[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100598556":3},{"organization":4,"armGroups":7,"interventions":25,"overallOfficials":30,"centralContacts":39,"locations":46,"responsibleParty":63,"collaborators":30,"id":67,"slug":68,"hasResults":69,"nctId":70,"briefTitle":71,"officialTitle":72,"acronym":30,"eligibilityCriteria":73,"healthyVolunteers":74,"sex":75,"minAge":76,"maxAge":77,"enrollmentInfo":78,"targetDuration":30,"studyType":81,"phases":82,"briefSummary":84,"conditions":85,"keywords":93,"overallStatus":49,"whyStopped":30,"lastUpdateSubmitDate":100,"lastUpdatePostDateStruct":101,"startDateStruct":104,"completionDateStruct":106,"leadSponsor":108,"locationsCount":109},{"fullName":5,"class":6},"British Columbia Children's Hospital","OTHER",[8,14,19],{"label":9,"type":10,"description":11,"interventionNames":12},"2D video on phone","ACTIVE_COMPARATOR","In the 2D video arm, participants will see still images of the procedural room and tools \u002F medical equipment that are played in a video. Each video contains a series of still images of the procedure room and stills of tools \u002F medical equipment used in the procedure room (e.g., cast saw for the cast removal procedure, a coil for the MRI scan, etc.). As the narrator describes each tool \u002F medical equipment an enlarged image of that tool medical equipment appears along with text. The participants randomized into this arm will hear the same audio as the other 2 arms (360 video, 360 video in VR). The difference in this group is that participants cannot interact with their media (i.e., they cannot swipe their smart phone or move their phone to look around the procedural room unlike the 360 video groups).",[13],"Other: 2D video on smartphone",{"label":15,"type":10,"description":16,"interventionNames":17},"360 video on phone without virtual reality","In the 360 video arm, participants will see a still image of the procedural room played in a video format. Each video contains a single still 360 image of the procedure room and the tools \u002F medical equipment used in the procedure room (e.g., cast saw for the cast removal procedure, a coil for the MRI scan, etc.). As the narrator describes each tool \u002F medical equipment an enlarged image of that tool medical equipment appears at the side of the tool \u002F medical equipment along with text (similar to the 2D video). The participants randomized into this arm will hear the same audio as the other 2 arms (2D video, 360 video in VR). The difference in this group is that participants can interact with their media (i.e., they can swipe their smart phone using their finger to see an entire 360 view of the procedural room, but unlike the 360 VR group, this 360 group will not be using it the VR headset).",[18],"Other: 360 video on smartphone inserted into VR cardboard headset",{"label":20,"type":21,"description":22,"interventionNames":23},"360 video on phone in virtual reality","EXPERIMENTAL","In the 360 video in virtual reality arm, participants will see a still image of the procedural room played in a video format. Each video contains a single still 360 image of the procedure room and the tools \u002F medical equipment used in the procedure room (e.g., cast saw for the cast removal procedure, a coil for the MRI scan, etc.). As the narrator describes each tool \u002F medical equipment an enlarged image of that tool medical equipment appears at the side of the tool \u002F medical equipment along with text (similar to the 2D video). The participants randomized into this arm will hear the same audio as the other 2 arms (2D video, 360 video in VR). The difference in this group is that participants can interact with their media using a VR headset (i.e., they can move their head, or physically turn around which moves the point of view of the video and thus their view of the procedural room).",[24],"Other: 360 video on smartphone",[26,31,35],{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":30},"2D video on smartphone","2D video with audio viewed on smartphone",[9],null,{"type":6,"name":32,"description":33,"armGroupLabels":34,"otherNames":30},"360 video on smartphone","360 video with audio viewed on smartphone (not in virtual reality)",[20],{"type":6,"name":36,"description":37,"armGroupLabels":38,"otherNames":30},"360 video on smartphone inserted into VR cardboard headset","360 video with audio in virtual reality",[15],[40],{"name":41,"role":42,"phone":43,"phoneExt":44,"email":45},"Brian Greeley, PhD","CONTACT","604-875 2345","7098","brian.greeley@digitallab.org",[47],{"facility":48,"status":49,"city":50,"state":51,"zip":52,"country":53,"countryCode":54,"cosmosGeoPoint":55,"geoPoint":60,"contacts":61},"BC Children's Hospital","RECRUITING","Vancouver","British Columbia","V6H 3N1","Canada","CA",{"type":56,"coordinates":57},"Point",[58,59],-123.11934,49.24966,{"lat":59,"lon":58},[62],{"name":41,"role":42,"phone":43,"phoneExt":44,"email":45},{"type":64,"investigatorFullName":65,"investigatorTitle":66,"investigatorAffiliation":5,"oldNameTitle":30,"oldOrganization":30},"PRINCIPAL_INVESTIGATOR","John Jacob","Adjunct Professor","100598556","how-digital-media-affects-kids-healthcare-experiences-and-outcomes-100598556",false,"NCT07073027","How Digital Media Affects Kids' Healthcare Experiences and Outcomes","Evaluating the Impact of Digital Media on Patient-Reported Experience and Outcomes in Pediatrics","Inclusion Criteria:\n\n* Between the ages of 5 to 23\n* Able to follow instructions and communicate in English\n* Own or have access to a smartphone\n* Scheduled for an upcoming (approved) procedure.\n\nExclusion Criteria:\n\n* Under the age of 5 or older than 23\n* Vision, hearing, cognitive, and\u002For motor impairments\n* Cannot follow instructions and\u002For communicate in English\n* Do not own or have access to a smartphone.",true,"ALL","5 Years","23 Years",{"count":79,"type":80},500,"ESTIMATED","INTERVENTIONAL",[83],"NA","The goal of this clinical trial is to learn whether different forms of media (2D, 360, or 360 in virtual reality) have different impacts on pre-procedural anxiety and post-procedural pain in children. The main questions it aims to answer are:\n\nDoes one type (and richness) of media reduce pre-procedural anxiety and post-procedural pain more than another type of media? For example, will learning about an upcoming procedure by watching a 360 video in virtual reality reduce pre-procedural anxiety more than learning about the same upcoming procedure by watching it in a 2D video or 360 video?\n\nThe second question is whether watching a 360 video in VR about an upcoming procedure more effective in reducing pre-procedural anxiety and post-procedural pain compared to the 2D video or the 360 video without VR groups for specific procedures? For example, is watching an explanation of a procedure in VR always more effective in reducing pre-procedural anxiety and post-procedural pain, or is it procedure specific (i.e., watching a video about surgery preparation is more effective in VR, but for cast removal it doesn't matter whether participants learn about their procedure viewed through VR, 360 video, or 2D)?",[86,87,88,89,90,91,92],"Children","Adolescent","Anxiety","Pain","Education","Exposure","Virtual Reality",[94,95,96,97,98,99],"pre-procedural anxiety","exposure therapy","virtual reality","education","children and adolescents","gamification","2025-07-09",{"date":102,"type":103},"2025-07-18","ACTUAL",{"date":105,"type":80},"2025-07",{"date":107,"type":80},"2026-03",{"name":5,"class":6},1]