[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100555758":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":18,"centralContacts":24,"locations":18,"responsibleParty":34,"collaborators":18,"id":38,"slug":39,"hasResults":40,"nctId":41,"briefTitle":42,"officialTitle":42,"acronym":18,"eligibilityCriteria":43,"healthyVolunteers":44,"sex":45,"minAge":46,"maxAge":47,"enrollmentInfo":48,"targetDuration":18,"studyType":51,"phases":52,"briefSummary":54,"conditions":55,"keywords":57,"overallStatus":65,"whyStopped":18,"lastUpdateSubmitDate":66,"lastUpdatePostDateStruct":67,"startDateStruct":70,"completionDateStruct":72,"leadSponsor":74,"locationsCount":18},{"fullName":5,"class":6},"Consorci Sanitari de Terrassa","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Group with serious game","EXPERIMENTAL","The participants will recived the same theoretical master classes and they will use the serious game for a series of hours and will be able to learn using this new teaching methodology, whether on a computer or mobile.",[13],"Other: Virtual serious game GEMAS",{"label":15,"type":16,"description":17,"interventionNames":18},"Group traditional methods of learning","NO_INTERVENTION","They will not be able to use the application, its teaching method will be based on theoretical master classes.",null,[20],{"type":6,"name":21,"description":22,"armGroupLabels":23,"otherNames":18},"Virtual serious game GEMAS","Implement and evaluate a virtual serious game designed to improve the learning and retention of clinical knowledge in medicine and nursing students and residents through the simulation of clinical cases in a hospital emergency environment.",[9],[25,30],{"name":26,"role":27,"phone":28,"phoneExt":18,"email":29},"Munir Mohamed Mimun, Mr","CONTACT","+34 655974937","munirholmes@hotmail.com",{"name":31,"role":27,"phone":32,"phoneExt":18,"email":33},"Esther Jovell Fernandez, PhD","+34 937003657","ejovell@cst.cat",{"type":35,"investigatorFullName":36,"investigatorTitle":37,"investigatorAffiliation":5,"oldNameTitle":18,"oldOrganization":18},"PRINCIPAL_INVESTIGATOR","Munir Mohamed Mimun","Principal investigator","100555758","gemas-proyect-gamification-in-nursing-and-medicine-for-simulation-learning-100555758",false,"NCT06516250","GEMAS Proyect. Gamification in Nursing and Medicine for Simulation Learning.","Inclusion Criteria:\n\n* Medical and Nursing Students: Students enrolled in undergraduate programs in medicine (5th and 6th year) or nursing (3rd and 4th year). They may be from various faculties.\n* MIR and EIR Residents: Residents in training in medicine or nursing, from various years of residency and specialties.\n* Geographic Diversity: Participants from different geographic regions or urban areas.\n* Cultural and Linguistic Diversity: Participants from diverse cultures and ethnic groups.\n* Willingness to Participate: Commitment of participants to actively participate in the study.\n\nExclusion Criteria:\n\n* Previous Experience in Similar Cases: Participants who have had previous experience in similar clinical cases or who have received specific training related to the content of the game.\n* Severe Mental or Physical Health Issues: Participants who have severe mental or physical health issues that may affect their ability to participate in the study or adequately understand the content of the game.\n* Conditions Affecting Active Participation: Participants who have conditions that limit their ability to actively participate in the study (states of intoxication, etc.).",true,"ALL","20 Years","65 Years",{"count":49,"type":50},121,"ESTIMATED","INTERVENTIONAL",[53],"NA","The GEMAS project is based on the creation of a virtual serious game in which, by carrying out clinical cases that simulate real environments and episodes of a hospital emergency service, the aim is to improve and reinforce the knowledge of the participants with the use of a new learning methodology.\n\nThe mapping and creation of several scenarios within the program is carried out, the creation of different characters, both main and secondary, patients and hospital environment, each of them with their graphic representation, characteristics and individual personality.\n\nAfter obtaining the program, which can be used on both computer and mobile platforms, the virtual serious-game will be evaluated with the levels of the Kirkpatrick model to be used as a new learning tool. The degree of satisfaction and usability will be evaluated at the first level, the degree of knowledge acquisition by the participant himself and in comparison with traditional methodologies at the second level, the changes in behavior and transfer of the knowledge learned to the professional field in the third level, and the possibility of knowing the effectiveness of the application for the system will be evaluated. The virtual serious game will allow you to select between the nursing or medicine modality, allowing a greater number of cases to be developed and at the same time, for both stories to be related, so that interdisciplinarity remains intrinsically rooted in the game. The creation of this application will create dynamic learning that will allow greater user satisfaction while learning and a greater degree of knowledge acquisition with respect to traditional methods, ultimately producing changes in work behavior that are favorable for the performance of their profession. .",[56],"Knowledge, Attitudes, Practice",[58,59,60,61,62,63,64],"Serious game","Simulation","Gamification","Knowledge","Learning methodologies","Urgency","Emergency","NOT_YET_RECRUITING","2024-07-18",{"date":68,"type":69},"2024-07-23","ACTUAL",{"date":71,"type":50},"2024-07-22",{"date":73,"type":50},"2027-09-30",{"name":5,"class":6}]