[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100614193":3},{"organization":4,"armGroups":7,"interventions":29,"overallOfficials":12,"centralContacts":43,"locations":50,"responsibleParty":80,"collaborators":83,"id":87,"slug":88,"hasResults":89,"nctId":90,"briefTitle":91,"officialTitle":92,"acronym":93,"eligibilityCriteria":94,"healthyVolunteers":95,"sex":96,"minAge":97,"maxAge":98,"enrollmentInfo":99,"targetDuration":12,"studyType":102,"phases":103,"briefSummary":105,"conditions":106,"keywords":109,"overallStatus":53,"whyStopped":12,"lastUpdateSubmitDate":117,"lastUpdatePostDateStruct":118,"startDateStruct":121,"completionDateStruct":123,"leadSponsor":125,"locationsCount":126},{"fullName":5,"class":6},"Universidad de Extremadura","OTHER",[8,13,19,24],{"label":9,"type":10,"description":11,"interventionNames":12},"Control Group","NO_INTERVENTION","Group without weekly Health Education Programme and without reward for gamified activity",null,{"label":14,"type":15,"description":16,"interventionNames":17},"Group A","EXPERIMENTAL","Group without weekly Health Education Programme and with reward for gamified activity",[18],"Behavioral: Intervention - A",{"label":20,"type":15,"description":21,"interventionNames":22},"Group B","Group with weekly Health Education Programme and no reward for gamified activity",[23],"Behavioral: Intervention - B",{"label":25,"type":15,"description":26,"interventionNames":27},"Group C","Group with weekly Health Education Programme and gamified activity rewards",[28],"Behavioral: Intervention - C",[30,35,39],{"type":31,"name":32,"description":33,"armGroupLabels":34,"otherNames":12},"BEHAVIORAL","Intervention - A","For this Intervention Group, rewards act as the main motivating factor for the children in this intervention group. Each time they complete the activities proposed in the application, they receive a \"Bellotex Salud\" avatar card, which symbolises their progress and identifies them as \"Bellotex Masters\". This gamified recognition boosts their involvement and reinforces their adherence to the intervention.\n\nIn addition, this group does not attend weekly health education sessions, so the improvements observed can be attributed to the use of the app and the motivation generated by the rewards associated with the healthy habits worked on.",[14],{"type":31,"name":36,"description":37,"armGroupLabels":38,"otherNames":12},"Intervention - B","In this Intervention Group, participants will not have access to the rewards that act as the main motivating factor. Each time they complete the activities proposed in the application, they will pass the challenge but will not receive the \"Bellotex Health\" avatar card, which symbolises their progress and identifies them as \"Bellotex Masters\", thus allowing them to assess their potential involvement and adherence to the intervention without the reinforcement of gamified recognition.\n\nHowever, this group has access to weekly health education sessions, so the improvements observed can be attributed to the use of the app and the training received through these capsules associated with different healthy habits.",[20],{"type":31,"name":40,"description":41,"armGroupLabels":42,"otherNames":12},"Intervention - C","For this Intervention Group, rewards act as the main motivating factor. Each time they complete the activities proposed in the application, they receive a \"Bellotex Salud\" avatar card, which symbolises their progress and identifies them as \"Bellotex Masters\". This gamified recognition boosts their involvement and reinforces their adherence to the intervention.\n\nIn addition, this group has access to weekly health education sessions, so that the improvements observed can be attributed to the use of the app and the training received through these capsules associated with different healthy habits.",[25],[44],{"name":45,"role":46,"phone":47,"phoneExt":48,"email":49},"Francisco José Rodríguez Velasco, PhD","CONTACT","+34 924289839","89839","fcorodriguezv@unex.es",[51],{"facility":52,"status":53,"city":54,"state":54,"zip":55,"country":56,"countryCode":57,"cosmosGeoPoint":58,"geoPoint":63,"contacts":64},"University of Extremadura","RECRUITING","Badajoz","06006","Spain","ES",{"type":59,"coordinates":60},"Point",[61,62],-6.97061,38.87789,{"lat":62,"lon":61},[65,66,71,73,76,78],{"name":45,"role":46,"phone":47,"phoneExt":48,"email":49},{"name":67,"role":46,"phone":68,"phoneExt":69,"email":70},"Julio Carmona Blesa, RN","+34 927251277","51277","jucarmonab@unex.es",{"name":45,"role":72,"phone":12,"phoneExt":12,"email":12},"PRINCIPAL_INVESTIGATOR",{"name":74,"role":75,"phone":12,"phoneExt":12,"email":12},"Guadalupe Gil Fernández, PhD","SUB_INVESTIGATOR",{"name":77,"role":75,"phone":12,"phoneExt":12,"email":12},"Julio Carmona Blesa, PhD Candidate",{"name":79,"role":75,"phone":12,"phoneExt":12,"email":12},"José Alberto Becerra Mejías, PhD Candidate",{"type":72,"investigatorFullName":81,"investigatorTitle":82,"investigatorAffiliation":5,"oldNameTitle":12,"oldOrganization":12},"Francisco Jose Rodriguez Velasco","Professor PhD, University of Extremadura",[84],{"name":85,"class":86},"Diputación Provincial de Badajoz","UNKNOWN","100614193","study-on-the-effect-of-a-gamified-health-education-programme-on-primary-school-children-100614193",false,"NCT07276412","Study on the Effect of a Gamified Health Education Programme on Primary School Children","Study on the Effect of a Health Education Programme Based on Gamification Strategies on Diet, Sedentary Behaviour and Daily Physical Activity in Primary School Children.","BELLOTEX-SALUD","Inclusion Criteria:\n\n* Pupils enrolled in primary education at schools in Extremadura.\n\nExclusion Criteria:\n\n* All pupils diagnosed with special educational needs will be excluded.\n* Pupils who join after the programme has started.\n* Absence of informed consent signature to participate in the study and use of the BELLOTEX-SALUD application by the child's parents or legal guardians.\n* Any condition that, in the opinion of the investigators, would disqualify the subject from participation in the study.",true,"ALL","6 Years","7 Years",{"count":100,"type":101},500,"ESTIMATED","INTERVENTIONAL",[104],"NA","This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.",[107,108],"Gamification in Health Education","Health Education",[110,111,112,113,108,114,115,116],"school","child","obesity","physical activities","Quality of Life","Gamification","sedentary","2025-11-28",{"date":119,"type":120},"2025-12-11","ACTUAL",{"date":122,"type":120},"2024-09-02",{"date":124,"type":101},"2026-09-07",{"name":5,"class":6},1]