[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"leadSponsorName\":\"DERYA ESENKAYA\",\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:":48},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":15,"eligibilityCriteria":16,"healthyVolunteers":17,"sex":18,"minAge":19,"maxAge":20,"enrollmentInfo":21,"targetDuration":4,"studyType":24,"phases":25,"briefSummary":27,"conditions":28,"keywords":32,"overallStatus":36,"whyStopped":4,"lastUpdateSubmitDate":37,"lastUpdatePostDateStruct":38,"startDateStruct":41,"completionDateStruct":43,"leadSponsor":45,"locationsCount":5},"100607868","digital-gamification-vs-traditional-training-for-hip-replacement-instrument-table-setup-ornurse-100607868",false,"NCT07194148","Digital Gamification vs. Traditional Training for Hip Replacement Instrument Table Setup (ORNurse)","Comparison of the Effectiveness of the Digital Gamification Training Method Developed for Total Hip Replacement Surgery Instrument Table Layout and the Traditional Training Method: A Randomized Controlled Trial","ORNurse","Inclusion Criteria:\n\nAged 18 years or older\n\nNursing students or perioperative nurses\n\nNo prior formal training in surgical instrument table setup for total hip arthroplasty\n\nWilling and able to participate in digital or traditional training sessions\n\nProvided informed consent\n\nExclusion Criteria:\n\nPrior experience with surgical instrument table setup in orthopedic surgeries\n\nVisual, cognitive, or motor impairments that limit ability to complete training tasks\n\nCurrently participating in another interventional education study\n\nRefusal to participate or withdraws consent",true,"ALL","18 Years","65 Years",{"count":22,"type":23},60,"ESTIMATED","INTERVENTIONAL",[26],"NA","This randomized controlled trial aims to compare the effectiveness of a digital gamification-based training method and a traditional training method on instrument table layout skills in total hip replacement surgery. Nursing students will be randomly assigned to either a game-based learning group or a control group receiving conventional education. The primary outcome is the accuracy of surgical instrument placement. The study will be conducted at Bozok University in Turkey.",[29,30,31],"Surgical Education","Operating Room Nursing","Educational Technology",[33,34,35,31],"Digital Gamification","Surgical Instrument Table","Nursing Education","NOT_YET_RECRUITING","2025-09-27",{"date":39,"type":40},"2025-10-02","ACTUAL",{"date":42,"type":23},"2025-10-15",{"date":44,"type":23},"2026-01-15",{"name":46,"class":47},"DERYA ESENKAYA","OTHER",""]