[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100617060":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":25,"centralContacts":30,"locations":38,"responsibleParty":57,"collaborators":25,"id":60,"slug":61,"hasResults":62,"nctId":63,"briefTitle":64,"officialTitle":64,"acronym":25,"eligibilityCriteria":65,"healthyVolunteers":62,"sex":66,"minAge":67,"maxAge":25,"enrollmentInfo":68,"targetDuration":25,"studyType":71,"phases":72,"briefSummary":74,"conditions":75,"keywords":77,"overallStatus":83,"whyStopped":25,"lastUpdateSubmitDate":84,"lastUpdatePostDateStruct":85,"startDateStruct":88,"completionDateStruct":90,"leadSponsor":92,"locationsCount":93},{"fullName":5,"class":6},"University of Cincinnati","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Experimental (Virtual Reality - VR)","EXPERIMENTAL","Experimental (VR) Participants ONLY:\n\nParticipants randomized to using Virtual Reality-Cognitive Rehab Training (VR-CRT) will have the game already installed\u002Fuploaded in the VR headset and ready for use, with their pre-determined participant number for user login and password assigned.",[13],"Other: Virtual Reality System",{"label":15,"type":16,"description":17,"interventionNames":18},"Control (WSP)","ACTIVE_COMPARATOR","Control (WSP) Participants ONLY:\n\nParticipants randomized to the control group will have their WSP packet with pre-selected word puzzles that provide a cognitive stimulus but without an increase in complexity. The instructions provided will state how participants should complete the WSP day-by-day. The dated completed WSPs, along with weekly check-ins by the study CRC will constitute the record for the participant's progress over four weeks. CRCs will notify the PI via email if during the call the participant indicates they have missed any of the WSPs during a given week.",[19],"Other: Word Search Puzzles",[21,26],{"type":6,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"Virtual Reality System","Participants randomized to using VR-CRT will have the game already installed\u002Fuploaded in the VR headset and ready for use, with their pre-determined participant number for user login and password assigned.",[9],null,{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Word Search Puzzles","Participants randomized to the control group will have their WSP packet with pre-selected word puzzles that provide a cognitive stimulus but without an increase in complexity. The instructions provided will state how participants should complete the WSP day-by-day. The dated completed WSPs, along with weekly check-ins by the study CRC will constitute the record for the participant's progress over four weeks. CRCs will notify the PI via email if during the call the participant indicates they have missed any of the WSPs during a given week.",[15],[31,36],{"name":32,"role":33,"phone":34,"phoneExt":25,"email":35},"UCCC Clinical Trials Office","CONTACT","513-584-7698","cancer@uchealth.com",{"name":37,"role":33,"phone":25,"phoneExt":25,"email":25},"Anthony Faiola, PhD",[39],{"facility":40,"status":25,"city":41,"state":42,"zip":43,"country":44,"countryCode":45,"cosmosGeoPoint":46,"geoPoint":51,"contacts":52},"University of Cincinnati Medical Center","Cincinnati","Ohio","45219","United States","US",{"type":47,"coordinates":48},"Point",[49,50],-84.51439,39.12711,{"lat":50,"lon":49},[53,55],{"name":54,"role":33,"phone":34,"phoneExt":25,"email":35},"UCCC CTO",{"name":37,"role":56,"phone":25,"phoneExt":25,"email":25},"PRINCIPAL_INVESTIGATOR",{"type":56,"investigatorFullName":58,"investigatorTitle":59,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"Anthony Faiola","Principal Investigator","100617060","measuring-the-feasibility-and-effect-of-a-virtual-reality-cognitive-training-intervention-for-brain-cancer-survivors-100617060",false,"NCT07313709","Measuring the Feasibility and Effect of a Virtual Reality Cognitive Training Intervention for Brain Cancer Survivors.","Inclusion Criteria:\n\n1. Low grade glioma survivors.\n2. Have mild cognitive impairment (MCI) per MoCA (defined as any score between 18 and 25).\n3. Completed all cancer treatment for their low-grade glioma (including chemotherapy, immunotherapy, radiation therapy and surgical procedures) and are now \\>30 days to 24 months from the date of last treatment.\n4. Age 18 years or older.\n5. English speaking.\n6. Able to provide consent without use of a Legally Authorized Representative\n7. Available to play the VR game or complete word search puzzles once per day for six days per week for four consecutive weeks in their home (per patient self-report).\n8. Have a reliable phone number by which they can be reached to make arrangement for testing and for follow-up calls.\n\nExclusion Criteria:\n\n* 1\\. History of serious mental or severe psychiatric illnesses (e.g., bi-polar disorder, schizophrenia etc....).\n\n  a. Note: Anxiety or depression are not exclusionary. 2. History or known neurodegenerative diseases such as Alzheimer's disease, vascular dementia or any other form of advanced neurodegenerative or neuro-cognitive diseases.\n\n  3\\. History of drug intoxication\u002Foverdose (addiction history). 4. History of acute traumatic brain injury. 5. History of stroke causing a cognitive deficit only. 6. Vision impairments including legal blindness.\n\n  a. Note: patients with corrected vision (e.g., glasses or contacts) or who are color-blind are eligible.\n\n  7\\. Incarcerated at the time of study enrollment. 8. Enrolled in another clinical trial which does not permit co-enrollment. 9. Any medical condition precluding safe use of VR headset and hand control technology, including patients with medical devices, including cardiac pacemakers, hearing aids\u002Fcochlear implants and defibrillators.\n\n  10\\. History of motion sickness per patient self-report.","ALL","18 Years",{"count":69,"type":70},40,"ESTIMATED","INTERVENTIONAL",[73],"NA","The study is focused on assessing the feasibility and effect of a virtual reality training intervention for improving the survivorship journey of brain cancer survivors, post-treatment. The gaming intervention is intended to reduce cognitive impairment, while increasing well-being, mental health, and quality of life.",[76],"Brain Cancer",[78,79,80,81,82],"virtual reality","cognitive impairment","brain cancer","cancer survivorship","non-invasive therapeutic medicine","NOT_YET_RECRUITING","2025-12-22",{"date":86,"type":87},"2026-01-02","ACTUAL",{"date":89,"type":70},"2026-01-01",{"date":91,"type":70},"2027-05-01",{"name":5,"class":6},1]