[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100587274":3},{"organization":4,"armGroups":7,"interventions":24,"overallOfficials":12,"centralContacts":31,"locations":37,"responsibleParty":55,"collaborators":12,"id":57,"slug":58,"hasResults":59,"nctId":60,"briefTitle":61,"officialTitle":61,"acronym":12,"eligibilityCriteria":62,"healthyVolunteers":63,"sex":64,"minAge":65,"maxAge":66,"enrollmentInfo":67,"targetDuration":12,"studyType":70,"phases":71,"briefSummary":73,"conditions":74,"keywords":12,"overallStatus":83,"whyStopped":12,"lastUpdateSubmitDate":84,"lastUpdatePostDateStruct":85,"startDateStruct":88,"completionDateStruct":90,"leadSponsor":92,"locationsCount":93},{"fullName":5,"class":6},"Poznan University of Physical Education","OTHER",[8,13,19],{"label":9,"type":10,"description":11,"interventionNames":12},"Control group (A) - no intervention","NO_INTERVENTION","All participants will first be measured before and after their first night's duty to determine the baseline level of the accepted variables. Subsequently, the subjects will be informed not to use any additional forms of relaxation, and after four weeks, the study participants will undergo a final measurement.",null,{"label":14,"type":15,"description":16,"interventionNames":17},"Experimental group (B) - breathing training using VR","EXPERIMENTAL","Breathing training in the experimental group will be carried out under controlled conditions, in a quiet room, using VR goggles and the Flowborne VR - Biofeedback Breathing Meditation application. The goal of the program is to learn conscious breathing and reduce stress levels through an immersive virtual reality environment.\n\n* A total of 8 sessions over 4 weeks.\n* 2 trainings per week (after the end of night duty).\n* Each session lasts 20 minutes.",[18],"Other: Experimental group (C) - breathing training using relaxation music",{"label":20,"type":15,"description":21,"interventionNames":22},"Experimental group (C) - breathing training using relaxation music","Breathing training will be based on traditional relaxation methods using relaxation music. This program will be conducted under controlled conditions in a quiet room, without the use of VR technology.\n\n* A total of 8 sessions over 4 weeks.\n* 2 trainings per week (after the end of night duty).\n* Each session lasts 20 minutes.",[23],"Other: Experimental group (B) - breathing training using VR",[25,28],{"type":6,"name":14,"description":26,"armGroupLabels":27,"otherNames":12},"The Flowborne VR - Biofeedback Breathing Meditation game is an interactive training environment that guides the participant through a series of breathing exercises. The app adjusts the difficulty level and pace of the workout in real time based on the participant's physiological parameters, such as breathing rhythm.\n\nTypes of exercises in the game:\n\n1. diaphragmatic breathing - the participant takes slow, controlled breaths, inhaling into the diaphragm and exhaling at a set pace. The game visualizes breathing through animations of water waves and background color changes.\n2. rhythmic breathing - the participant sts his breathing rhythm to the changing visual and audio stimuli, allowing for synchronous breathing control.\n3. Controlled exhalation lengthening - the participant learns the technique of slow exhalation of air to improve relaxation and reduce tension.",[20],{"type":6,"name":20,"description":29,"armGroupLabels":30,"otherNames":12},"* Diaphragmatic breathing - the conscious engagement of the diaphragm in the inhalation process.\n* Controlled exhalation lengthening - a technique to lengthen the exhalation phase.\n* Rhythmic breathing - synchronizing breathing with a set pace to improve breath control.\n\nStructure of each session:\n\n1. introductory phase (3 minutes)\n\n   * Participants assume a comfortable sitting or lying position.\n   * Brief instruction on proper breathing.\n2. training phase (15 minutes).\n\n   * Participants listen to relaxation music while focusing on the breathing techniques they learned before the session.\n   * Breathing techniques used include those learned during the training: diaphragmatic breathing, controlled expiration lengthening, rhythmic breathing.\n\n     3 Relaxation phase (2 minutes)\n   * Gradual exit from the training session, focusing attention on the sensations of the body and mind.",[14],[32],{"name":33,"role":34,"phone":35,"phoneExt":12,"email":36},"Łucja Rząsa, MSc","CONTACT","+48790885122","rzasa@awf.poznan.pl",[38],{"facility":39,"status":12,"city":40,"state":12,"zip":41,"country":42,"countryCode":43,"cosmosGeoPoint":44,"geoPoint":49,"contacts":50},"Poznań University of Physical Education","Poznan","61871","Poland","PL",{"type":45,"coordinates":46},"Point",[47,48],16.92993,52.40692,{"lat":48,"lon":47},[51],{"name":52,"role":34,"phone":53,"phoneExt":12,"email":54},"Marzena Szerment","61 835 50 00","szerment@awf.poznan.pl",{"type":56,"investigatorFullName":12,"investigatorTitle":12,"investigatorAffiliation":12,"oldNameTitle":12,"oldOrganization":12},"SPONSOR","100587274","effects-of-vr-based-respiratory-training-on-motor-reaction-time-and-correctness-stress-levels-attention-motor-skills-postural-stability-and-sleep-quality-in-shift-healthcare-workers-100587274",false,"NCT06926257","Effects of VR-based Respiratory Training on Motor Reaction Time and Correctness, Stress Levels, Attention, Motor Skills, Postural Stability and Sleep Quality in Shift Healthcare Workers","The study will be conducted in a group of paramedics and nurses of both sexes, aged 23-45. It is expected that 60 people will be examined. The study will include hospital emergency department employees, working shifts, with a minimum of two years of work experience. Those who receive a doctor's consent to participate in the study and give informed consent will be admitted to the study.",true,"ALL","23 Years","45 Years",{"count":68,"type":69},60,"ESTIMATED","INTERVENTIONAL",[72],"NA","This study investigates the effects of virtual reality (VR)-based respiratory training on various physiological and cognitive functions in shift-working healthcare professionals, including paramedics and nurses. The research will evaluate how VR-guided breathing exercises influence: stress levels, motor reaction time and accuracy, attention and cognitive performance, motor skills and postural stability, sleep quality\n\nParticipants will be divided into three groups:\n\nVR-based respiratory training group - performing guided breathing exercises in a VR environment.\n\nMusic-based relaxation group - listening to relaxing music without structured breathing instructions.\n\nControl group - no intervention.\n\nThe findings will help determine whether VR-based respiratory training is an effective method for improving stress resilience, cognitive function, and physical performance in shift-working healthcare professionals.",[75,76,77,78,79,80,81,82],"Healthcare Workers","Stress Level","Emergency Department","Shift Work Sleep Disorder","Postural Stability","VR Breathing Exercises","Attention","Time Reaction","NOT_YET_RECRUITING","2025-04-11",{"date":86,"type":87},"2025-04-13","ACTUAL",{"date":89,"type":69},"2025-04-07",{"date":91,"type":69},"2025-12-30",{"name":5,"class":6},1]