[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100615934":3},{"organization":4,"armGroups":7,"interventions":18,"overallOfficials":11,"centralContacts":11,"locations":11,"responsibleParty":24,"collaborators":11,"id":28,"slug":29,"hasResults":30,"nctId":31,"briefTitle":32,"officialTitle":32,"acronym":11,"eligibilityCriteria":33,"healthyVolunteers":34,"sex":35,"minAge":36,"maxAge":37,"enrollmentInfo":38,"targetDuration":11,"studyType":41,"phases":42,"briefSummary":44,"conditions":45,"keywords":49,"overallStatus":54,"whyStopped":11,"lastUpdateSubmitDate":55,"lastUpdatePostDateStruct":56,"startDateStruct":59,"completionDateStruct":61,"leadSponsor":63,"locationsCount":11},{"fullName":5,"class":6},"Dokuz Eylul University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Intervention","EXPERIMENTAL",null,[13],"Behavioral: I Wonder What I Am Play",{"label":15,"type":16,"description":17,"interventionNames":11},"Control","NO_INTERVENTION","Control group",[19],{"type":20,"name":21,"description":22,"armGroupLabels":23,"otherNames":11},"BEHAVIORAL","I Wonder What I Am Play","I Wonder What I Am: This is a board game designed to help children over the age of four develop mental, cognitive, and language skills. The game consists of colorful cards with objects (animals, objects, vehicles, etc.) and a tool for placing them on the head. This tool begins with placing the object card to be guessed in the appropriate location, unseen by anyone else, and explaining the object's characteristics, followed by questions.",[9],{"type":25,"investigatorFullName":26,"investigatorTitle":27,"investigatorAffiliation":5,"oldNameTitle":11,"oldOrganization":11},"PRINCIPAL_INVESTIGATOR","İlknur Bektaş","Academic staff","100615934","the-effect-of-a-guessing-game-on-fear-pain-and-emotional-state-during-blood-collection-in-children-aged-6-12-100615934",false,"NCT07299058","The Effect of a Guessing Game on Fear, Pain, and Emotional State During Blood Collection in Children Aged 6-12","Inclusion Criteria:\n\n* Being between 6 and 12 years of age\n* Not having a previous diagnosis of a serious hematological\u002Fpsychiatric disease\n* The child and parent must be willing to participate in the study\n* Being able to speak and understand Turkish\n\nExclusion Criteria:\n\n* Having received sedation, analgesics, or anxiolytic medication during the procedure\n* Having a visual\u002Fhearing impairment\n* Having previously undergone an invasive procedure on the same day",true,"ALL","6 Years","12 Years",{"count":39,"type":40},70,"ESTIMATED","INTERVENTIONAL",[43],"NA","The aim of this study is to evaluate the effects of a guessing game on fear, pain and emotional state during blood collection in children aged 6-12 years.",[46,47,48],"Pain","Blood Sampling Procedure","Fear Anxiety",[50,51,52,53],"pain","fear","emotional state","children","NOT_YET_RECRUITING","2025-12-09",{"date":57,"type":58},"2025-12-23","ACTUAL",{"date":60,"type":40},"2025-12-20",{"date":62,"type":40},"2026-12-31",{"name":5,"class":6}]