[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100620634":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":20,"centralContacts":25,"locations":36,"responsibleParty":53,"collaborators":10,"id":55,"slug":56,"hasResults":57,"nctId":58,"briefTitle":17,"officialTitle":17,"acronym":59,"eligibilityCriteria":60,"healthyVolunteers":61,"sex":62,"minAge":63,"maxAge":64,"enrollmentInfo":65,"targetDuration":10,"studyType":68,"phases":10,"briefSummary":69,"conditions":70,"keywords":73,"overallStatus":81,"whyStopped":10,"lastUpdateSubmitDate":82,"lastUpdatePostDateStruct":83,"startDateStruct":86,"completionDateStruct":88,"leadSponsor":90,"locationsCount":91},{"fullName":5,"class":6},"Holland Bloorview Kids Rehabilitation Hospital","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"Primary Arm",null,"Participants' sociodemographic data is collected prior to the active component of study session. During the active component, participants will play a collection on movement-based video games that target specific rehabilitation movements. While playing, participants' movements are captured using different technologies including 2D and 3D cameras and marker-based motion capture systems. The games will be played in a randomized order, and the motion data will be collected for the full duration. The participants will be able to rest as needed between each mini game. The overall active game play will be approximately 30 minutes with approximately 10 minutes of walking (3-8 passes on a 5m track for children who are able) and active range of movement measurements.",[13],"Device: Validity Assessment of Sensors for Movement Tracking With Children\u002FYouth With Diverse Neuromotor Abilities",[15],{"type":16,"name":17,"description":18,"armGroupLabels":19,"otherNames":10},"DEVICE","Validity Assessment of Sensors for Movement Tracking With Children\u002FYouth With Diverse Neuromotor Abilities","Participants will play active video games by moving their bodies while their movements are tracked by different sensors.",[9],[21],{"name":22,"affiliation":23,"role":24},"Elaine Biddiss, PhD","Holland Bloorview Kids Rehabilitation Hospital, Bloorview Research Institute","PRINCIPAL_INVESTIGATOR",[26,32],{"name":27,"role":28,"phone":29,"phoneExt":30,"email":31},"Selvi Sert, MEng","CONTACT","416-425-6220","3109","ssert@hollandbloorview.ca",{"name":33,"role":28,"phone":29,"phoneExt":34,"email":35},"Alexander Hodge, BSc","3245","ahodge@hollandbloorview.ca",[37],{"facility":5,"status":10,"city":38,"state":39,"zip":40,"country":41,"countryCode":42,"cosmosGeoPoint":43,"geoPoint":48,"contacts":49},"Toronto","Ontario","M4G 1R8","Canada","CA",{"type":44,"coordinates":45},"Point",[46,47],-79.39864,43.70643,{"lat":47,"lon":46},[50,51,52],{"name":27,"role":28,"phone":29,"phoneExt":30,"email":31},{"name":33,"role":28,"phone":29,"phoneExt":34,"email":35},{"name":22,"role":24,"phone":10,"phoneExt":10,"email":10},{"type":54,"investigatorFullName":10,"investigatorTitle":10,"investigatorAffiliation":10,"oldNameTitle":10,"oldOrganization":10},"SPONSOR","100620634","validity-assessment-of-sensors-for-movement-tracking-with-childrenyouth-with-diverse-neuromotor-abilities-100620634",false,"NCT07360171","MOCAP","Inclusion Criteria:\n\n1. Aged 5 to 24 years\n2. Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder)\n3. Able to see and interact with the monitor - minimal visual or auditory impairments\n4. Willing to wear reflective stickers on skin and on tight fitting clothing\n5. Willing to wear athletic tape around arms and\u002For legs to secure loose clothing\n6. Mobility similar to GMFCS Levels I-III.\n\nExclusion Criteria:\n\n* Any injury\u002Fdisability that would make moderate exercise unsafe.\n* History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV\u002Fvideo games per week as reported by the parent.",true,"ALL","5 Years","24 Years",{"count":66,"type":67},100,"ESTIMATED","OBSERVATIONAL","The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are:\n\n1. To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system.\n2. To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician.\n3. To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities.\n4. To understand children's perspectives on motion capture video games in the context of rehabilitation.\n\nParticipants will:\n\nPerform active range of motion of each joint (3 repetitions, outside of the game environment) and rehabilitative movements within games developed at Holland Bloorview that target anatomical movements (e.g. shoulder abduction\u002Fadduction, shoulder flexion\u002Fextension, elbow flexion\u002Fextension, lateral trunk lean, hip flexion\u002Fextension, knee flexion\u002Fextension, trunk flexion\u002Fextension)\n\nPlay each mini game until 10 repetitions are made regarding the game objective or 2-minutes of game play is reached.",[71,72],"Cerebral Palsy","Cerebral Palsy (CP)",[74,75,76,77,78,79,80],"Home-Based Rehabilitation","Interactive Video Game Therapy","Gamified Rehabilitation","Digital Therapeutics","Tele-Rehabilitation","Active Video Gaming","Motion Analysis","NOT_YET_RECRUITING","2026-01-28",{"date":84,"type":85},"2026-01-30","ACTUAL",{"date":87,"type":67},"2026-02-01",{"date":89,"type":67},"2027-12-31",{"name":5,"class":6},1]