[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"leadSponsorName\":\"Jin-tao Zhang\",\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:":47},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":29,"overallStatus":34,"whyStopped":4,"lastUpdateSubmitDate":35,"lastUpdatePostDateStruct":36,"startDateStruct":39,"completionDateStruct":41,"leadSponsor":43,"locationsCount":46},"100564847","the-effect-of-repetitive-transcranial-magnetic-stimulation-for-internet-gaming-disorder-100564847",false,"NCT06634498","The Effect of Repetitive Transcranial Magnetic Stimulation for Internet Gaming Disorder","The Effect of Repetitive Transcranial Magnetic Stimulation of the Left Dorsolateral Prefrontal Cortex in Internet Gaming Disorder","Inclusion Criteria:\n\n* DSM-V gaming disorder \\>5 and scored ≥ 50 on a revised version of Young's online Internet addiction test；\n* spent more than 50% of their online time gaming；\n* engagement in one of four popular Internet game (Arena of Valor,Genshine, LOL, FPS) for over 20 hours per week for at least 1 year.\n\nExclusion Criteria:\n\n* current or history of use of illegal substances and gambling;\n* current or history of psychiatric or neurological illness;\n* current use of psychotropic medications;\n* cognitive impairment as assessed by the Mini-International Neuropsychiatric Interview；\n* surgery, head trauma or heart related diseases in the past year；\n* a history of epilepsy or seizures or increased risk of seizures for any reason；\n* metal implants or tattoos of the neck or head；\n* claustrophobia.",true,"ALL","18 Years","30 Years",{"count":21,"type":22},35,"ESTIMATED","INTERVENTIONAL",[25],"NA","This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals with internet gaming disorder (IGD). The primary objectives include: (1) examining the impact of navigated rTMS over the dorsolateral prefrontal cortex (DLPFC) on the gaming cravings, and craving regulation capacity; and (2) exploring the potential neural mechanisms by which rTMS over the DLPFC improves craving intensity, and craving regulation ability.",[28],"Internet Gaming Disorder",[30,31,32,33],"rTMS","Internet gaming disorder","craving","craving regulation","RECRUITING","2024-10-09",{"date":37,"type":38},"2024-10-15","ACTUAL",{"date":40,"type":22},"2024-10-10",{"date":42,"type":22},"2025-06-30",{"name":44,"class":45},"Jin-tao Zhang","OTHER",2,""]