[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100601776":3},{"organization":4,"armGroups":7,"interventions":14,"overallOfficials":21,"centralContacts":26,"locations":37,"responsibleParty":86,"collaborators":88,"id":93,"slug":94,"hasResults":95,"nctId":96,"briefTitle":97,"officialTitle":98,"acronym":20,"eligibilityCriteria":99,"healthyVolunteers":95,"sex":100,"minAge":101,"maxAge":102,"enrollmentInfo":103,"targetDuration":31,"studyType":106,"phases":107,"briefSummary":109,"conditions":110,"keywords":31,"overallStatus":112,"whyStopped":31,"lastUpdateSubmitDate":113,"lastUpdatePostDateStruct":114,"startDateStruct":117,"completionDateStruct":119,"leadSponsor":121,"locationsCount":122},{"fullName":5,"class":6},"Orygen","OTHER",[8],{"label":9,"type":10,"description":11,"interventionNames":12},"Virtual reality for vocational recovery","EXPERIMENTAL","Within standard vocational care, young people will receive a three-session (optional 4th) virtual reality training intervention to address key challenges associated with educational and employment attainment and maintenance.\n\nSession 1: Approaching potential employers Session 2: Asking for reasonable adjustments Session 3: Managing customers",[13],"Behavioral: Virtual reality for vocational recovery",[15],{"type":16,"name":9,"description":17,"armGroupLabels":18,"otherNames":19},"BEHAVIORAL","Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.",[9],[20],"VR4VR",[22],{"name":23,"affiliation":24,"role":25},"Jennifer Nicholas, PhD","University of Melbourne","PRINCIPAL_INVESTIGATOR",[27,33],{"name":28,"role":29,"phone":30,"phoneExt":31,"email":32},"Jennifer M Nicholas, PhD","CONTACT","+61399669235",null,"jennifer.nicholas@orygen.org.au",{"name":34,"role":29,"phone":35,"phoneExt":31,"email":36},"James Whiting","+61399669173","james.whiting@orygen.org.au",[38,56,71],{"facility":39,"status":31,"city":40,"state":41,"zip":42,"country":43,"countryCode":44,"cosmosGeoPoint":45,"geoPoint":50,"contacts":51},"Veritas House","Orange","New South Wales","2800","Australia","AU",{"type":46,"coordinates":47},"Point",[48,49],149.10018,-33.28397,{"lat":49,"lon":48},[52],{"name":53,"role":29,"phone":54,"phoneExt":31,"email":55},"Haylee Lepaio","+61437 415 906","Haylee.Lepaio@veritashouse.org.au",{"facility":57,"status":31,"city":58,"state":59,"zip":60,"country":43,"countryCode":44,"cosmosGeoPoint":61,"geoPoint":65,"contacts":66},"Orygen Specialist Services","Melbourne","Victoria","3052",{"type":46,"coordinates":62},[63,64],144.96332,-37.814,{"lat":64,"lon":63},[67],{"name":68,"role":29,"phone":69,"phoneExt":31,"email":70},"Patrik Shah","+61460853046","pratik.shah@orygen.org.au",{"facility":72,"status":31,"city":73,"state":74,"zip":75,"country":43,"countryCode":44,"cosmosGeoPoint":76,"geoPoint":80,"contacts":81},"Youth Focus Burswood","Perth","Western Australia","6056",{"type":46,"coordinates":77},[78,79],115.8614,-31.95224,{"lat":79,"lon":78},[82],{"name":83,"role":29,"phone":84,"phoneExt":31,"email":85},"Katie Llewell","+618 9274 8860","Katie.Llewell@headspacemidland.com.au",{"type":87,"investigatorFullName":31,"investigatorTitle":31,"investigatorAffiliation":31,"oldNameTitle":31,"oldOrganization":31},"SPONSOR",[89,92],{"name":90,"class":91},"TAL Community Foundation","UNKNOWN",{"name":24,"class":6},"100601776","virtual-reality-for-vocational-recovery-100601776",false,"NCT07114887","Virtual Reality for Vocational Recovery","Enhancing Vocational Support With a Virtual Reality Vocational Skills Building Application: Piloting VR4VR","A young person participant will be considered eligible for inclusion in this study if:\n\n1. They are aged 18-25 seeking vocational support at participating vocational support programs\n2. Have a named care-coordinator or key worker\n3. Comfortable using a VR headset\n4. Consent to recording of interview for transcription\n\nExclusion Criteria:\n\n1. They lack fluency in English (spoken and written), since this is required to understand participate in the VR intervention;\n2. They have a known diagnosis of a moderate intellectual disability, due to some of the content delivered during the intervention requiring a certain level of understanding.\n3. As the therapy uses audio and visual means of communication, participants with impairments so severe that they cannot hear instructions, or are unable to see the virtual reality environments, cannot participate. Mild impairments can be accommodated, as sound volume can be turned up, and the Meta Quest headband is used to comfortably use glasses with the headset.\n\nA vocational specialist or staff participant will be considered eligible for inclusion in this study if:\n\n1. Presently work within a vocational program and hold a caseload of young people\n2. Have worked with at least 5 young people within a vocational intervention.\n3. Sufficient command of the English language\n4. Consent to audio recording of interview\n\nNo exclusion criteria\n\nA staff participant will be considered eligible for inclusion in this study if:\n\n1. Presently work within a role supporting a vocational program\n2. Sufficient command of the English language\n3. Consent to audio recording of interview\n\nNo exclusion criteria","ALL","18 Years","25 Years",{"count":104,"type":105},20,"ESTIMATED","INTERVENTIONAL",[108],"NA","Unemployment is higher among young people who experience mental ill-health compared to the general population. This can have a lasting impact on young people, many of whom are highly motivated to gain employment and education. There are many challenges to seeking, gaining, and maintaining employment for young people. To address these challenges and help young people meet their employment and education goals, investigators have developed a VR intervention to support vocational skill building. The aim of the current study is to evaluate the feasibility, acceptability, and safety, of the Virtual Reality for Vocational Recovery (VR4VR) intervention. A small group of vocational specialists will support up to 20 young people with their vocational outcomes using VR4VR over a 3-6week period. Both young people and specialists will complete questionnaires related to acceptability of the intervention, including qualitative interviews. Data on feasibility and safety will also be collected. Results will inform whether VR is feasible, acceptable, and safe to support vocational outcomes within vocational services that support young people with mental health difficulties, potentially supporting further intervention development and larger trials.",[111],"Mental Health Disorder","NOT_YET_RECRUITING","2025-08-06",{"date":115,"type":116},"2025-08-11","ACTUAL",{"date":118,"type":105},"2025-08",{"date":120,"type":105},"2025-12",{"name":5,"class":6},3]