[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100541462":3},{"organization":4,"armGroups":7,"interventions":18,"overallOfficials":23,"centralContacts":28,"locations":34,"responsibleParty":53,"collaborators":55,"id":62,"slug":63,"hasResults":64,"nctId":65,"briefTitle":66,"officialTitle":66,"acronym":23,"eligibilityCriteria":67,"healthyVolunteers":64,"sex":68,"minAge":69,"maxAge":23,"enrollmentInfo":70,"targetDuration":23,"studyType":73,"phases":74,"briefSummary":76,"conditions":77,"keywords":80,"overallStatus":36,"whyStopped":23,"lastUpdateSubmitDate":90,"lastUpdatePostDateStruct":91,"startDateStruct":94,"completionDateStruct":96,"leadSponsor":98,"locationsCount":99},{"fullName":5,"class":6},"Texas A&M University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Virtual reality (VR) game 1","ACTIVE_COMPARATOR","Participants will be asked to play a virtual reality game twice a day for 10 days.",[13],"Other: VR Game 1",{"label":15,"type":10,"description":11,"interventionNames":16},"Virtual reality (VR) game 2",[17],"Other: VR Game 2",[19,24],{"type":6,"name":20,"description":21,"armGroupLabels":22,"otherNames":23},"VR Game 1","Individuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.\n\nIndividuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart",[9],null,{"type":6,"name":25,"description":26,"armGroupLabels":27,"otherNames":23},"VR Game 2","Individuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.\n\nIndividuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.",[15],[29],{"name":30,"role":31,"phone":32,"phoneExt":23,"email":33},"Ami Lisenbee","CONTACT","804-569-5965","sci@vrwalk.org",[35],{"facility":5,"status":36,"city":37,"state":38,"zip":39,"country":40,"countryCode":41,"cosmosGeoPoint":42,"geoPoint":47,"contacts":48},"RECRUITING","College Station","Texas","77843","United States","US",{"type":43,"coordinates":44},"Point",[45,46],-96.33441,30.62798,{"lat":46,"lon":45},[49,50],{"name":30,"role":31,"phone":32,"phoneExt":23,"email":33},{"name":51,"role":52,"phone":23,"phoneExt":23,"email":23},"Zina Trost, PhD","PRINCIPAL_INVESTIGATOR",{"type":54,"investigatorFullName":23,"investigatorTitle":23,"investigatorAffiliation":23,"oldNameTitle":23,"oldOrganization":23},"SPONSOR",[56,59],{"name":57,"class":58},"United States Department of Defense","FED",{"name":60,"class":61},"Immersive Experience Labs","UNKNOWN","100541462","virtual-walking-therapy-for-neuropathic-pain-following-incomplete-spinal-cord-injury-100541462",false,"NCT06330181","Virtual Walking Therapy for Neuropathic Pain Following Incomplete Spinal Cord Injury","Inclusion Criteria:\n\nThe study will recruit individuals with incomplete injury (American Spinal Injury Association \\[ASIA\\] classification B, C, or D) with lumbar, paraplegic, or low tetraplegic (C5-C7) injury. Additional criteria will include:\n\n1. Must have persistent NP symptoms that are of daily severity of at least 4\u002F10 for 3 or more months\n2. Must endorse more than 2 items on a 7-item Spinal Cord Injury Pain Instrument, SCIPI\n3. Must be 18 years of age or older\n4. Must be more than one and a half years post-injury to begin study (can be screened at an earlier time for eligibility)\n5. Must have mobile connectivity with usable service\n6. Must be stable on pain medication for 1 or more months\n7. Must be cleared on the VRWalk physical activity clearance scale\n8. Must not have motion sickness that interferes with daily life\n9. Must use a wheelchair at least 75% of the time\n\nExclusion Criteria:\n\n1. Individuals with Injury levels between C1 and C4\n2. Individuals under the age of 18\n3. Individuals who were injured within the past year\n4. Individuals who cannot comprehend spoken English\n5. Individuals who are in prison\n6. Individuals who are blind\n7. Individuals who experience severe motion sickness","ALL","18 Years",{"count":71,"type":72},48,"ESTIMATED","INTERVENTIONAL",[75],"NA","The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with incomplete spinal cord injury.",[78,79],"Spinal Cord Injuries","Neuropathic Pain",[81,82,83,84,85,86,87,78,88,89],"Spinal Cord Diseases","Central Nervous System Diseases","Trauma, Nervous System","Peripheral Nervous System Diseases","Neuromuscular Diseases","Pain","Neurologic Manifestations","Neuralgia","Wounds and Injuries","2025-12-10",{"date":92,"type":93},"2025-12-17","ACTUAL",{"date":95,"type":93},"2024-12-02",{"date":97,"type":72},"2027-01",{"name":5,"class":6},1]