[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100644161":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":35,"centralContacts":43,"locations":48,"responsibleParty":50,"collaborators":48,"id":53,"slug":54,"hasResults":55,"nctId":56,"briefTitle":57,"officialTitle":57,"acronym":58,"eligibilityCriteria":59,"healthyVolunteers":60,"sex":61,"minAge":48,"maxAge":48,"enrollmentInfo":62,"targetDuration":48,"studyType":65,"phases":66,"briefSummary":68,"conditions":69,"keywords":75,"overallStatus":80,"whyStopped":48,"lastUpdateSubmitDate":81,"lastUpdatePostDateStruct":82,"startDateStruct":85,"completionDateStruct":87,"leadSponsor":89,"locationsCount":48},{"fullName":5,"class":6},"University of California, San Diego","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Virtual Reality enhanced Compassion Focused Cognitive Behavioral Therapy","ACTIVE_COMPARATOR","This arm will receive a fixed number of immersive compassion focused cognitive behavioral therapy sessions delivered via virtual reality headsets.",[13],"Behavioral: Compassion focused cognitive behavioral therapy sessions delivered via virtual reality headsets",{"label":15,"type":16,"description":17,"interventionNames":18},"Control Group","PLACEBO_COMPARATOR","This arm will receive compassion focused cognitive behavioral therapy delivered via psychoeducational booklets.",[19],"Behavioral: Compassion focused cognitive behavioral therapy app based booklet",[21,29],{"type":22,"name":23,"description":24,"armGroupLabels":25,"otherNames":26},"BEHAVIORAL","Compassion focused cognitive behavioral therapy sessions delivered via virtual reality headsets","The intervention group will undergo a fixed number of immersive compassion focused cognitive behavioral therapy sessions delivered via virtual reality headsets.",[9],[27,28],"Virtual Reality","CF-CBT",{"type":22,"name":30,"description":31,"armGroupLabels":32,"otherNames":33},"Compassion focused cognitive behavioral therapy app based booklet","This arm will receive the same order and frequency of compassion focused cognitive behavioral therapy sessions delivered via digital booklets",[15],[34],"Control",[36,39],{"name":37,"affiliation":5,"role":38},"Wael Al-Delaimy, PhD, MD","PRINCIPAL_INVESTIGATOR",{"name":40,"affiliation":41,"role":42},"Andre Faro, PhD","Universidade Federal de Sergipe","STUDY_CHAIR",[44],{"name":45,"role":46,"phone":47,"phoneExt":48,"email":49},"Rawan Iriqat","CONTACT","(858) 534-2230",null,"ririqat@health.ucsd.edu",{"type":38,"investigatorFullName":51,"investigatorTitle":52,"investigatorAffiliation":5,"oldNameTitle":48,"oldOrganization":48},"Wael Al-Delaimy","Professor","100644161","virtual-reality-for-enhancing-self-compassion-and-reducing-burnout-among-healthcare-providers-100644161",false,"NCT07666867","Virtual Reality for Enhancing Self Compassion and Reducing Burnout Among Healthcare Providers","VR-CF-CBT","Inclusion Criteria:\n\n* have at least one year of experience working in a healthcare setting\n\nExclusion Criteria:\n\n* participating in other behavioral interventions that could confound study results\n* auditory or visual impairments that would interfere with VR usage\n* Participants who experience clinically significant VR-related discomfort\u002Fmotion sickness as assessed by the Simulator Sickness Questionnaire (SSQ)",true,"ALL",{"count":63,"type":64},52,"ESTIMATED","INTERVENTIONAL",[67],"NA","Healthcare providers in high-demand clinical settings are at high risk for burnout and secondary traumatic stress due to repeated exposure to patient trauma, which can compromise well-being and quality of care. Compassion-focused cognitive behavioral therapy (CF-CBT) can reduce stress and enhance self-compassion, but traditional delivery is time- and resource-intensive. This project evaluates the feasibility, acceptability, and potential effectiveness of virtual reality (VR)-enhanced CF-CBT specifically adapted for healthcare providers experiencing vicarious trauma. Grounded in Neff's self-compassion framework (emphasizing self-kindness, common humanity, and mindfulness) the VR intervention provides 8 immersive environments where participants can practice compassion-focused skills, engage in procedural learning, and regulate emotional responses in real time.\n\nThe study will be conducted at UC San Diego Health using a two-arm randomized design comparing VR-enhanced CF-CBT with self-guided compassion-focused CBT\u002Fmindfulness exercises delivered without VR. Participants will complete 8 brief VR interventional sessions (approximately 6-10 minutes each) over 4-6 weeks. Outcomes include self-compassion, burnout, and secondary traumatic stress, measured using validated instruments. Feasibility and acceptability will be evaluated through recruitment, retention, session completion, engagement, and participant feedback.\n\nFindings will provide preliminary evidence for VR-enhanced compassion-focused interventions as a scalable and accessible approach to supporting healthcare providers' emotional well-being in demanding clinical environments, and will inform future cultural adaptation and implementation in low-resource and conflict-affected healthcare settings such as those in post-war zones.",[70,71,72,73,74],"Burnout, Healthcare Workers","Burnout","Burnout, Psychological","Self Compassion","Empathy Training of Healthcare Professional Students",[76,77,78,27,79],"Self-Compassion","Empathy","CBT","Healthcare Provider Burnout","NOT_YET_RECRUITING","2026-06-18",{"date":83,"type":84},"2026-06-24","ACTUAL",{"date":86,"type":64},"2026-07-01",{"date":88,"type":64},"2027-02-01",{"name":5,"class":6}]