[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100545883":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":19,"centralContacts":20,"locations":26,"responsibleParty":49,"collaborators":19,"id":52,"slug":53,"hasResults":54,"nctId":55,"briefTitle":56,"officialTitle":56,"acronym":19,"eligibilityCriteria":57,"healthyVolunteers":58,"sex":59,"minAge":60,"maxAge":19,"enrollmentInfo":61,"targetDuration":19,"studyType":64,"phases":65,"briefSummary":67,"conditions":68,"keywords":19,"overallStatus":29,"whyStopped":19,"lastUpdateSubmitDate":70,"lastUpdatePostDateStruct":71,"startDateStruct":74,"completionDateStruct":76,"leadSponsor":78,"locationsCount":79},{"fullName":5,"class":6},"The Hong Kong Polytechnic University","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"GAP group","EXPERIMENTAL","Participants will be invited in the process of developing the GAP, the pain education materials, exercise videos, gameing elements and activities. Each stages of development of the GAP will be jointly monitored by the research team and the participants, feedback and comments will be constantly seek via biweekly meeting.",[13],"Other: Gamified web-based pain management Program",[15],{"type":6,"name":16,"description":17,"armGroupLabels":18,"otherNames":19},"Gamified web-based pain management Program","Gamified Program Development: The project aims to create a Gamified web-based pain management Program (GAP) tailored for older adults with chronic pain, enhancing engagement through gaming elements.\n\nInclusive Design Process: Older adults with chronic pain will actively participate in developing GAP, providing valuable feedback throughout the process.\n\nPilot Study Design: A pre and post study design will be employed, with a small pilot group of 4 participants to offer diverse perspectives in the program's development.\n\nEducational Content \\& Activities: GAP will feature interactive educational content on pain effects, medication, non-drug treatments, and exercises, delivered through a mobile-friendly web platform.",[9],null,[21],{"name":22,"role":23,"phone":24,"phoneExt":19,"email":25},"Mimi Mun Yee Tse, PhD.","CONTACT","39708764","mmytse@hkmu.edu.hk",[27],{"facility":28,"status":29,"city":30,"state":19,"zip":19,"country":30,"countryCode":31,"cosmosGeoPoint":32,"geoPoint":37,"contacts":38},"Hong Kong Metropolitan University","RECRUITING","Hong Kong","HK",{"type":33,"coordinates":34},"Point",[35,36],114.17469,22.27832,{"lat":36,"lon":35},[39,41,44,47],{"name":22,"role":23,"phone":40,"phoneExt":19,"email":25},"(852)39708764",{"name":42,"role":43,"phone":19,"phoneExt":19,"email":19},"Mimi Mun Yee Mimi Mun Yee, PhD.","PRINCIPAL_INVESTIGATOR",{"name":45,"role":46,"phone":19,"phoneExt":19,"email":19},"Tyrone Tai On Kwok, PhD.","SUB_INVESTIGATOR",{"name":48,"role":46,"phone":19,"phoneExt":19,"email":19},"Timothy Chung Ming Wu, Master",{"type":43,"investigatorFullName":50,"investigatorTitle":51,"investigatorAffiliation":28,"oldNameTitle":19,"oldOrganization":19},"TSE Mun Yee Mimi","Professor","100545883","the-development-of-a-gamified-web-based-pain-management-program-gap-for-community-dwelling-older-adults-with-chronic-pain-100545883",false,"NCT06387706","The Development of a Gamified Web-based Pain Management Program (GAP) for Community-dwelling Older Adults With Chronic Pain","Inclusion Criteria:\n\n* Aged 60 or above\n* Can understand Cantonese\n* Scored \\>6 in the Abbreviated Mental Test; a cut-off point of 6 is valid for differentiating between normal and abnormal cognitive functions in geriatric clients\n* Have a history of non-cancer pain in the past 6 months\n* Have a pain score of at least 2 on the Numeric Rating Scale\n* Able to take part in light exercise and stretching\n* Owns a smartphone and can access the Internet\n\nExclusion Criteria:\n\n* Have severe visual and\u002For auditory deficits that affect that seeing and hearing\n* Have a serious organic disease or malignant tumor\n* Have a mental disorder diagnosed by neurologists or psychiatrists\n* Had a surgical treatment in the past two months\n* Experienced drug addiction",true,"ALL","60 Years",{"count":62,"type":63},4,"ESTIMATED","INTERVENTIONAL",[66],"NA","Pain Management in Older Adults: Pain significantly impacts the well-being of older adults, often leading to diminished physical abilities and a reduced quality of life. Despite this, pain management remains suboptimal, with concerns about medication side effects and a tendency to view pain as a natural aspect of aging. Consequently, many seniors are hesitant to use painkillers. As an alternative, non-pharmacological strategies such as educational programs, physical activity, massage, relaxation techniques, and music therapy are gaining traction.\n\nInnovative Non-Drug Solutions: To improve participation in non-medication pain relief methods, we suggest incorporating gaming elements into these programs (GAP). Originating in digital media in 2008, gamification has since spread across various industries. It involves adding game-like elements to activities to boost engagement, experience, and motivation.\n\nProject Goals: The aims of this initiative include creating a web-based Gamified Pain Management Program (GAP), engaging older adults with chronic pain in the development of GAP, and gathering their feedback on the program's effectiveness.",[69],"Chronic Pain Syndrome","2024-09-30",{"date":72,"type":73},"2024-10-02","ACTUAL",{"date":75,"type":73},"2023-12-01",{"date":77,"type":63},"2025-11-30",{"name":5,"class":6},1]