[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100594353":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":28,"centralContacts":36,"locations":44,"responsibleParty":62,"collaborators":23,"id":65,"slug":66,"hasResults":67,"nctId":68,"briefTitle":69,"officialTitle":70,"acronym":23,"eligibilityCriteria":71,"healthyVolunteers":67,"sex":72,"minAge":73,"maxAge":74,"enrollmentInfo":75,"targetDuration":23,"studyType":78,"phases":79,"briefSummary":81,"conditions":82,"keywords":86,"overallStatus":47,"whyStopped":23,"lastUpdateSubmitDate":90,"lastUpdatePostDateStruct":91,"startDateStruct":94,"completionDateStruct":96,"leadSponsor":98,"locationsCount":99},{"fullName":5,"class":6},"Istinye University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Mirror Therapy","EXPERIMENTAL","Participants will receive a single 30-minute session of mirror therapy applied to the affected upper extremity. The therapy will involve performing functional upper limb movements while viewing the mirror reflection of the unaffected limb to create the visual illusion of symmetrical bilateral movement.",[13],"Other: Mirror Therapy",{"label":15,"type":10,"description":16,"interventionNames":17},"Virtual Reality (VR) Therapy","Participants in this group will receive a single 30-minute session of virtual reality-based upper extremity rehabilitation using a Meta Quest 2 head-mounted display. The intervention will consist of task-oriented, interactive exercises targeting shoulder, elbow, wrist, and hand movements. The session will be conducted under supervision to ensure safety and proper task performance.",[18],"Device: Virtual Reality (VR) Therapy",[20,24],{"type":6,"name":9,"description":21,"armGroupLabels":22,"otherNames":23},"Mirror therapy will be applied to the affected upper extremity by placing a mirror in the midsagittal plane to reflect movements of the non-paretic limb, creating the visual illusion of symmetrical bilateral movement. Participants will perform task-specific functional movements of the hand and arm (e.g., grasping, wrist flexion, and extension) while focusing on the mirror image.",[9],null,{"type":25,"name":15,"description":26,"armGroupLabels":27,"otherNames":23},"DEVICE","Virtual reality therapy will be delivered using the Meta Quest 2 head-mounted display system. Participants will engage in interactive, task-specific upper extremity exercises designed to promote motor activation and functional movement of the affected limb through immersive visual feedback.",[15],[29,33],{"name":30,"affiliation":31,"role":32},"Çiçek Günday, Asst. Prof.","Istinye University, Department of Physiotherapy and Rehabilitation","PRINCIPAL_INVESTIGATOR",{"name":34,"affiliation":31,"role":35},"Maysaa Hamdy Othman Ibrahim, Physiotherapist","STUDY_DIRECTOR",[37,41],{"name":30,"role":38,"phone":39,"phoneExt":23,"email":40},"CONTACT","+90 850 283 60 00","cicek.gunday@istinye.edu.tr",{"name":34,"role":38,"phone":42,"phoneExt":23,"email":43},"+90552709409","maysaahamdyothman.ibrahim@stu.istinye.edu.tr",[45],{"facility":46,"status":47,"city":48,"state":49,"zip":50,"country":51,"countryCode":23,"cosmosGeoPoint":52,"geoPoint":57,"contacts":58},"İstinye Üniversite Hastanesi Medical Park Gaziosmanpaşa","RECRUITING","Istanbul","Gaziosmanpaşa","34065","Turkey (Türkiye)",{"type":53,"coordinates":54},"Point",[55,56],28.94966,41.01384,{"lat":56,"lon":55},[59],{"name":60,"role":38,"phone":23,"phoneExt":23,"email":61},"Specialist Dr. Mehmet Salih Baran","msbaran@gelisim.edu.tr",{"type":32,"investigatorFullName":63,"investigatorTitle":64,"investigatorAffiliation":5,"oldNameTitle":23,"oldOrganization":23},"Çiçek Günday","Asst. Prof.","100594353","mirror-vs-virtual-reality-therapy-for-upper-extremity-function-in-hemiplegic-patients-100594353",false,"NCT07018336","Mirror vs Virtual Reality Therapy for Upper Extremity Function in Hemiplegic Patients","Comparison of the Acute Effects of Mirror Therapy and Virtual Reality Therapy on Upper Extremity Function and Performance in Hemiplegic Patients","Inclusion Criteria:\n\n* Hemiplegic patients in need of upper extremity rehabilitation.\n* Having had a stroke 6 to 12 months prior to the study.\n* Being at least Stage 3 for the upper extremity according to the Brunnstrom motor recovery stages.\n* Age range: between 18 and 75 years.\n* Individuals who volunteer to participate in the study.\n* Individuals who are cognitively suitable for mirror therapy and virtual reality applications (a score of at least 24 on the Mini Mental State Examination)\n\nExclusion Criteria:\n\n* Patients with severe spasticity (score ≥ 3 on the Modified Ashworth Scale)\n* Individuals with secondary neurological conditions (e.g., Parkinson's disease, multiple sclerosis).\n* Individuals diagnosed with vestibular dysfunction (as virtual reality equipment may cause issues like nausea or dizziness).\n* Individuals with communication issues, such as hearing or vision loss.","ALL","18 Years","75 Years",{"count":76,"type":77},42,"ESTIMATED","INTERVENTIONAL",[80],"NA","Upper extremity impairment in hemiplegic patients significantly impacts daily activities and reduces quality of life. Although traditional rehabilitation methods can help, some patients experience limited progress. Recently, modern techniques such as mirror therapy and virtual reality (VR) have emerged, demonstrating promising results in motor skill improvement.\n\nThis study aims to directly compare the acute effects of mirror therapy and VR therapy on upper limb motor function in hemiplegic patients. Forty-two participants aged 18-75 with hemiplegia due to stroke (6-12 months post-stroke) will be randomly assigned to either mirror therapy or VR therapy. The evaluation includes motor function (Fugl-Meyer Assessment), spasticity (Modified Ashworth Scale), activities of daily living (Barthel Index), fine motor skills (Box and Block Test), proprioception, and reaction time.\n\nThe goal is to identify the effectiveness of the mirror therapy and VR therapy on motor function, spasticity control, proprioception, daily activity performance, and reaction times, contributing valuable insights to clinical rehabilitation practices.",[83,84,85],"Hemiplegia","Stroke","Upper Extremity Dysfunction",[84,87,88,89],"Spasticity","Proprioception","Reaction Time","2026-02-26",{"date":92,"type":93},"2026-03-02","ACTUAL",{"date":95,"type":93},"2025-05-30",{"date":97,"type":77},"2026-07",{"name":5,"class":6},1]