[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100590412":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":12,"centralContacts":24,"locations":12,"responsibleParty":30,"collaborators":12,"id":34,"slug":35,"hasResults":36,"nctId":37,"briefTitle":38,"officialTitle":38,"acronym":12,"eligibilityCriteria":39,"healthyVolunteers":36,"sex":40,"minAge":41,"maxAge":12,"enrollmentInfo":42,"targetDuration":12,"studyType":45,"phases":46,"briefSummary":48,"conditions":49,"keywords":12,"overallStatus":51,"whyStopped":12,"lastUpdateSubmitDate":52,"lastUpdatePostDateStruct":53,"startDateStruct":56,"completionDateStruct":58,"leadSponsor":60,"locationsCount":12},{"fullName":5,"class":6},"University of Bath","OTHER",[8,13],{"label":9,"type":10,"description":11,"interventionNames":12},"control group","NO_INTERVENTION","Participants will undergo baseline assessments which includes:\n\n1. Spinal ROM and speed of movement, using a motion capture system (mocap)\n2. Questionnaires: BASFI, BASMI, BASDAI, TSK, PCS, VAS, and McGill Pain Questionnaire.\n3. JPE Testing: Proprioception will be assessed using VR system by targeting specific joint positions 10 times based on each participant's full ROM.",null,{"label":14,"type":15,"description":16,"interventionNames":17},"Virtual reality group","EXPERIMENTAL","Participants will undergo baseline assessments which includes:\n\n1. Spinal ROM and speed of movement, using a motion capture system (mocap)\n2. Questionnaires: BASFI, BASMI, BASDAI, TSK, PCS, VAS, and McGill Pain Questionnaire.\n3. JPE Testing: Proprioception will be assessed using VR system by targeting specific joint positions 10 times based on each participant's full ROM.\n\nadditionally they will be performing the VR tennis game for 10 minutes daily during flare stage.\n\nfollowed by feasibility assessment including usability and acceptability assessment of the VR intervention using both questionnaires and interviews during second and third sessions.",[18],"Other: Virtual reality head set.",[20],{"type":6,"name":21,"description":22,"armGroupLabels":23,"otherNames":12},"Virtual reality head set.","Tennis game exercise using virtual reality head set",[14],[25],{"name":26,"role":27,"phone":28,"phoneExt":12,"email":29},"Dario Cazzola, Dr","CONTACT","+44 (0)1225 388388","dc547@bath.ac.uk",{"type":31,"investigatorFullName":32,"investigatorTitle":33,"investigatorAffiliation":5,"oldNameTitle":12,"oldOrganization":12},"PRINCIPAL_INVESTIGATOR","Alaa Jamil Kattan","Principal Investigator (PhD student)","100590412","exploring-the-feasibility-and-acceptability-of-virtual-reality-exercise-for-pain-management-fear-of-movement-mobility-and-proprioception-deficit-in-axial-spondyloarthritis-patients-during-flares-twics-design-100590412",false,"NCT06967077","Exploring the Feasibility and Acceptability of Virtual Reality Exercise for Pain Management, Fear of Movement, Mobility, and Proprioception Deficit in Axial Spondyloarthritis Patients During Flares: Twics Design","Inclusion Criteria:\n\n1. Confirmed diagnosis of axial spondyloarthritis (axSpA).\n2. Experiencing an active flare of axSpA within the last 6 months\n3. Over 18 years of age.\n\nExclusion Criteria:\n\n1. History of major spinal surgery.\n2. Pregnancy.\n3. Severe vestibular disorders, visual, balance, neurological, or cardiovascular conditions that may affect mobility.","ALL","18 Years",{"count":43,"type":44},40,"ESTIMATED","INTERVENTIONAL",[47],"NA","Axial spondyloarthritis (axSpA) is an autoimmune disease that causes inflammatory arthritis of the spine, causing pain, stiffness, and mobility limitations. During flares, when symptoms worsen, people with axSpA often experience increased pain and difficulty moving, making daily activities more challenging. This study aims to explore whether virtual reality (VR) exercise can help manage pain, improve movement, and support rehabilitation for axSpA patients during flares.\n\nParticipants will use a VR system to perform gentle exercises designed to encourage movement and reduce discomfort. Their spinal mobility will be measured using motion capture technology, and their experiences with VR will be assessed through questionnaires and interviews.\n\nThis research will help determine whether VR can be a practical and beneficial tool for axSpA rehabilitation, potentially offering a new way to manage symptoms and improve quality of life. The findings will guide future studies on using VR in healthcare settings for people with chronic pain conditions.",[50],"Axial Spondyloarthritis","NOT_YET_RECRUITING","2025-05-07",{"date":54,"type":55},"2025-05-13","ACTUAL",{"date":57,"type":44},"2025-09-01",{"date":59,"type":44},"2027-12-10",{"name":5,"class":6}]