[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100638943":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":33,"centralContacts":38,"locations":47,"responsibleParty":66,"collaborators":32,"id":68,"slug":69,"hasResults":70,"nctId":71,"briefTitle":72,"officialTitle":73,"acronym":32,"eligibilityCriteria":74,"healthyVolunteers":70,"sex":75,"minAge":76,"maxAge":32,"enrollmentInfo":77,"targetDuration":32,"studyType":80,"phases":81,"briefSummary":83,"conditions":84,"keywords":87,"overallStatus":50,"whyStopped":32,"lastUpdateSubmitDate":92,"lastUpdatePostDateStruct":93,"startDateStruct":96,"completionDateStruct":98,"leadSponsor":100,"locationsCount":101},{"fullName":5,"class":6},"Golden Gamers Go SL","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Experimental group","EXPERIMENTAL","The experimental group will receive intervention through conventional videogames",[13],"Procedure: Therapy with videogames",{"label":15,"type":16,"description":17,"interventionNames":18},"Control group","ACTIVE_COMPARATOR","Control group will receive a special talk about the uses of conventional videogames",[19],"Procedure: Videogames masterclass",[21,28],{"type":22,"name":23,"description":24,"armGroupLabels":25,"otherNames":26},"PROCEDURE","Videogames masterclass","This masterclass sessions are carried out in small groups. It talks about the use of certain videogames and VR devices for improving the health of the participants.\n\nEach session begins with a simple introduction, and end with a short group reflection, and professionals record participation and responses to guide future sessions.\n\nThe vidoegames that will be described and shown for the users experience are some that have a high degree of accesibility from the Golden Gamers Methodology perspective.",[15],[27],"Golden Gamers Methodology",{"type":22,"name":29,"description":30,"armGroupLabels":31,"otherNames":32},"Therapy with videogames","Therapy sessions are carried out in small groups using adapted comercial videogames.\n\nEach session begins with a simple introduction, followed by gameplay with continuous support. Participants can engage in different ways (playing, assisting, or observing), depending on their needs. Sessions end with a short group reflection, and professionals record participation and responses to guide future sessions.\n\nThere a lot of unique aspects for this approach. First, the use of comercial videogames for therapy, instead of serious games. Therefore, the whole process is guided by the Golden Gamers Methodology, specialiced in cognitive accesibility. The combination of this kind of videogames, with this adaptations in a senior population with cognitive impairment is totally different from other studies.",[9],null,[34],{"name":35,"affiliation":36,"role":37},"Cristina García Bravo, PhD","Universidad Rey Juan Carlos","STUDY_CHAIR",[39,44],{"name":40,"role":41,"phone":42,"phoneExt":32,"email":43},"ALEJANDRO MORILLAS TÉLLEZ, Master","CONTACT","+34635268124","goldengamersmanagers@gmail.com",{"name":45,"role":41,"phone":32,"phoneExt":32,"email":46},"Gloria Sánchez-Carnerero Casas","gsccto@gmail.com",[48],{"facility":49,"status":50,"city":51,"state":51,"zip":52,"country":53,"countryCode":54,"cosmosGeoPoint":55,"geoPoint":60,"contacts":61},"Neurovida","RECRUITING","Madrid","28030","Spain","ES",{"type":56,"coordinates":57},"Point",[58,59],-3.70256,40.4165,{"lat":59,"lon":58},[62],{"name":63,"role":41,"phone":64,"phoneExt":32,"email":65},"ALEJANDRO TÉLLEZ","635268124","morillasfhr@gmail.com",{"type":67,"investigatorFullName":32,"investigatorTitle":32,"investigatorAffiliation":32,"oldNameTitle":32,"oldOrganization":32},"SPONSOR","100638943","how-video-game-therapy-affects-thinking-and-emotions-in-older-adults-with-cognitive-impairment-100638943",false,"NCT07615647","How Video Game Therapy Affects Thinking and Emotions in Older Adults With Cognitive Impairment","COGNITIVE AND AFFECTIVE-MOTIVATIONAL EFFECTS OF A THERAPEUTIC INTERVENTION USING THE GOLDEN GAMERS METHODOLOGY IN OLDER ADULTS WITH COGNITIVE IMPAIRMENT","Inclusion Criteria:\n\n* Older adults with mild to moderate cognitive impairment, able to connect with their environment and participate in group or individual activities, and who agree to take part in the study.\n\nExclusion Criteria:\n\n* Severe cognitive impairment with lack of environmental awareness, serious visual limitations that prevent interaction, or any condition causing distress or making participation unsafe.","ALL","65 Years",{"count":78,"type":79},60,"ESTIMATED","INTERVENTIONAL",[82],"NA","Golden Gamers Go is running a study together with Rey Juan Carlos University to better understand how videogames can help older adults, especially those with memory problems or cognitive decline.\n\nThe study takes place in real care settings, such as day centers, and involves around 45 older participants. Over two months (with a possible follow-up period), participants take part in two to three sessions per week using video games on PlayStation.\n\nThese are not special \"health games,\" but popular, commercial video games that have been carefully selected and adapted to be easy to use, enjoyable, and meaningful for older adults.\n\nThe goal is to see whether playing these games can help improve thinking abilities and also how participants feel during the activity - for example, if they are more engaged, motivated, or emotionally positive.\n\nThis study builds on previous experience where this approach has already shown promising results in increasing participation, motivation, and overall wellbeing.\n\nBy carrying out this research, Golden Gamers Go aim to better understand how meaningful and enjoyable activities like videogames can support healthier and more active aging.",[85,86],"Older Adults (65 Years and Older)","Cognitive Impairment, Mild",[88,89,90,91],"Alzheimer","Senior","Videogames","Therapy","2026-05-28",{"date":94,"type":95},"2026-05-29","ACTUAL",{"date":97,"type":95},"2026-04-13",{"date":99,"type":79},"2026-07-06",{"name":5,"class":6},1]