[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100599207":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":19,"centralContacts":20,"locations":26,"responsibleParty":41,"collaborators":19,"id":45,"slug":46,"hasResults":47,"nctId":48,"briefTitle":49,"officialTitle":50,"acronym":19,"eligibilityCriteria":51,"healthyVolunteers":52,"sex":53,"minAge":19,"maxAge":19,"enrollmentInfo":54,"targetDuration":19,"studyType":57,"phases":58,"briefSummary":60,"conditions":61,"keywords":64,"overallStatus":68,"whyStopped":19,"lastUpdateSubmitDate":69,"lastUpdatePostDateStruct":70,"startDateStruct":73,"completionDateStruct":75,"leadSponsor":77,"locationsCount":78},{"fullName":5,"class":6},"Kahramanmaraş İstiklal University","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"virtual escape room game group","EXPERIMENTAL","A virtual escape room gaming group is a group that plays a virtual escape room game. Virtual escape rooms are remotely accessible digital versions of physical escape rooms. Virtual escape rooms are adaptations of physical escape rooms that use online interactive environments where participants aim to solve puzzles within a set timeframe.",[13],"Other: Virtual Escape Room Game",[15],{"type":6,"name":16,"description":17,"armGroupLabels":18,"otherNames":19},"Virtual Escape Room Game","Virtual escape rooms are digital versions of physical escape rooms that can be accessed remotely. Virtual escape rooms are adaptations of physical escape rooms that use online interactive environments where participants aim to solve puzzles within a set timeframe.",[9],null,[21],{"name":22,"role":23,"phone":24,"phoneExt":19,"email":25},"Nurhan Aktaş, Assistant professor","CONTACT","+905052278326","nurhankutlu90@gmail.com",[27],{"facility":28,"status":19,"city":29,"state":19,"zip":30,"country":31,"countryCode":19,"cosmosGeoPoint":32,"geoPoint":37,"contacts":38},"Kahramanmaraş Istiklal University","Kahramanmaraş","0045","Turkey (Türkiye)",{"type":33,"coordinates":34},"Point",[35,36],36.92641,37.5847,{"lat":36,"lon":35},[39],{"name":40,"role":23,"phone":24,"phoneExt":19,"email":25},"Nurhan Aktaş, Assistant Professor",{"type":42,"investigatorFullName":43,"investigatorTitle":44,"investigatorAffiliation":5,"oldNameTitle":19,"oldOrganization":19},"PRINCIPAL_INVESTIGATOR","Nurhan Aktaş","assistant professor","100599207","virtual-escape-room-game-about-medical-device-in-nurses-100599207",false,"NCT07081490","Virtual Escape Room Game About Medical Device in Nurses","The Effect of Training Provided With Virtual Escape Room Game on Nurses' Knowledge Level on Pressure Injury Regarding Medical Devices","Inclusion Criteria:\n\n* Volunteering to participate in the study\n* Working as a nurse in an intensive care unit at the time of the study\n* Having internet access\n* Being able to use a computer\n\nExclusion Criteria:\n\n* Not completing data collection forms or providing incomplete answers.\n* Having received any prior training on medical device-related pressure injuries.",true,"ALL",{"count":55,"type":56},60,"ESTIMATED","INTERVENTIONAL",[59],"NA","The research was planned as a pre-test-post-test single-group, quasi-experimental design in order to develop a web-based digital education game to improve nurses' knowledge level on pressure injuries related to medical devices and to evaluate the effect of the developed game on nurses' knowledge acquisition on pressure injuries related to medical devices, as well as the use of the game and user experience. The sample of the research will consist of nurses working in the intensive care unit at Kahramanmaraş Necip Fazıl City Hospital who meet the research criteria and agree to participate in the research. In the first stage of the research, the materials necessary for the game development and evaluation process will be prepared and the content validity study of these materials will be conducted. In the second stage, the development and preliminary evaluation of the virtual escape room game will be done. In the third stage, the virtual escape room game will be applied and data will be collected. Data will be collected from the nurses with the 'Introductory Features Form' and the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (pre-test) before the game application; and after the game application, the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (post-test) and the Virtual Escape Room Game Evaluation Form. After 4 weeks of the game application (retest), nurses will be asked to answer the questions of the 'Medical Device-Related Pressure Injury Knowledge Level Assessment Test'.\n\nH1a: What is the effect of the virtual escape room game on nurses' knowledge levels regarding TCBBY? H1b: What are the usage and user experiences of the virtual escape room game developed for the purpose of educating nurses on the prevention of TCBBY?",[62,63],"Nursing Caries","Pressure Injuries",[65,66,67,63],"Escape room","Gamification","Digital game","NOT_YET_RECRUITING","2025-07-22",{"date":71,"type":72},"2025-07-23","ACTUAL",{"date":74,"type":56},"2025-07-20",{"date":76,"type":56},"2025-12-20",{"name":5,"class":6},1]