[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100604338":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":18,"centralContacts":25,"locations":31,"responsibleParty":42,"collaborators":45,"id":49,"slug":50,"hasResults":51,"nctId":52,"briefTitle":53,"officialTitle":54,"acronym":55,"eligibilityCriteria":56,"healthyVolunteers":57,"sex":58,"minAge":59,"maxAge":60,"enrollmentInfo":61,"targetDuration":18,"studyType":64,"phases":65,"briefSummary":67,"conditions":68,"keywords":72,"overallStatus":77,"whyStopped":18,"lastUpdateSubmitDate":78,"lastUpdatePostDateStruct":79,"startDateStruct":82,"completionDateStruct":84,"leadSponsor":86,"locationsCount":87},{"fullName":5,"class":6},"University of Bucharest","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Intervention","EXPERIMENTAL","VR program for preventing and combating bullying",[13],"Behavioral: Embrace Your Power: A VR Journey to Overcome Negative Emotions",{"label":15,"type":16,"description":17,"interventionNames":18},"Waitlist","NO_INTERVENTION","The control group receives the intervention after the study ends.",null,[20],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":18},"BEHAVIORAL","Embrace Your Power: A VR Journey to Overcome Negative Emotions","EYP-VR represents a virtual reality (VR) educational tool to combat bullying. Using Meta Quest 3 passthrough technology, the app combines real-world classroom elements with immersive virtual scenarios, enabling safe and interactive experiences that simulate bullying situations but that do not place students in the roles of victims or aggressors but heroes or protectors.\n\nThe app guides participants through narrative episodes focused on building empathy, practicing assertiveness, and learning conflict resolution techniques. AI-driven characters dynamically respond to students' actions as they engage in puzzles, and sensory feedback (visual, auditory, and haptic) reinforces key socio-emotional learning outcomes.\n\nThe program will take place in classrooms during instructional hours. Each session will end with a feedback phase so that the school counselor can manage any issues that interest them.",[9],[26],{"name":27,"role":28,"phone":29,"phoneExt":18,"email":30},"Cezar Giosan, PhD","CONTACT","+40730908050","giosan@outlook.com",[32],{"facility":5,"status":18,"city":33,"state":18,"zip":18,"country":34,"countryCode":35,"cosmosGeoPoint":36,"geoPoint":41,"contacts":18},"Bucharest","Romania","RO",{"type":37,"coordinates":38},"Point",[39,40],26.10626,44.43225,{"lat":40,"lon":39},{"type":43,"investigatorFullName":44,"investigatorTitle":27,"investigatorAffiliation":5,"oldNameTitle":18,"oldOrganization":18},"PRINCIPAL_INVESTIGATOR","Cezar Giosan",[46],{"name":47,"class":48},"Remnant Dream SRL","UNKNOWN","100604338","embrace-your-power-100604338",false,"NCT07148219","EMBRACE YOUR POWER","Embrace Your Power: A VR Journey to Overcoming Negative Emotions for Romanian Youth","EYP-VR","Inclusion Criteria:\n\n* Students 5th and 6th grade\n* Students whose parents have given their consent and who have also agreed to participate in the program\n\nExclusion Criteria:\n\n* Medical problems that have VR-based procedures as contraindicated because they can induce dizziness, seizures, nausea:\n\n  1. epilepsy\n  2. presence of seizures\n  3. severe motion sickness- vestibular disorders\n  4. significant vision problems that would interfere with the use of the headset\n  5. severe migraines triggered by exposure to screens\n* Neurodevelopmental disorders\n\n  1. Autism spectrum disorder- level 3 of severity or sensory processing disorders\n  2. ADHD, if hyperactivity would prevent the student from staying in the exercise for longer\n* Points a) and b) do not represent automatic exclusion criteria, because depending on the judgment of the school counselor, the parent and the teacher, it is possible that a participant will be able to complete the program.\n* Severe mental disorders: psychotic spectrum disorders, post-traumatic stress disorder, present suicidal ideation\n* If children have an extremely low level of literacy perceived by the teacher and counselor, and this aspect would prevent them from participating in the program.\n* Parallel participation in other bullying prevention programs.",true,"ALL","10 Years","14 Years",{"count":62,"type":63},300,"ESTIMATED","INTERVENTIONAL",[66],"NA","The goal of this randomized controlled trial is to test the effectiveness of an educational tool, based on virtual reality (VR), for preventing and combating bullying and for improving the emotional well-being of pre-adolescent students.\n\nParticipants will be allocated to one of two conditions:\n\n* (1) intervention group: Embrace your power intervention for combating bullying;\n* (2) waitlist (inactive control): the control group receives intervention after the study ends.\n\nThe intervention group will be compared to the control group in terms of peer aggression and victimization (bullying behaviors) and emotional symptoms.",[69,70,71],"Bullying","Distress","Bullying Victimisation",[73,74,75,76],"randomized controlled trial","bullying","virtual reality","distress","NOT_YET_RECRUITING","2025-08-22",{"date":80,"type":81},"2025-08-29","ACTUAL",{"date":83,"type":63},"2025-10",{"date":85,"type":63},"2027-01",{"name":5,"class":6},1]