[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100572645":3},{"organization":4,"armGroups":7,"interventions":21,"overallOfficials":27,"centralContacts":37,"locations":43,"responsibleParty":58,"collaborators":27,"id":62,"slug":63,"hasResults":64,"nctId":65,"briefTitle":66,"officialTitle":67,"acronym":27,"eligibilityCriteria":68,"healthyVolunteers":69,"sex":70,"minAge":71,"maxAge":72,"enrollmentInfo":73,"targetDuration":27,"studyType":76,"phases":77,"briefSummary":79,"conditions":80,"keywords":82,"overallStatus":87,"whyStopped":27,"lastUpdateSubmitDate":88,"lastUpdatePostDateStruct":89,"startDateStruct":92,"completionDateStruct":93,"leadSponsor":95,"locationsCount":96},{"fullName":5,"class":6},"Umm Al-Qura University","OTHER",[8,15],{"label":9,"type":10,"description":11,"interventionNames":12},"conventional therapy control group","ACTIVE_COMPARATOR","The control group will receive conventional therapy alone, including exercises, ultrasound, and transcutaneous electrical nerve stimulation (TENS).",[13,14],"Procedure: Exercise","Device: Electrotherapy",{"label":16,"type":17,"description":18,"interventionNames":19},"Experimental VR-based Group","EXPERIMENTAL","Experimental group receiving VR-based rehabilitation in addition to conventional physical therapy,",[20,13,14],"Device: Meta Quest 3 Virtual Reality",[22,28,33],{"type":23,"name":24,"description":25,"armGroupLabels":26,"otherNames":27},"DEVICE","Meta Quest 3 Virtual Reality","Immersive virtual reality Meta Quest 3 device",[16],null,{"type":29,"name":30,"description":31,"armGroupLabels":32,"otherNames":27},"PROCEDURE","Exercise","Traditional exercise program for knee OA patients",[16,9],{"type":23,"name":34,"description":35,"armGroupLabels":36,"otherNames":27},"Electrotherapy","Electrotherapy including Therapeutic Ultrasound (US) and Transcutaneous Electrical Nerve Stimulation (TENS)",[16,9],[38],{"name":39,"role":40,"phone":41,"phoneExt":27,"email":42},"Moayad S Subahi, PhD","CONTACT","+966555502738","mssubahi@uqu.edu.sa",[44],{"facility":5,"status":27,"city":45,"state":27,"zip":46,"country":47,"countryCode":48,"cosmosGeoPoint":49,"geoPoint":54,"contacts":55},"Mecca","24331","Saudi Arabia","SA",{"type":50,"coordinates":51},"Point",[52,53],39.82563,21.42664,{"lat":53,"lon":52},[56,57],{"name":39,"role":40,"phone":41,"phoneExt":27,"email":42},{"name":39,"role":40,"phone":27,"phoneExt":27,"email":27},{"type":59,"investigatorFullName":60,"investigatorTitle":61,"investigatorAffiliation":5,"oldNameTitle":27,"oldOrganization":27},"PRINCIPAL_INVESTIGATOR","Moayad Subahi","assistant professor","100572645","evaluating-the-impact-of-a-meta-quest-3-gamified-vr-rehabilitation-program-in-knee-osteoarthritis-100572645",false,"NCT06735963","Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program in Knee Osteoarthritis","Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program on Pain, Functionality, Disability, and Balance in Knee Osteoarthritis: a Randomized Controlled Trial","Inclusion Criteria:\n\n* Age: 40-64 years\n* Diagnosis: Knee OA (Stages 2 or 3 based on American College of Rheumatology criteria)\n* Ability to read and understand Arabic\n\nExclusion Criteria:\n\n* Recent lower extremity surgery\u002Ffractures\n* Other rheumatologic or cardiovascular conditions\n* Visual\u002Fauditory impairments\n* Dizziness or vertigo",true,"ALL","40 Years","64 Years",{"count":74,"type":75},90,"ESTIMATED","INTERVENTIONAL",[78],"NA","The goal of this clinical trial is to learn if a gamified virtual reality (VR) rehabilitation program can effectively reduce pain, improve functionality, and enhance balance in adults aged 40-64 years diagnosed with knee osteoarthritis. The main questions it aims to answer are:\n\nCan the VR rehabilitation program reduce pain and disability compared to conventional physical therapy alone? Can the VR rehabilitation program improve balance and functionality in patients with knee osteoarthritis? Researchers will compare a group receiving the VR-based rehabilitation program alongside conventional therapy to a group receiving only conventional therapy to see if the addition of VR leads to superior outcomes.\n\nParticipants will:\n\nUndergo either VR-based rehabilitation combined with conventional therapy or conventional therapy alone.\n\nComplete assessments at three time points (baseline, 3 weeks, and 7 weeks) using measures such as pain scales, disability indices, and balance tests.",[81],"Knee Osteoarthristis",[83,84,85,86],"osteoarthritis","virtual reality","game","rehabilitation","NOT_YET_RECRUITING","2024-12-11",{"date":90,"type":91},"2024-12-16","ACTUAL",{"date":88,"type":75},{"date":94,"type":75},"2025-07-20",{"name":5,"class":6},1]