[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100605993":3},{"organization":4,"armGroups":7,"interventions":23,"overallOfficials":30,"centralContacts":35,"locations":44,"responsibleParty":79,"collaborators":82,"id":88,"slug":89,"hasResults":90,"nctId":91,"briefTitle":92,"officialTitle":93,"acronym":29,"eligibilityCriteria":94,"healthyVolunteers":90,"sex":95,"minAge":96,"maxAge":97,"enrollmentInfo":98,"targetDuration":29,"studyType":101,"phases":102,"briefSummary":104,"conditions":105,"keywords":107,"overallStatus":47,"whyStopped":29,"lastUpdateSubmitDate":110,"lastUpdatePostDateStruct":111,"startDateStruct":114,"completionDateStruct":116,"leadSponsor":118,"locationsCount":119},{"fullName":5,"class":6},"Rutgers, The State University of New Jersey","OTHER",[8,14,19],{"label":9,"type":10,"description":11,"interventionNames":12},"VR Passthrough","ACTIVE_COMPARATOR","Participants in this condition wear the same VR headset as participants in the in the other arms. However, they see directly through to their laptop and are not emersed in the virtual world.",[13],"Behavioral: Meta Quest 3 VR Headset with noise cancelling headphones",{"label":15,"type":16,"description":17,"interventionNames":18},"Virtual Reality","EXPERIMENTAL","Participants in this condition wear the virtual reality headset. They are emersed in a virtual world that looks like a cabin room with windows. They are sitting at a desk and can see their laptop screen as part of the virtual world.",[13],{"label":20,"type":16,"description":21,"interventionNames":22},"Virtual Reality + Feedback","Participants in this condition wear the virtual reality headset. They are emersed in a virtual world that looks like a cabin room with windows. They are sitting at a desk and can see their laptop screen as part of the virtual world. The program tracks their keyboard and mouse click data to assess how consistently they are working. A stoplight in the virtual environment is green when they are working consistently and turns red when the not.",[13],[24],{"type":25,"name":26,"description":27,"armGroupLabels":28,"otherNames":29},"BEHAVIORAL","Meta Quest 3 VR Headset with noise cancelling headphones","Wearing the headset and headphones removes all outside audio and visual distractions. One of the groups receives frequent and consistent feedback about work productivity similar to behavioral interventions for ADHD.",[9,15,20],null,[31],{"name":32,"affiliation":33,"role":34},"Joshua M Langberg, PhD","Rutgers University","PRINCIPAL_INVESTIGATOR",[36,40],{"name":32,"role":37,"phone":38,"phoneExt":29,"email":39},"CONTACT","(848) 445-2000","jl3079@gsapp.rutgers.edu",{"name":41,"role":37,"phone":42,"phoneExt":29,"email":43},"Sophia R Frontale, MPS","3155062647","sf924@gsapp.rutgers.edu",[45,64],{"facility":46,"status":47,"city":48,"state":49,"zip":50,"country":51,"countryCode":52,"cosmosGeoPoint":53,"geoPoint":58,"contacts":59},"Louisiana State University","RECRUITING","Baton Rouge","Louisiana","70802","United States","US",{"type":54,"coordinates":55},"Point",[56,57],-91.18747,30.44332,{"lat":57,"lon":56},[60],{"name":61,"role":37,"phone":62,"phoneExt":29,"email":63},"David C Shepherd, PhD","225-578-3202","dshepherd@lsu.edu",{"facility":65,"status":47,"city":66,"state":67,"zip":68,"country":51,"countryCode":52,"cosmosGeoPoint":69,"geoPoint":73,"contacts":74},"Rutgers University - New Brunswick","New Brunswick","New Jersey","08854",{"type":54,"coordinates":70},[71,72],-74.45182,40.48622,{"lat":72,"lon":71},[75,77,78],{"name":32,"role":37,"phone":76,"phoneExt":29,"email":39},"803-429-1838",{"name":41,"role":37,"phone":42,"phoneExt":29,"email":43},{"name":32,"role":34,"phone":29,"phoneExt":29,"email":29},{"type":34,"investigatorFullName":80,"investigatorTitle":81,"investigatorAffiliation":5,"oldNameTitle":29,"oldOrganization":29},"Joshua M. Langberg, Ph.D.","Professor of Psychology",[83,86],{"name":84,"class":85},"National Institute of Mental Health (NIMH)","NIH",{"name":87,"class":6},"Louisiana State University Health Sciences Center in New Orleans","100605993","phase-4-r6133---vr-study-phase-4-100605993",false,"NCT07169760","R61\u002F33 - VR Study Phase 4","Development of a Novel Virtual Reality Treatment for Emerging Adults With ADHD","Inclusion Criteria:\n\n* Participants must meet DSM-5 criteria for ADHD\n* Between the ages of 18 and 25\n* Given high rates of comorbidities in college students with ADHD, participants who meet criteria for ODD, anxiety or depressive disorders on the diagnostic interview are not excluded\n* Participants must have an item mean score of \\>2.0 (often or very often) on the homework task specific version of the Adult Concentration Index (ACI), ensuring the presence of a problem in the mechanism being targeted in this study\n* The participant has to endorse a total of at least 5 symptoms in the ADHD inattention domain as currently present and impairing and at least 6 symptoms in the ADHD inattention domain as present and impairing during childhood\n* To rule out exclusionary conditions and\u002For to assess for the presence of comorbid conditions, psychological functioning will be assessed using the DSM-5 version of the Structured Clinical Interview for DSM Disorders (SCID-5-RV)\n\nExclusion Criteria:\n\n* Whether primary or not, the comorbid presence of several other conditions will be exclusionary.This includes autism spectrum disorders, bipolar disorder, obsessive-compulsive disorder, active substance abuse, and other psychiatric conditions whose treatment precludes participation in the study.\n* Students who do not meet criteria for ADHD are not eligible\n* Students who are not in the specified age range are also not eligible to participate\n* Students with a history of seizures are not eligible to participate given the use of VR","ALL","18 Years","25 Years",{"count":99,"type":100},252,"ESTIMATED","INTERVENTIONAL",[103],"PHASE4","The goal of this larger parallel group randomized trial is to test the impact of a virtual reality program for improving the ability of emerging adults (age 18-25) with attention deficit hyperactivity disorder (ADHD) to stay focused while completing homework and studying. This study compares the impact of using a virtual reality headset to using a virtual reality headset while also receiving feedback about levels of focus to a control group. The main question is whether participants demonstrate significantly improved concentration while completing homework and studying in virtual reality and whether they enjoy and prefer working in a virtual reality environment. Concentration is measured both through participant report and also using keyboard and mouse click data to assess work productivity objectively.",[106],"Attention Deficit Hyperactivity Disorder",[108,109],"ADHD","Virtual reality","2026-01-26",{"date":112,"type":113},"2026-01-28","ACTUAL",{"date":115,"type":113},"2025-09-09",{"date":117,"type":100},"2030-12",{"name":5,"class":6},2]