[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100609028":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":31,"centralContacts":35,"locations":40,"responsibleParty":64,"collaborators":26,"id":67,"slug":68,"hasResults":69,"nctId":70,"briefTitle":71,"officialTitle":72,"acronym":26,"eligibilityCriteria":73,"healthyVolunteers":74,"sex":75,"minAge":76,"maxAge":26,"enrollmentInfo":77,"targetDuration":26,"studyType":80,"phases":81,"briefSummary":83,"conditions":84,"keywords":88,"overallStatus":58,"whyStopped":26,"lastUpdateSubmitDate":91,"lastUpdatePostDateStruct":92,"startDateStruct":95,"completionDateStruct":97,"leadSponsor":99,"locationsCount":100},{"fullName":5,"class":6},"University of Miami","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Haptics-integrated Interactive Virtual Reality","EXPERIMENTAL","Participants in this group will receive haptic feedback delivered through haptic gloves with integrated vibration monitors and finger tracking. Each session will last up to 10 minutes, and participants will go through up to 5 sessions",[13],"Behavioral: Haptic-Integrated Interactive Virtual Reality Experience",{"label":15,"type":16,"description":17,"interventionNames":18},"Control Arm","ACTIVE_COMPARATOR","Participants in this group will receive the Virtual Reality (VR) delivered through controllers with vibration-based feedback paired with visual and auditory cues, with hand movements. Each session will last up to 10 minutes, and participants will go through up to 5 sessions.",[19],"Behavioral: Traditional Virtual Reality Experience (Hand Controllers)",[21,27],{"type":22,"name":23,"description":24,"armGroupLabels":25,"otherNames":26},"BEHAVIORAL","Haptic-Integrated Interactive Virtual Reality Experience","Participants will use haptic gloves to interact with the virtual reality experience",[9],null,{"type":22,"name":28,"description":29,"armGroupLabels":30,"otherNames":26},"Traditional Virtual Reality Experience (Hand Controllers)","Participants will use traditional hand controllers to interact with the virtual reality experience",[15],[32],{"name":33,"affiliation":5,"role":34},"Anna Queiroz, Ph.D.","PRINCIPAL_INVESTIGATOR",[36],{"name":33,"role":37,"phone":38,"phoneExt":26,"email":39},"CONTACT","305-284-3752","aqueiroz@miami.edu",[41,57],{"facility":5,"status":42,"city":43,"state":44,"zip":45,"country":46,"countryCode":47,"cosmosGeoPoint":48,"geoPoint":53,"contacts":54},"NOT_YET_RECRUITING","Coral Gables","Florida","33146","United States","US",{"type":49,"coordinates":50},"Point",[51,52],-80.26838,25.72149,{"lat":52,"lon":51},[55,56],{"name":33,"role":37,"phone":38,"phoneExt":26,"email":39},{"name":33,"role":34,"phone":26,"phoneExt":26,"email":26},{"facility":5,"status":58,"city":43,"state":44,"zip":45,"country":46,"countryCode":47,"cosmosGeoPoint":59,"geoPoint":61,"contacts":62},"RECRUITING",{"type":49,"coordinates":60},[51,52],{"lat":52,"lon":51},[63],{"name":33,"role":37,"phone":38,"phoneExt":26,"email":39},{"type":34,"investigatorFullName":65,"investigatorTitle":66,"investigatorAffiliation":5,"oldNameTitle":26,"oldOrganization":26},"Anna Queiroz","Associate Professor","100609028","haptics-in-virtual-reality-100609028",false,"NCT07209228","Haptics in Virtual Reality","Investigating the Role of Haptic Feedback in Virtual Reality Learning Environments for Literacy Acquisition","Inclusion Criteria:\n\n* Students from elementary to higher education;\n* Students aged 6 years old and up.\n\nExclusion Criteria:\n\n* Students with significant uncorrected vision;\n* Students with significant hearing impairments;\n* Students with severe cognitive conditions;\n* Students with significant neurological conditions;\n* Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.",true,"ALL","6 Years",{"count":78,"type":79},60,"ESTIMATED","INTERVENTIONAL",[82],"NA","The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.",[85,86,87],"Literacy","Literacy-language Intervention","Haptics",[89,85,87,90],"Virtual Reality","Education","2026-02-27",{"date":93,"type":94},"2026-03-02","ACTUAL",{"date":96,"type":79},"2026-06-01",{"date":98,"type":79},"2028-12-28",{"name":5,"class":6},2]