[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100638310":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":22,"centralContacts":27,"locations":38,"responsibleParty":55,"collaborators":32,"id":59,"slug":60,"hasResults":61,"nctId":62,"briefTitle":63,"officialTitle":64,"acronym":65,"eligibilityCriteria":66,"healthyVolunteers":61,"sex":67,"minAge":68,"maxAge":69,"enrollmentInfo":70,"targetDuration":32,"studyType":73,"phases":74,"briefSummary":76,"conditions":77,"keywords":79,"overallStatus":89,"whyStopped":32,"lastUpdateSubmitDate":90,"lastUpdatePostDateStruct":91,"startDateStruct":94,"completionDateStruct":96,"leadSponsor":98,"locationsCount":100},{"fullName":5,"class":6},"UNSA","UNKNOWN",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"Feseability and User Satisfaction","EXPERIMENTAL","Participant will use Rehametrics plataform for training balance and gait",[13],"Device: non inmersive VR System",[15],{"type":16,"name":17,"description":18,"armGroupLabels":19,"otherNames":20},"DEVICE","non inmersive VR System","The Rehametrics® platform is a CE-certified non-immersive virtual rehabilitation software that operates via a Microsoft Kinect sensor to capture full-body movement without contact-based sensors. . It provides over 80 motor, cognitive, and occupational therapy exercises structured as gamified tasks, with automatic difficulty adaptation based on real-time patient performance and multimodal feedback (visual, auditory, and performance). The system generates quantitative session reports, enabling clinicians to objectively monitor patient evolution over time.\n\nTo date, however, no published study has evaluated the Rehametrics system specifically in children with CP. Given the platform's CE medical device certification, its non-immersive, contact-free interaction mode, its capacity for progressive difficulty adaptation, particularly relevant for pediatric patients, and its ability to quantify motor performance objectively during sessions, it represents a clinically appropriate and technically",[9],[21],"Rehametrics",[23],{"name":24,"affiliation":25,"role":26},"Emilia Biffi, Phd","Scientific Institute IRCCS E. Medea","PRINCIPAL_INVESTIGATOR",[28,34],{"name":29,"role":30,"phone":31,"phoneExt":32,"email":33},"Elizabeth Vidal, Phd","CONTACT","+51986451412",null,"evidald@unsa.edu.pe",{"name":35,"role":30,"phone":36,"phoneExt":32,"email":37},"Eveling Castro, Phd","+51987 740 628","ecastro@unsa.edu.pe",[39],{"facility":40,"status":32,"city":41,"state":41,"zip":42,"country":43,"countryCode":44,"cosmosGeoPoint":45,"geoPoint":50,"contacts":51},"Pedro P. Diaz","Arequipa","54","Peru","PE",{"type":46,"coordinates":47},"Point",[48,49],-71.53747,-16.39899,{"lat":49,"lon":48},[52,53],{"name":29,"role":30,"phone":31,"phoneExt":32,"email":33},{"name":35,"role":30,"phone":54,"phoneExt":32,"email":37},"+51987740628",{"type":26,"investigatorFullName":56,"investigatorTitle":57,"investigatorAffiliation":58,"oldNameTitle":32,"oldOrganization":32},"Elizabeth Vidal","Principal Investigator","Universidad Nacional de San Agustin de Arequipa","100638310","non-immersive-virtual-reality-for-gait-and-balance-training-in-children-with-cerebral-palsy-100638310",false,"NCT07612332","Non-Immersive Virtual Reality for Gait and Balance Training in Children With Cerebral Palsy","Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy: Protocol for a Pre-post Single Group Pilot Study","Rehametrics-CP","Inclusion Criteria:\n\n* Age between 4 and 10 years (inclusive) at the time of enrollment.\n* Confirmed clinical diagnosis of cerebral palsy documented in the medical record by a pediatric neurologist.\n* Gross Motor Function Classification System (GMFCS) level I, II, or III\n* Ability to stand independently or with minimal assistance for at least 30 seconds.\n* Capacity to interact with a screen-based virtual environment (sufficient visual and cognitive ability to follow game instructions with therapist support).\n* Written informed consent provided by parent or legal guardian.\n* Availability to attend all scheduled sessions at the clinical site.\n\nExclusion Criteria:\n\n* Severe or uncontrolled epilepsy that contraindicates interaction with visual stimuli (photosensitive epilepsy).\n* Severe cognitive or behavioral impairment precluding participation in game-based VR interaction.\n* Presence of acute musculoskeletal injuries or recent surgical interventions (within the preceding 3 months) affecting lower limb function.\n* Participation in another rehabilitation research study during the study period.\n* Visual impairment not correctable with glasses or lenses.","ALL","4 Years","10 Years",{"count":71,"type":72},10,"ESTIMATED","INTERVENTIONAL",[75],"NA","The goal of this clinical trial is to evaluate the feasibility and user satisfaction of a non-immersive VR rehabilitation system, i.e. Rehametrics, for gait and balance training in children with CP in children between 4 to 10 years old. Secondary objectives include assessing the system's impact on functional mobility, gross motor function, balance, active participation, and user experience.\n\nPrimary hypothesis: rehabilitation intervention with Rehametrics is feasible and well accepted in a clinical setting for children with CP aged 4 to 10 years.\n\nParticipants will train exercises related to balance and gait using Rehametrics platform",[78],"Cerebral Palsy (CP)",[80,81,82,83,84,85,86,87,88],"cerebral palsy","virtual reality","rehabilitation","gait","balance","gross motor function","pediatric","non-immersive","serious game","NOT_YET_RECRUITING","2026-05-22",{"date":92,"type":93},"2026-05-28","ACTUAL",{"date":95,"type":72},"2026-06-01",{"date":97,"type":72},"2026-11-21",{"name":58,"class":99},"OTHER",1]