[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100520408":3},{"organization":4,"armGroups":7,"interventions":21,"overallOfficials":34,"centralContacts":39,"locations":46,"responsibleParty":62,"collaborators":25,"id":64,"slug":65,"hasResults":66,"nctId":67,"briefTitle":68,"officialTitle":69,"acronym":25,"eligibilityCriteria":70,"healthyVolunteers":66,"sex":71,"minAge":72,"maxAge":73,"enrollmentInfo":74,"targetDuration":25,"studyType":77,"phases":78,"briefSummary":80,"conditions":81,"keywords":93,"overallStatus":49,"whyStopped":25,"lastUpdateSubmitDate":107,"lastUpdatePostDateStruct":108,"startDateStruct":111,"completionDateStruct":113,"leadSponsor":115,"locationsCount":116},{"fullName":5,"class":6},"Muğla Sıtkı Koçman University","OTHER",[8,16],{"label":9,"type":10,"description":11,"interventionNames":12},"Balance Training+ Action Observation Training + Motor İmagery Training","EXPERIMENTAL","The study group (23 cases) will be given motor imagery training and virtual reality-based balance training along with action observation.",[13,14,15],"Other: Balance Training","Other: Motor İmagery Training","Other: Action Observation Training",{"label":17,"type":18,"description":19,"interventionNames":20},"Balance Training","ACTIVE_COMPARATOR","Only virtual reality-based balance training will be given to the control group (23 cases).",[13],[22,26,30],{"type":6,"name":17,"description":23,"armGroupLabels":24,"otherNames":25},"Participants will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks.",[17,9],null,{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Motor İmagery Training","For motor imagery training, two visualization scenarios will be created: anterior and posterior motor imagery. One of the visualization scenarios appropriate to each individual's needs will be used. Participants will be asked to perform kinesthetic or visual motor imagery in accordance with the scenario they listened to (10 minutes).",[9],{"type":6,"name":31,"description":32,"armGroupLabels":33,"otherNames":25},"Action Observation Training","Action observation training will be done using video modeling method. The video content will include Nintendo Wii games in which the games that the person will play in that session are played by someone else and successful scores are achieved (10 minutes).",[9],[35],{"name":36,"affiliation":37,"role":38},"Şeyda Ercan Yüceer","Mugla Sitki Kocman Univercity","PRINCIPAL_INVESTIGATOR",[40,44],{"name":36,"role":41,"phone":42,"phoneExt":25,"email":43},"CONTACT","+905070202276","seydaercan22@gmail.com",{"name":45,"role":41,"phone":25,"phoneExt":25,"email":25},"Mehmet Gürhan Karakaya",[47],{"facility":48,"status":49,"city":50,"state":51,"zip":52,"country":53,"countryCode":25,"cosmosGeoPoint":54,"geoPoint":59,"contacts":60},"Mugla Sitki Kocman University","RECRUITING","Menteşe","Muğla","48050","Turkey (Türkiye)",{"type":55,"coordinates":56},"Point",[57,58],28.43182,37.42034,{"lat":58,"lon":57},[61],{"name":36,"role":41,"phone":42,"phoneExt":25,"email":43},{"type":38,"investigatorFullName":36,"investigatorTitle":63,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"Research Assistant","100520408","the-effect-of-motor-image-training-on-balance-performance-in-geriatric-individuals-100520408",false,"NCT06056180","The Effect of Motor Image Training on Balance Performance in Geriatric Individuals","Investigation of the Effects of Motor Imagery Training Given With Action Observation on Balance Performance in Geriatric Individuals","Inclusion Criteria:\n\n1. To be between 60-80 years old\n2. Having the ability to speak, read, understand and write Turkish\n3. To have the cognitive skills to understand and apply the trainings to be applied in the study (with ≥ 24 points from the Mini Mental State Test)\n4. Being able to do activities of daily living independently\n5. Being able to walk independently (without using a walking aid and at least 10 meters)\n6. Having a body mass index of \\\u003C35 kg\u002Fm2 (not being severely obese or morbidly obese)\n\nExclusion Criteria:\n\n1. Having visual, hearing and sensory impairment\n2. To have had a trauma, lesion or surgery that may affect balance and musculoskeletal system in the last 6 months\n3. Having a history of 2 ≥ falls in the last 6 months\n4. Having any chronic lower extremity pain\n5. Having an acute or chronic illness that may cause problems with balance and falling\n6. Being diagnosed with sensory, vestibular and cerebellar ataxia\n7. Being on any medication that may cause problems with balance, focus, attention and falling.\n8. Exercising regularly, which may affect performance results\n9. To stop participating in the study for any reason","ALL","60 Years","80 Years",{"count":75,"type":76},46,"ESTIMATED","INTERVENTIONAL",[79],"NA","The goal of this study \\[type of study: clinical trial\\] is to was planned to investigate the effect of motor imagery training given to geriatric individuals with action observation on their balance performance and to compare these two methods.\n\nThe main questions it aims to answer are:\n\n1. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving static balance than virtual reality-based balance training given alone?\n2. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving dynamic balance than virtual reality-based balance training given alone?\n3. Is virtual reality-based balance training given together with motor imagery for six weeks in geriatric individuals more effective in increasing balance confidence than virtual reality-based balance training given alone?\n\n46 geriatric individuals will be randomized into 2 groups. Along with action observation, motor imagery training and virtual reality-based balance training will be given to the study group. On the other hand, only virtual reality-based balance training will be given to the control group. All assessments will be repeated before and after the trainings. The trainings will be applied 2 days a week for 6 weeks. Each training session; 25 minutes for the control group and 45 minutes for the study group.",[82,83,84,85,86,87,88,89,90,91,92],"Imagery (Psychotherapy)","Postural Control","Postural Balance","Virtual Reality Therapy","Surface Electromyography","Geriatric Assessment","Physical Therapy Techniques","Physical Therapy","Healthy Ageing","Healthy Aging","Falling",[94,95,96,97,98,99,100,101,102,103,104,105,106],"visual motor imagery","kinesthetic motor imagery","postural control","virtual reality therapy","interactive video games","balance platform with pressure sensor","surface electromyography","balance confidence","fall risk","mobility","cognitive processing speed","smartphone gyroscope sensor dataset","action observation","2025-05-05",{"date":109,"type":110},"2025-05-08","ACTUAL",{"date":112,"type":110},"2023-11-01",{"date":114,"type":76},"2025-12",{"name":5,"class":6},1]