[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100578949":3},{"organization":4,"armGroups":7,"interventions":24,"overallOfficials":39,"centralContacts":44,"locations":53,"responsibleParty":79,"collaborators":30,"id":82,"slug":83,"hasResults":84,"nctId":85,"briefTitle":86,"officialTitle":87,"acronym":88,"eligibilityCriteria":89,"healthyVolunteers":84,"sex":90,"minAge":91,"maxAge":92,"enrollmentInfo":93,"targetDuration":30,"studyType":96,"phases":97,"briefSummary":99,"conditions":100,"keywords":103,"overallStatus":56,"whyStopped":30,"lastUpdateSubmitDate":116,"lastUpdatePostDateStruct":117,"startDateStruct":120,"completionDateStruct":122,"leadSponsor":124,"locationsCount":125},{"fullName":5,"class":6},"Rutgers, The State University of New Jersey","OTHER",[8,14,19],{"label":9,"type":10,"description":11,"interventionNames":12},"Speech only (Group 1)","EXPERIMENTAL","Participants in Group 1 will play three video games using their voice only.",[13],"Behavioral: Speech only",{"label":15,"type":10,"description":16,"interventionNames":17},"Arm only (Group 2)","Participants in Group 2 will play three video games using their impaired hand and arm only.",[18],"Behavioral: Hand\u002FArm only",{"label":20,"type":10,"description":21,"interventionNames":22},"Speech\u002FArm combined (Group 3)","Participants in Group 3 will play three video games using both voice and hand\u002Farm.",[23],"Behavioral: Speech and arm combined",[25,31,35],{"type":26,"name":27,"description":28,"armGroupLabels":29,"otherNames":30},"BEHAVIORAL","Speech only","Participants will be using a computer-based speech therapy games at home to train their speech clarity for 8 weeks. While playing these games, a webcam will be recording the participant's speech loudness and mouth opening.",[9],null,{"type":26,"name":32,"description":33,"armGroupLabels":34,"otherNames":30},"Hand\u002FArm only","Participants will be using a computer-based therapy games at home to train their hand and arm movement for 8 weeks. While playing these games, a motion detector will be used to measure how quickly and accurately the participants can move their fingers, wrist, and arm.",[15],{"type":26,"name":36,"description":37,"armGroupLabels":38,"otherNames":30},"Speech and arm combined","Participants will be using a computer-based therapy games at home to train their speech clarity and hand\u002Farm movement together for 8 weeks. While playing these games, a webcam will be recording the participant's speech loudness and mouth opening. A motion detector will also be used to measure how quickly and accurately the participants can move their fingers, wrist, and arm.",[20],[40],{"name":41,"affiliation":42,"role":43},"Young Hwa M Chang, PhD, CCC-SLP","Rutgers University","PRINCIPAL_INVESTIGATOR",[45,49],{"name":41,"role":46,"phone":47,"phoneExt":30,"email":48},"CONTACT","617-959-4597","ym.chang@rutgers.edu",{"name":50,"role":46,"phone":51,"phoneExt":30,"email":52},"Qinyin Qiu, PhD","908-217-6290","qiuqi@shp.rutgers.edu",[54],{"facility":55,"status":56,"city":57,"state":58,"zip":59,"country":60,"countryCode":61,"cosmosGeoPoint":62,"geoPoint":67,"contacts":68},"Rutgers School of Health Professions","RECRUITING","Newark","New Jersey","07101","United States","US",{"type":63,"coordinates":64},"Point",[65,66],-74.17237,40.73566,{"lat":66,"lon":65},[69,70,71,72,75,77],{"name":41,"role":46,"phone":47,"phoneExt":30,"email":48},{"name":41,"role":43,"phone":30,"phoneExt":30,"email":30},{"name":50,"role":43,"phone":30,"phoneExt":30,"email":30},{"name":73,"role":74,"phone":30,"phoneExt":30,"email":30},"Jigna Patel, PT, PhD","SUB_INVESTIGATOR",{"name":76,"role":74,"phone":30,"phoneExt":30,"email":30},"Soha Saleh, PhD",{"name":78,"role":74,"phone":30,"phoneExt":30,"email":30},"Hannah Shoval, MD",{"type":43,"investigatorFullName":80,"investigatorTitle":81,"investigatorAffiliation":5,"oldNameTitle":30,"oldOrganization":30},"Young Hwa Michelle Chang, Ph.D., CCC-SLP","Assistant professor","100578949","speech-and-arm-combined-exergame-100578949",false,"NCT06817941","Speech and Arm Combined Exergame","Enhancing Rehabilitation Outcomes in Cerebral Palsy Through Gamified Multidisciplinary Interventions: Integrating Speech and Upper Extremity Motor Therapy","SPACE","Inclusion Criteria:\n\n* (1) diagnosis of CP\n* (2) age between 8-17 years (i.e., pediatric age)\n* (3) use speech as the primary mode of communication\n* (4) mild to moderate dysarthria\n* (5) Manual Ability Classification System (MACS) level I to III\n* (6) Gross Motor Function Classification System (GMFCS) level I to IV\n* (7) mild to moderate muscle spasticity of the arm with a Modified Tardieu Scale of 0-3\n* (8) pass bilateral pure-tone hearing screening at 25 dB HL (at 500, 1000, 2000, and 4000 Hz)\n* (9) able to follow simple task-related directions, including repeating short phrases.\n\nExclusion Criteria:\n\n* (1) severe vision impairment that limits the child's ability to interact with the entire computer screen\n* (2) dyskinetic CP or spastic diplegia\n* (3) English is not their first or primary language.","ALL","8 Years","17 Years",{"count":94,"type":95},15,"ESTIMATED","INTERVENTIONAL",[98],"NA","The purpose of this study is to develop innovative home therapy games to train the weak arm and improve speech intelligibility (clarity) of children with hemiplegia from cerebral palsy. The investigators are exploring the effects of these therapy games and how they change the children's speech, hand movement, and brain activation.\n\n15 children who are 8-17 years old will be recruited for this study. These children should have a diagnosis of cerebral palsy, mild to moderate speech issues but use speech as the primary mode of communication, mild to moderate movement difficulty and muscle spasticity, adequate hearing (pass a hearing screening), and be able to follow simple task-related directions.\n\nChildren who have severe vision impairment that limits the child's ability to interact with the entire computer screen, have severe arm weakness so they cannot move their arm enough to interact with the computer games, have severe increase in tone in their weak arm, or have difficulty following instructions or paying attention to computer video games for at least 10 minutes cannot participate in this study.\n\nThe therapy games will take 8 weeks to finish at home. Each child will play these games for 30 minutes each day, 5 days per week.\n\nIn addition, children will come to the lab 4 times for speech and hand movement assessment: (1) 1st assessment takes place immediately before the child start to play the video games. (2) 2nd assessment takes place 4 weeks (midpoint) after the child starts to play the games. (3) 3rd assessment takes place immediately after the video games are finished. (4) 4th assessment takes place 6 weeks after the video games are finished.\n\nEach assessment should take about 2 hours to complete in the Rutgers movement lab or at Rutgers SLP Clinic.\n\nA total of 15 children will take part in this research study. The research will last for 2 years overall.",[101,102],"Cerebral Palsy (CP)","Dysarthria",[104,105,106,107,108,109,110,111,112,113,114,115],"cerebral palsy","children","dysarthria","motor speech disorder","upper extremity","arm weakness","intervention","video games","fNIRS","neuroimaging","therapy","rehabilitation","2026-06-10",{"date":118,"type":119},"2026-06-12","ACTUAL",{"date":121,"type":119},"2025-06-01",{"date":123,"type":95},"2027-08",{"name":5,"class":6},1]