[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100602562":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":28,"centralContacts":33,"locations":38,"responsibleParty":54,"collaborators":23,"id":56,"slug":57,"hasResults":58,"nctId":59,"briefTitle":9,"officialTitle":60,"acronym":23,"eligibilityCriteria":61,"healthyVolunteers":58,"sex":62,"minAge":63,"maxAge":23,"enrollmentInfo":64,"targetDuration":23,"studyType":67,"phases":68,"briefSummary":70,"conditions":71,"keywords":74,"overallStatus":41,"whyStopped":23,"lastUpdateSubmitDate":76,"lastUpdatePostDateStruct":77,"startDateStruct":80,"completionDateStruct":82,"leadSponsor":84,"locationsCount":85},{"fullName":5,"class":6},"The University of Hong Kong","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Gamification-Enhanced Problem-Based Learning","EXPERIMENTAL","Five weekly gamification-enhanced problem-based learning program",[13],"Other: Gamification-Enhanced Problem-Based Learning",{"label":15,"type":6,"description":16,"interventionNames":17},"Lecture","Conventional teaching (didactic lectures) delivered by PowerPoint presentation",[18],"Other: Conventional didactic lecture (usual practice)",[20,24],{"type":6,"name":9,"description":21,"armGroupLabels":22,"otherNames":23},"An educational intervention combines principles of problem-based learning (PBL) with game design elements including scores, leaderboards, digital badges, challenges, immersive experiences, feedback and rewards into problem-based learning.",[9],null,{"type":6,"name":25,"description":26,"armGroupLabels":27,"otherNames":23},"Conventional didactic lecture (usual practice)","A didactic teaching approach in which course content is delivered to nursing students primarily through PowerPoint presentation by lecturer.",[15],[29],{"name":30,"affiliation":31,"role":32},"Wing Yee Tun, MNurs","Hong Kong Sanatorium & Hospital","PRINCIPAL_INVESTIGATOR",[34],{"name":30,"role":35,"phone":36,"phoneExt":23,"email":37},"CONTACT","852 29175919","elisatun@connect.hku.hk",[39],{"facility":40,"status":41,"city":42,"state":23,"zip":43,"country":42,"countryCode":44,"cosmosGeoPoint":45,"geoPoint":50,"contacts":51},"School of Nursing, Hong Kong Sanatorium & Hospital","RECRUITING","Hong Kong","852","HK",{"type":46,"coordinates":47},"Point",[48,49],114.17469,22.27832,{"lat":49,"lon":48},[52,53],{"name":30,"role":35,"phone":36,"phoneExt":23,"email":37},{"name":30,"role":32,"phone":23,"phoneExt":23,"email":23},{"type":55,"investigatorFullName":23,"investigatorTitle":23,"investigatorAffiliation":23,"oldNameTitle":23,"oldOrganization":23},"SPONSOR","100602562","gamification-enhanced-problem-based-learning-100602562",false,"NCT07125131","Effects of \"Gamification-Enhanced Problem-Based Learning\" on Critical Thinking Disposition, Metacognitive Awareness and Clinical Competence Among Nursing Students in Hong Kong","Inclusion Criteria:\n\n* aged 18 or above;\n* year 2 nursing students from full-time program;\n* education level post-secondary school or above;\n* consent given to participate voluntarily in this study;\n* participants who could read and write Chinese.\n\nExclusion Criteria:\n\n* healthcare working experience prior to enrollment into the undergraduate nursing program;\n* repeater.","ALL","18 Years",{"count":65,"type":66},100,"ESTIMATED","INTERVENTIONAL",[69],"NA","The goal of this randomized controlled trial is to compare the effects of \"Gamification-Enhanced Problem-Based Learning\" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong. The main questions it aims to answer are:\n\n1. What is the level of critical thinking disposition, metacognitive awareness and clinical competence of nursing students of enrolled nurse in higher diploma education in Hong Kong?\n2. What is the relationship of clinical competence is related to critical thinking disposition and metacognitive awareness among nursing students of enrolled nurse in higher diploma education in HK?\n3. What are the effects of \"Gamification-Enhanced Problem-Based Learning\" and lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong?\n\nParticipants will receive five sessions of \"Gamification-Enhanced Problem-Based Learning\" for five weeks.",[72,73],"Gamification","Nursing Education",[75],"gamification","2025-08-08",{"date":78,"type":79},"2025-08-15","ACTUAL",{"date":81,"type":79},"2024-12-13",{"date":83,"type":66},"2026-02-28",{"name":5,"class":6},1]