[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100636223":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":10,"centralContacts":19,"locations":25,"responsibleParty":46,"collaborators":10,"id":51,"slug":52,"hasResults":53,"nctId":54,"briefTitle":55,"officialTitle":56,"acronym":10,"eligibilityCriteria":57,"healthyVolunteers":58,"sex":59,"minAge":10,"maxAge":10,"enrollmentInfo":60,"targetDuration":63,"studyType":64,"phases":10,"briefSummary":65,"conditions":66,"keywords":69,"overallStatus":74,"whyStopped":10,"lastUpdateSubmitDate":75,"lastUpdatePostDateStruct":76,"startDateStruct":79,"completionDateStruct":81,"leadSponsor":83,"locationsCount":84},{"fullName":5,"class":6},"Istanbul University - Cerrahpasa","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"Expert panel",null,"The study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform. The target panel is approximately 20 individuals, including physiotherapists (with geriatrics\u002Fneurology experience) and academics and clinicians working in the field of game technology. Experience in the field of game technology will be considered when submitting the form.",[13],"Other: Exergame Applications Assessment",[15],{"type":6,"name":16,"description":17,"armGroupLabels":18,"otherNames":10},"Exergame Applications Assessment","The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games. This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \\& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.",[9],[20],{"name":21,"role":22,"phone":23,"phoneExt":10,"email":24},"GULFİDAN TOKGÖZ, Lecturer, PhD (c)","CONTACT","0552 022 76 32","gulfidan.tokgoz@gmail.com",[26],{"facility":27,"status":10,"city":28,"state":10,"zip":10,"country":29,"countryCode":10,"cosmosGeoPoint":30,"geoPoint":35,"contacts":36},"Balıkesir University","Balıkesir","Turkey (Türkiye)",{"type":31,"coordinates":32},"Point",[33,34],27.88611,39.64917,{"lat":34,"lon":33},[37,38,41,44],{"name":21,"role":22,"phone":23,"phoneExt":10,"email":24},{"name":39,"role":22,"phone":40,"phoneExt":10,"email":10},"Nilay ARMAN, Assoc. Prof. Dr.","+905534558707",{"name":42,"role":43,"phone":10,"phoneExt":10,"email":10},"Saime Nilay Arman, Assoc. Prof. Dr.","SUB_INVESTIGATOR",{"name":45,"role":43,"phone":10,"phoneExt":10,"email":10},"Bilal Katipoğlu, Assoc. Prof. Dr.",{"type":47,"investigatorFullName":48,"investigatorTitle":49,"investigatorAffiliation":50,"oldNameTitle":10,"oldOrganization":10},"PRINCIPAL_INVESTIGATOR","Gulfidan Tokgoz","Lecturer, PhD(c)","Balikesir University","100636223","evaluating-the-clinical-suitability-of-microsoft-xbox-one-games-in-geriatric-rehabilitation-100636223",false,"NCT07562893","Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation","Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study","Inclusion Criteria:\n\n1. To be a Physiotherapist with at least 5 years of clinical\u002Facademic experience in geriatric rehabilitation or neurological rehabilitation,\n2. To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical\u002Facademic experience,\n3. To approve the 'Informed Consent Form' regarding participation in the study.\n\nExclusion Criteria:\n\n1. Not having conducted research\u002Facademic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),\n2. Failure to provide feedback within the specified timeframes,\n3. Withdrawing voluntarily at any stage of the study.",true,"ALL",{"count":61,"type":62},20,"ESTIMATED","1 Week","OBSERVATIONAL","This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.",[67,68],"Geriatric","Elderly (People Aged 65 or More)",[70,71,72,73],"exergame","geriatric","Kinect sensory","security","NOT_YET_RECRUITING","2026-04-25",{"date":77,"type":78},"2026-05-01","ACTUAL",{"date":80,"type":62},"2026-04-30",{"date":82,"type":62},"2026-08-30",{"name":5,"class":6},1]