[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100583473":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":24,"centralContacts":29,"locations":18,"responsibleParty":35,"collaborators":18,"id":38,"slug":39,"hasResults":40,"nctId":41,"briefTitle":42,"officialTitle":43,"acronym":18,"eligibilityCriteria":44,"healthyVolunteers":45,"sex":46,"minAge":47,"maxAge":48,"enrollmentInfo":49,"targetDuration":18,"studyType":52,"phases":53,"briefSummary":55,"conditions":56,"keywords":18,"overallStatus":59,"whyStopped":18,"lastUpdateSubmitDate":60,"lastUpdatePostDateStruct":61,"startDateStruct":64,"completionDateStruct":66,"leadSponsor":68,"locationsCount":18},{"fullName":5,"class":6},"Hong Kong Shue Yan University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"VR arm","EXPERIMENTAL","The intervention comprises six sessions of 60 minutes each. There are six VR scenarios such as a café, MTR, school scene, and classroom. The difficulty levels of these scenarios are determined by several factors: (1) the density and proximity of individuals present, as observed in a café or MTR setting, (2) the presence of familiar individuals, such as acquaintances or classmates who may be encountered and greeted in a school environment, and (3) the level of interaction required, such as engaging in a group discussion within a classroom. Participants have the flexibility to choose a different scenario for each session or repeat a previously selected one.",[13],"Behavioral: VR intervention",{"label":15,"type":16,"description":17,"interventionNames":18},"Treat-as-usual","NO_INTERVENTION","Participants in the control group will withhold access to the intervention until after the 3-month follow-up assessment. To prevent confounding effects from relevant concomitant care and interventions, participants will be required to refrain from receiving any other treatments or interventions specifically targeting social phobia during the study period.",null,[20],{"type":21,"name":22,"description":11,"armGroupLabels":23,"otherNames":18},"BEHAVIORAL","VR intervention",[9],[25],{"name":26,"affiliation":27,"role":28},"Yizhou WANG, Assistant Professor, PhD","HKSYU","PRINCIPAL_INVESTIGATOR",[30],{"name":31,"role":32,"phone":33,"phoneExt":18,"email":34},"Yizhou WANG, Assistant Professor","CONTACT","852+66761756","ywang@hksyu.edu",{"type":28,"investigatorFullName":36,"investigatorTitle":37,"investigatorAffiliation":5,"oldNameTitle":18,"oldOrganization":18},"Wang Yizhou","Assistant Professor","100583473","virtual-reality-based-cognitive-behavioral-therapy-for-social-anxiety-among-youths-in-hong-kong-100583473",false,"NCT06876779","Virtual Reality Based Cognitive Behavioral Therapy for Social Anxiety Among Youths in Hong Kong","Virtual Reality Based Cognitive Behavioral Therapy for Social Anxiety-Driven Depression Among Youths: A Randomized Controlled Trial","Inclusion Criteria:\n\n1. youths aged between 15 and 24 years old; and\n2. scoring above 24 on the Social Phobia Inventory.\n\nExclusion Criteria:\n\n1. unable to attempt a baseline assessment (e.g., due to being unpermitted to leave a psychiatric ward);\n2. photosensitive epilepsy;\n3. significant visual, auditory, or balance impairment;\n4. currently receiving another intensive psychological intervention; and\n5. currently holding active suicidal plans",true,"ALL","15 Years","24 Years",{"count":50,"type":51},90,"ESTIMATED","INTERVENTIONAL",[54],"NA","This randomized controlled trial evaluates the effectiveness of a VR-based CBT intervention for social anxiety-driven depression among Hong Kong youth (ages 15-24). Given the limitations of traditional CBT in addressing deep-seated fears, this study explores a more engaging and scalable alternative. Ninety participants with depressive symptoms and social difficulties will undergo six 60-minute VR sessions based on Clark and Wells' cognitive model of social phobia, with assessments at baseline, post-treatment, and three-month follow-up using the Social Phobia Inventory and PHQ-9. The study investigates whether VR intervention reduces social anxiety-driven depression and assesses its cost-effectiveness. Expected outcomes include symptom reduction, sustained benefits at follow-up, and evidence for VR as an innovative, scalable mental health intervention, informing clinical practice, research, and policy in Hong Kong and beyond.",[57,58],"Social Anxiety Disorder (SAD)","Social Phobia","NOT_YET_RECRUITING","2025-09-08",{"date":62,"type":63},"2025-09-15","ACTUAL",{"date":65,"type":51},"2025-11-01",{"date":67,"type":51},"2026-12-30",{"name":5,"class":6}]