[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100609573":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":30,"centralContacts":34,"locations":39,"responsibleParty":54,"collaborators":25,"id":58,"slug":59,"hasResults":60,"nctId":61,"briefTitle":62,"officialTitle":63,"acronym":25,"eligibilityCriteria":64,"healthyVolunteers":60,"sex":65,"minAge":66,"maxAge":67,"enrollmentInfo":68,"targetDuration":25,"studyType":71,"phases":72,"briefSummary":74,"conditions":75,"keywords":77,"overallStatus":80,"whyStopped":25,"lastUpdateSubmitDate":81,"lastUpdatePostDateStruct":82,"startDateStruct":85,"completionDateStruct":87,"leadSponsor":89,"locationsCount":90},{"fullName":5,"class":6},"University of Kentucky","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Gamified test","EXPERIMENTAL","child carries a Radio-frequency identification (RFID) tag to scan at each lap, watching avatar level up.",[13],"Other: Gamified 6MWT",{"label":15,"type":16,"description":17,"interventionNames":18},"Standard test","ACTIVE_COMPARATOR","no game; same verbal cue every minute",[19],"Other: Standard 6MWT",[21,26],{"type":6,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"Standard 6MWT","ATS-standard instructions, no electronic system; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back. A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.",[15],null,{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Gamified 6MWT","identical course but child carries a RFID tag; at each lap the child taps an on an RFID reader, awarding a point and leveling-up an on-screen avatar; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back.A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.",[9],[31],{"name":32,"affiliation":5,"role":33},"David N Toupin, MD","PRINCIPAL_INVESTIGATOR",[35],{"name":32,"role":36,"phone":37,"phoneExt":25,"email":38},"CONTACT","859-218-1900","d.n.toupin@uky.edu",[40],{"facility":5,"status":25,"city":41,"state":42,"zip":43,"country":44,"countryCode":45,"cosmosGeoPoint":46,"geoPoint":51,"contacts":52},"Lexington","Kentucky","40506","United States","US",{"type":47,"coordinates":48},"Point",[49,50],-84.47772,37.98869,{"lat":50,"lon":49},[53],{"name":32,"role":36,"phone":37,"phoneExt":25,"email":38},{"type":55,"investigatorFullName":56,"investigatorTitle":57,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"SPONSOR_INVESTIGATOR","David Toupin","Assistant Professor","100609573","gamification-effects-on-the-6-minute-walk-test-in-children-100609573",false,"NCT07216339","Gamification Effects on the 6-Minute Walk Test in Children","Effect of Gamification on 6-Minute Walk Test Performance and Engagement in Pediatric Neuromuscular Patients","Inclusion Criteria:\n\n* Clinical diagnosis of, or active evaluation for, a neuromuscular disorder\n* Able to ambulate (with or without usual orthoses\u002Fassistive device) sufficiently to attempt a 6-minute walk.\n* Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.\n* Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).\n* Child able to understand simple instructions in English and provide assent (if applicable based upon age and developmental level); parent\u002Fguardian able to provide consent in English.\n\nExclusion Criteria:\n\n* Non-ambulatory or unsafe to attempt walking as judged by the treating physician.\n* Severe cognitive\u002Fbehavioral impairment that precludes following instructions.\n* Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.\n* Non-English-speaking family (materials are available only in English for this pilot).\n* Any child\u002Fparent who declines consent\u002Fassent or withdraws at any time.","ALL","6 Years","12 Years",{"count":69,"type":70},20,"ESTIMATED","INTERVENTIONAL",[73],"NA","The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.",[76],"Neuromuscular Diseases in Children",[78,79],"Gamification","Walk Test","NOT_YET_RECRUITING","2026-06-03",{"date":83,"type":84},"2026-06-05","ACTUAL",{"date":86,"type":70},"2026-06",{"date":88,"type":70},"2026-12-01",{"name":56,"class":6},1]