,"conditions":70,"keywords":72,"overallStatus":36,"whyStopped":23,"lastUpdateSubmitDate":78,"lastUpdatePostDateStruct":79,"startDateStruct":82,"completionDateStruct":84,"leadSponsor":86,"locationsCount":87},{"fullName":5,"class":6},"Ankara Yildirim Beyazıt University","OTHER",[8,14],{"label":9,"type":6,"description":10,"interventionNames":11},"Virtual Reality-Based Balance and Gait Training + Conventional Physiotherapy","Participants in the experimental group will receive routine conventional physiotherapy (60 minutes per session) combined with an additional 30 minutes of virtual reality-based balance and gait training per treatment day for a total of 15 sessions.\n\nThe VR intervention will include task-specific balance and gait activities such as weight shifting, stepping exercises, and progressive gait tasks delivered through immersive or semi-immersive virtual reality systems. Training intensity and task difficulty will be progressively adjusted according to individual performance levels. A body-weight support safety harness will be used during sessions to minimize fall risk.",[12,13],"Other: Virtual Reality-Based Balance and Gait Training","Other: Conventional Physiotherapy",{"label":15,"type":6,"description":16,"interventionNames":17},"Conventional Physiotherapy","Participants in the control group will receive routine conventional physiotherapy (60 minutes per session) for 15 sessions during the study period. After completion of the study assessments, participants in this group will be offered virtual reality-based balance and gait training.",[13],[19,24],{"type":6,"name":20,"description":21,"armGroupLabels":22,"otherNames":23},"Virtual Reality-Based Balance and Gait Training","Participants will receive an additional 30-minute session of virtual reality-based balance and gait training per treatment day for a total of 15 sessions, alongside routine conventional physiotherapy. The VR program will include task-specific exercises targeting balance and walking, such as weight-shifting, stepping, and gait-related tasks selected from a pre-defined exercise pool and individualized according to participant needs. Task difficulty will be progressed within and across sessions based on performance. Active exercise time will be recorded; rest periods due to fatigue will not be counted as active training time. A safety harness providing body-weight support will be used during training to minimize fall risk.",[9],null,{"type":6,"name":15,"description":25,"armGroupLabels":26,"otherNames":23},"Participants will receive routine conventional physiotherapy consisting of 60 minutes per session for a total of 15 sessions. The program will be delivered as part of standard inpatient\u002Foutpatient physiotherapy care and will include conventional rehabilitation components aimed at improving balance, mobility, and functional capacity, as clinically indicated.",[15,9],[28],{"name":29,"role":30,"phone":31,"phoneExt":23,"email":32},"Murat Akıncı","CONTACT","+905529356978","muratakinci.fzt@gmail.com",[34],{"facility":35,"status":36,"city":37,"state":38,"zip":39,"country":40,"countryCode":23,"cosmosGeoPoint":41,"geoPoint":46,"contacts":47},"Ankara Bilkent City Hospital","RECRUITING","Ankara","Çankaya","06800","Turkey (Türkiye)",{"type":42,"coordinates":43},"Point",[44,45],32.85427,39.91987,{"lat":45,"lon":44},[48],{"name":29,"role":30,"phone":49,"phoneExt":23,"email":32},"05529356978",{"type":51,"investigatorFullName":29,"investigatorTitle":52,"investigatorAffiliation":53,"oldNameTitle":23,"oldOrganization":23},"PRINCIPAL_INVESTIGATOR","Principal Investigator","Ankara City Hospital Bilkent","100626093","effects-of-intensive-virtual-reality-based-balance-and-gait-training-on-activity-performance-and-quality-of-life-in-subacute-stroke-patients-100626093",false,"NCT07431151","Effects of Intensive Virtual Reality-Based Balance and Gait Training on Activity Performance and Quality of Life in Subacute Stroke Patients","The Effects of Intensive Virtual Reality-Based Balance and Gait Training on Activity Performance and Quality of Life in Individuals With Subacute Stroke","Inclusion Criteria\n\n* Diagnosis of hemiplegia (ICD-10 code G81)\n* Age ≥ 18 years\n* Montreal Cognitive Assessment (MoCA) score \\> 10\n\nExclusion Criteria\n\n* Failure to attend three consecutive treatment sessions during the study period\n* Receiving additional balance- or gait-specific rehabilitation interventions (e.g., robot-assisted gait training) during the study period","ALL","18 Years",{"count":64,"type":65},48,"ESTIMATED","INTERVENTIONAL",[68],"NA","Stroke is one of the leading causes of long-term disability worldwide, and balance and gait impairments are common in the subacute phase, limiting activity performance and quality of life. Early and intensive rehabilitation during the first six months after stroke is considered critical for optimizing functional recovery. Virtual reality-based rehabilitation has emerged as a promising approach to enhance motor learning through task-specific, repetitive, and feedback-driven training.\n\nThis randomized controlled trial aims to investigate the effects of intensive virtual reality-based balance and gait training on activity performance, balance confidence, and quality of life in individuals with subacute stroke. Participants will be randomly allocated to either an intervention group receiving conventional physiotherapy combined with additional virtual reality-based balance and gait training, or a control group receiving conventional physiotherapy alone during the study period. Outcome measures will include functional mobility, balance confidence, cognitive status, and stroke-specific quality of life. The findings of this study may contribute to optimizing rehabilitation intensity and timing strategies in subacute stroke rehabilitation",[71],"Stroke",[73,74,75,76,77],"stroke","virtual reality","rehabilitation","c-mill","augmented reality","2026-03-23",{"date":80,"type":81},"2026-03-27","ACTUAL",{"date":83,"type":81},"2026-02-01",{"date":85,"type":65},"2026-12-31",{"name":5,"class":6},1]