[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100626282":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":24,"centralContacts":18,"locations":29,"responsibleParty":46,"collaborators":18,"id":50,"slug":51,"hasResults":52,"nctId":53,"briefTitle":54,"officialTitle":55,"acronym":18,"eligibilityCriteria":56,"healthyVolunteers":57,"sex":58,"minAge":59,"maxAge":60,"enrollmentInfo":61,"targetDuration":18,"studyType":64,"phases":65,"briefSummary":67,"conditions":68,"keywords":74,"overallStatus":31,"whyStopped":18,"lastUpdateSubmitDate":79,"lastUpdatePostDateStruct":80,"startDateStruct":83,"completionDateStruct":85,"leadSponsor":87,"locationsCount":88},{"fullName":5,"class":6},"Biruni University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Intervention Group","EXPERIMENTAL","Participants in this group will receive rehabilitative game-based training using the BeCure system. The intervention will be delivered for 6 weeks, twice per week, with each session lasting approximately 30 minutes. The sessions will consist of structured interactive tasks designed to target balance, coordination, and visual-motor integration.",[13],"Other: Game-Based Virtual Reality Intervention",{"label":15,"type":16,"description":17,"interventionNames":18},"Control Group","NO_INTERVENTION","Participants in this group will not receive any intervention during the study period. They will complete baseline and post-intervention assessments only.",null,[20],{"type":6,"name":21,"description":22,"armGroupLabels":23,"otherNames":18},"Game-Based Virtual Reality Intervention","The intervention consists of a structured rehabilitative game-based training program delivered using the BeCure system. The program includes interactive tasks that require active weight shifting, postural control, coordinated upper and lower extremity movements, and visually guided motor responses.\n\nThe intervention will be implemented over a 6-week period, with sessions conducted twice per week. Each session will last approximately 30 minutes. Task difficulty will be progressively adjusted according to participant performance to maintain engagement and provide an appropriate level of challenge.\n\nThe training sessions will be conducted individually under supervision. Real-time visual feedback provided by the system will enable participants to monitor their performance during task execution. No additional rehabilitation program will be provided concurrently within the scope of this study.",[9],[25],{"name":26,"affiliation":27,"role":28},"Remziye A Akarsu, Assistant Professor","Birui University","STUDY_DIRECTOR",[30],{"facility":5,"status":31,"city":32,"state":33,"zip":18,"country":34,"countryCode":18,"cosmosGeoPoint":35,"geoPoint":40,"contacts":41},"RECRUITING","Istanbul","Zeytinburnu","Turkey (Türkiye)",{"type":36,"coordinates":37},"Point",[38,39],28.94966,41.01384,{"lat":39,"lon":38},[42],{"name":26,"role":43,"phone":44,"phoneExt":18,"email":45},"CONTACT","+90 544 439 30 91","rakarsu@biruni.edu.tr",{"type":47,"investigatorFullName":48,"investigatorTitle":49,"investigatorAffiliation":5,"oldNameTitle":18,"oldOrganization":18},"PRINCIPAL_INVESTIGATOR","IremY","Study Investigator","100626282","video-game-intervention-in-older-adults-100626282",false,"NCT07433608","Video Game Intervention In Older Adults","The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults","Inclusion Criteria:\n\nAge 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily\n\nExclusion Criteria:\n\nPresence of a neurological, orthopedic, or psychiatric diagnosis Medical contraindications to exercise Diagnosis of dementia Acute orthopedic injury Visual or hearing impairment that would interfere with participation Inability to attend sessions regularly",true,"FEMALE","60 Years","69 Years",{"count":62,"type":63},32,"ESTIMATED","INTERVENTIONAL",[66],"NA","The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.\n\nThe primary research questions are:\n\nDoes the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels?\n\nResearchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.",[69,70,71,72,73],"Healhty","Aging","Balance","Self Efficacy","Visual Motor Integration",[75,76,77,71,78],"Virtual Reality","Visual-Motor Integration","Older Adults","Self-Efficacy","2026-03-03",{"date":81,"type":82},"2026-03-06","ACTUAL",{"date":84,"type":82},"2026-02-17",{"date":86,"type":63},"2026-04-07",{"name":5,"class":6},1]