[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100641660":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":30,"centralContacts":26,"locations":34,"responsibleParty":53,"collaborators":26,"id":55,"slug":56,"hasResults":57,"nctId":58,"briefTitle":59,"officialTitle":60,"acronym":61,"eligibilityCriteria":62,"healthyVolunteers":57,"sex":63,"minAge":64,"maxAge":26,"enrollmentInfo":65,"targetDuration":26,"studyType":68,"phases":69,"briefSummary":71,"conditions":72,"keywords":76,"overallStatus":82,"whyStopped":26,"lastUpdateSubmitDate":83,"lastUpdatePostDateStruct":84,"startDateStruct":87,"completionDateStruct":89,"leadSponsor":91,"locationsCount":92},{"fullName":5,"class":6},"Hospital Clinic of Barcelona","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"VR + Treatment as Usual","EXPERIMENTAL","Participants receive voluntary VR nature sessions (10-15 minutes, every other day) using Meta Quest 3, in addition to standar psychiatric care.",[13],"Behavioral: Virtual Reality Nature Exposure",{"label":15,"type":16,"description":17,"interventionNames":18},"Treatment as Usual (TAU)","ACTIVE_COMPARATOR","Participantrs receive standard pharmacological and psychotherapeutic care provided by the acute psychiatry ward, without VR sessions.",[19],"Other: Treatment as Usual (TAU)",[21,27],{"type":22,"name":23,"description":24,"armGroupLabels":25,"otherNames":26},"BEHAVIORAL","Virtual Reality Nature Exposure","Voluntary immersive nature sessions using Nature Treks VR softwere on Meta Quest 3 head-mounted displays. Sessions last 10-15 minutes and are offered every other day throughout hospitalization. Participants freely choose among all available nature environments within the application.",[9],null,{"type":6,"name":15,"description":28,"armGroupLabels":29,"otherNames":26},"Standard pharmacological and psychotherapeutic interventions provided by the acute psychiatry ward.",[15],[31],{"name":32,"affiliation":5,"role":33},"Pablo Barrio Gimenez","PRINCIPAL_INVESTIGATOR",[35],{"facility":36,"status":26,"city":37,"state":37,"zip":26,"country":38,"countryCode":39,"cosmosGeoPoint":40,"geoPoint":45,"contacts":46},"Hospital Clinic de Barcelona","Barcelona","Spain","ES",{"type":41,"coordinates":42},"Point",[43,44],2.15899,41.38879,{"lat":44,"lon":43},[47],{"name":48,"role":49,"phone":50,"phoneExt":51,"email":52},"Pablo Barrio","CONTACT","+34932275400","4210","pbarrio@clinic.cat",{"type":54,"investigatorFullName":26,"investigatorTitle":26,"investigatorAffiliation":26,"oldNameTitle":26,"oldOrganization":26},"SPONSOR","100641660","the-green-room-virtual-nature-for-mental-well-being-in-the-acute-psychiatry-ward-100641660",false,"NCT07655063","The Green Room: Virtual Nature for Mental Well-being in the Acute Psychiatry Ward","The Green Room: A Mixed-Methods Randomized Controlled Trial Evaluating Virtual Reality-Based Nature Exposure in an Acute Psychiatry Ward","GREEN ROOM","Inclusion Criteria:\n\nAdults aged 18 to 65 years. Admitted to the Acute Psychiatry Ward (regardless of voluntary or involuntary legal status).\n\nSufficient cognitive and clinical stability to provide informed consent and engage with the VR equipment, as determined by the clinical team.\n\nAbility to communicate effectively in Spanish.\n\nExclusion Criteria:\n\nHistory of photosensitive epilepsy or severe seizure disorders. Presence of active facial injuries, infections, or skin conditions that prevent the hygienic use of the VR headset.\n\nPre-existing severe vertigo, balance disorders, or high susceptibility to motion sickness.\n\nAcute clinical state involving high risk of agitation or behavioral dysregulation that could compromise participant or equipment safety.\n\nSevere visual or hearing impairments that cannot be corrected and would hinder the VR experience.\n\nPatients who have previously participated in the study during a prior admission are not eligible for re-enrolment.","ALL","18 Years",{"count":66,"type":67},120,"ESTIMATED","INTERVENTIONAL",[70],"NA","This study evaluates the feasibility, acceptability and clinical impact of a virtual reality (VR)- based nature intervention in an acute psychiatric inpatient unit. Participants are randomly assigned to recieve VR nature sessions (using Nature Treks VR on Meta Quest 3) in addition to standard care, or standard care alone. The primary outcome is change in percieved stress (PSS-19) from admission to discharge. The study uses a mixed-methods design combining randomized controlled trial with a qualitative phase.",[73,74,75],"Mental Disorders","Psychiatric Hospitalization","Stress (Psychology)",[77,78,79,80,81],"virtual reality","nature exposure","Acute psychiatry","Inpatient","Mental health","NOT_YET_RECRUITING","2026-06-12",{"date":85,"type":86},"2026-06-17","ACTUAL",{"date":88,"type":67},"2026-06-10",{"date":90,"type":67},"2026-12",{"name":5,"class":6},1]