[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100575519":3},{"organization":4,"armGroups":7,"interventions":18,"overallOfficials":24,"centralContacts":29,"locations":38,"responsibleParty":61,"collaborators":65,"id":68,"slug":69,"hasResults":70,"nctId":71,"briefTitle":72,"officialTitle":73,"acronym":24,"eligibilityCriteria":74,"healthyVolunteers":75,"sex":76,"minAge":77,"maxAge":24,"enrollmentInfo":78,"targetDuration":24,"studyType":81,"phases":82,"briefSummary":84,"conditions":85,"keywords":89,"overallStatus":51,"whyStopped":24,"lastUpdateSubmitDate":98,"lastUpdatePostDateStruct":99,"startDateStruct":102,"completionDateStruct":104,"leadSponsor":106,"locationsCount":107},{"fullName":5,"class":6},"Tilburg University","OTHER",[8,13],{"label":9,"type":6,"description":10,"interventionNames":11},"Treatment tetris group","Randomly selected participants who reply to mental health and migration-related difficulties questionnaires are asked to play Tetris during the research.",[12],"Behavioral: Tetris",{"label":14,"type":6,"description":15,"interventionNames":16},"Control group","Randomly selected participants who reply to mental health and migration-related difficulties questionnaires, but do not play Tetris during the research.",[17],"Other: No intervention",[19,25],{"type":20,"name":21,"description":22,"armGroupLabels":23,"otherNames":24},"BEHAVIORAL","Tetris","Randomly selected participants (migrants) are asked to play Tetris for at least 15 minutes on several occasions. These participants are asked while playing Tetris to try and remember bad events that recently happened to them. The participants play the classic version of the Tetris game directly on their mobile phone.",[9],null,{"type":6,"name":26,"description":27,"armGroupLabels":28,"otherNames":24},"No intervention","Participants do not receive any intervention.",[14],[30,35],{"name":31,"role":32,"phone":33,"phoneExt":24,"email":34},"Mario Braakman, Prof.","CONTACT","+31629514366","Mario.Braakman@tilburguniversity.edu",{"name":36,"role":32,"phone":24,"phoneExt":24,"email":37},"Tihomir Sabchev, Dr.","t.y.sabchev@tilburguniversity.edu",[39,49],{"facility":40,"status":41,"city":42,"state":43,"zip":44,"country":45,"countryCode":46,"cosmosGeoPoint":24,"geoPoint":24,"contacts":47},"Upinion (online)","NOT_YET_RECRUITING","The Hague","NL","2511 CJ","Greece","GR",[48],{"name":31,"role":32,"phone":33,"phoneExt":24,"email":34},{"facility":50,"status":51,"city":42,"state":43,"zip":44,"country":52,"countryCode":43,"cosmosGeoPoint":53,"geoPoint":58,"contacts":59},"Upinion\u002Fthe humanity Hub","RECRUITING","Netherlands",{"type":54,"coordinates":55},"Point",[56,57],4.29861,52.07667,{"lat":57,"lon":56},[60],{"name":31,"role":32,"phone":33,"phoneExt":24,"email":34},{"type":62,"investigatorFullName":63,"investigatorTitle":64,"investigatorAffiliation":5,"oldNameTitle":24,"oldOrganization":24},"PRINCIPAL_INVESTIGATOR","Mario Braakman","Professor",[66],{"name":67,"class":6},"Stichting tot steun VCVGZ","100575519","the-impact-of-playing-tetris-on-migrants-mental-health-100575519",false,"NCT06773338","The Impact of Playing Tetris on Migrants' Mental Health","Does Playing Tetris Prevent the Development of Post-Traumatic Stress Disorder or Related Anxiety and Depressive Symptoms During and After Migration?","Inclusion Criteria:\n\n* Arabic-speaking immigrants of any gender who have applied for asylum in Greece or in the Netherlands, regardless of the outcome of their asylum application and their current residency status (rejected asylum seekers, recognized refugees, undocumented migrants).\n\nExclusion Criteria:\n\n* Minors (under the age of 18).",true,"ALL","18 Years",{"count":79,"type":80},300,"ESTIMATED","INTERVENTIONAL",[83],"NA","This study examines if playing Tetris prevents the development of Post-traumatic stress disorder or related anxiety and depressive symptoms. The investigators recruit 300 participants in total in Greece and in the Netherlands. The participants are immigrants who have applied for asylum at any point in the past. The participants are asked to answer three questionnaires (on Post-traumatic stress disorder, related anxiety and depressive symptoms, and post-migration living difficulties) on a recurring basis - once every 4 weeks, 12 times in total. Half of the participants (treatment group) are randomly selected to play Tetris after completing the questionnaires. Participants in the treatment group are instructed to play Tetris for at least 15 minutes while trying to remember bad things that recently happened to them. Tetris is administered at three instances and participants in the treatment group are encouraged to play Tetris in case of experiencing any traumatic events or having any intrusive memories during the course of the study.",[86,87,88],"Post-traumatic Stress Disorder (PTSD)","Anxiety Symptoms","Depression Symptoms",[90,91,92,93,94,95,96,21,97],"Post-traumatic stress disorder","PTSD","Anxiety","Depression","Refugees","Asylum seekers","Migrants","Longitudinal","2025-01-08",{"date":100,"type":101},"2025-01-14","ACTUAL",{"date":103,"type":101},"2024-12-17",{"date":105,"type":80},"2025-12-07",{"name":5,"class":6},2]