[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"leadSponsorName\":\"Yeditepe University\",\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:":477},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,18,0,[8,48,81,109,131,157,184,203,226,253,279,303,332,355,382,406,431,454],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":15,"eligibilityCriteria":16,"healthyVolunteers":11,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":29,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":36,"lastUpdatePostDateStruct":37,"startDateStruct":40,"completionDateStruct":42,"leadSponsor":44,"locationsCount":47},"100645260","a-gamified-breathing-and-postural-awareness-education-model-for-children-with-cerebral-palsy-100645260",false,"NCT07681947","A Gamified Breathing and Postural Awareness Education Model for Children With Cerebral Palsy","N.E.F.E.S.-CP (Qualified Education for Awareness, Accessible Breathing: Cerebral Palsy) A Gamified Breathing and Postural Awareness Education Model","NEFES-CP","Inclusion Criteria:\n\n* Diagnosed with cerebral palsy.\n* Classified as Level I-III according to the Gross Motor Function Classification System (GMFCS).\n* Aged between 6 and 18 years.\n* Having a cognitive level sufficient to understand and follow simple instructions (for active participation in gamified training).\n\nExclusion Criteria:\n\n* Presence of uncontrolled medical conditions or systemic limitations.\n* Use of medications affecting respiratory function.\n* Presence of musculoskeletal problems (other than CP diagnosis) that may affect walking ability, and\u002For the presence of cognitive and mental impairment that may affect participation and\u002For motivation.\n* Visual or hearing loss that severely restricts participation in digital game and video-based applications (if appropriate adaptation cannot be provided).","ALL","6 Years","18 Years",{"count":21,"type":22},40,"ESTIMATED","INTERVENTIONAL",[25],"NA","This project aims to develop an accessible, learning-oriented model based on gamified breathing and posture training that emphasizes active participation for children with cerebral palsy (CP), their families, and educators. Since current practices are largely clinic-centered, there is a growing need for game-based, motivational and widely discernible programs. In this context, the project aims to provide an inclusive model that enhances breathing and postural awareness through digital technology, thereby increasing motivation and adherence.",[28],"Cerebral Palsy",[30,31,32,33,34],"awareness","cerebral palsy","gamification","posture","respiration","NOT_YET_RECRUITING","2026-07-01",{"date":38,"type":39},"2026-07-02","ACTUAL",{"date":41,"type":22},"2026-07-10",{"date":43,"type":22},"2026-11-30",{"name":45,"class":46},"Yeditepe University","OTHER",1,{"id":49,"slug":50,"hasResults":11,"nctId":51,"briefTitle":52,"officialTitle":53,"acronym":54,"eligibilityCriteria":55,"healthyVolunteers":56,"sex":17,"minAge":19,"maxAge":57,"enrollmentInfo":58,"targetDuration":4,"studyType":60,"phases":4,"briefSummary":61,"conditions":62,"keywords":65,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":73,"lastUpdatePostDateStruct":74,"startDateStruct":76,"completionDateStruct":78,"leadSponsor":80,"locationsCount":47},"100644995","effects-of-sustainable-exercise-habits-in-university-students-100644995","NCT07676292","Effects of Sustainable Exercise Habits in University Students","From Mind to Body: Evaluating the Effects of Sustainable Exercise Habits on Cognitive Awareness, Body Awareness, and Sleep Quality in University Students","SUSTAIN-EX","Inclusion Criteria:\n\n* Being a university student aged between 18 and 25 years\n* Volunteering to participate in the study\n\nExclusion Criteria:\n\n* Having any diagnosed psychiatric disorder\n* Regularly using medications that affect sleep patterns or cognitive functions\n* Having been diagnosed with a sleep disorder\n* Having a history of substance or alcohol addiction\n* Having had an acute illness within the last 1 month\n* Having undergone surgery within the last 6 months",true,"25 Years",{"count":59,"type":22},140,"OBSERVATIONAL","This cross-sectional comparative study aims to evaluate the effects of sustainable exercise habits on cognitive awareness, body awareness, and sleep quality in university students.\n\nThe main hypotheses are:\n\nH0: There is no difference in cognitive awareness, body awareness, and sleep quality between university students with sustainable exercise habits and those with a sedentary lifestyle.\n\nH1: There is a difference in cognitive awareness, body awareness, and sleep quality between university students with sustainable exercise habits and those with a sedentary lifestyle.",[63,64],"Sedentary Lifestyle","Physical Activity",[66,67,68,69,70,71,72],"University Students","Sustainable Exercise","Sedentary Behavior","Cognitive Awareness","Decision Making","Sleep Quality","body awareness","2026-06-24",{"date":75,"type":39},"2026-06-30",{"date":77,"type":22},"2026-06-10",{"date":79,"type":22},"2026-07-30",{"name":45,"class":46},{"id":82,"slug":83,"hasResults":11,"nctId":84,"briefTitle":85,"officialTitle":86,"acronym":4,"eligibilityCriteria":87,"healthyVolunteers":56,"sex":88,"minAge":19,"maxAge":89,"enrollmentInfo":90,"targetDuration":4,"studyType":23,"phases":92,"briefSummary":93,"conditions":94,"keywords":98,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":102,"lastUpdatePostDateStruct":103,"startDateStruct":104,"completionDateStruct":106,"leadSponsor":108,"locationsCount":47},"100644247","multidisciplinary-health-monitoring-for-esports-players-100644247","NCT07665333","Multidisciplinary Health Monitoring for Esports Players","Evaluating the Effectiveness of a Multidisciplinary Health Monitoring and Preventive Intervention Model for Esports Players","Inclusion Criteria:\n\n* Aged 18-35 years\n* Active esports player at university or professional level\n* Regularly engaged in esports training\u002Fplay for at least the past 6 months (\\>=3 days\u002Fweek)\n* Cognitively able to understand and complete the tests and questionnaires\n* Average daily screen\u002Fgaming exposure of \\>=3 hours\n* Willing to participate in the assessment and exercise program and providing written informed consent\n\nExclusion Criteria:\n\n* Serious musculoskeletal injury or surgery within the past 6 months\n* Diagnosed neurological disease (e.g., epilepsy, MS, Parkinson's)\n* Cardiovascular or respiratory disease that contraindicates exercise\n* Diagnosed serious psychiatric disorder (e.g., major depression, bipolar disorder, psychotic disorders) or being in active treatment\n* Regular medication use at a level that could affect physiological or cognitive measurements\n* Any condition that would prevent regular participation throughout the study (e.g., time constraints, lack of motivation)","MALE","35 Years",{"count":91,"type":22},30,[25],"This study aims to develop a holistic, multidisciplinary health monitoring\u002Fscreening module that evaluates the health and performance parameters of esports players, and to apply and assess the effectiveness of an individualized multidisciplinary preventive intervention program (PIP) based on the screening findings. Esports players are frequently exposed to prolonged sitting, repetitive movements, high screen time, and irregular lifestyle habits, which can lead to musculoskeletal problems, visual strain, increased cardiovascular load, sleep disturbances, and psychological effects. Comprehensive, systematic, and multidisciplinary screening models addressing these risks remain limited in the literature.\n\nAmateur and\u002For professional players from the Yeditepe University Esports Club will undergo a multidimensional baseline assessment covering cardiovascular and respiratory parameters, musculoskeletal analysis, visual strain, nutritional status, cognitive function, and mental status. Participants will then be allocated to a control group or an intervention group. The intervention group will complete a 12-week individualized preventive exercise protocol in addition to their usual training, while the control group continues their usual training routine. All measurements will be repeated after 12 weeks to evaluate the effectiveness of the program.",[95,68,96,97],"Musculoskeletal Pain","Diet Habit","Physiological Stress",[99,100,101],"Esport athletes","Preventative intervention","Exercise program","2026-06-23",{"date":73,"type":39},{"date":105,"type":22},"2026-09",{"date":107,"type":22},"2029-03",{"name":45,"class":46},{"id":110,"slug":111,"hasResults":11,"nctId":112,"briefTitle":113,"officialTitle":113,"acronym":4,"eligibilityCriteria":114,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":115,"enrollmentInfo":116,"targetDuration":4,"studyType":23,"phases":118,"briefSummary":119,"conditions":120,"keywords":4,"overallStatus":122,"whyStopped":4,"lastUpdateSubmitDate":123,"lastUpdatePostDateStruct":124,"startDateStruct":126,"completionDateStruct":128,"leadSponsor":130,"locationsCount":47},"100643922","the-combined-effect-of-mulligan-mobilization-pain-neuroscience-based-training-and-core-stabilization-exercises-in-frozen-shoulder-patients-100643922","NCT07667556","The Combined Effect of Mulligan Mobilization, Pain Neuroscience-Based Training, and Core Stabilization Exercises in Frozen Shoulder Patients","Inclusion Criteria:\n\n* Adults aged 18 to 65 years\n* Diagnosis of adhesive capsulitis confirmed by an orthopedic surgeon or a physical medicine and rehabilitation physician\n* Presence of shoulder pain and limitation of shoulder range of motion\n* Ability to communicate verbally\n* Ability to understand study procedures and educational content\n* Willingness to participate and provide written informed consent\n* Mini-Mental State Examination (MMSE) score of 24 or higher\n* Ability to attend treatment and assessment sessions regularly\n\nExclusion Criteria:\n\n* MMSE score below 24\n* Severe cognitive impairment\n* Severe psychiatric disorders\n* Active infectious disease\n* Active malignancy\n* Uncontrolled cardiovascular disease\n* Presence of a cardiac pacemaker\n* Contraindications to transcutaneous electrical nerve stimulation (TENS)\n* Neurological disorders that may affect participation or outcomes\n* Systemic diseases that may interfere with the safe implementation of the intervention\n* Inability to comply with the study protocol or attend scheduled sessions","65 Years",{"count":117,"type":22},36,[25],"The purpose of this randomized controlled study is to investigate the effects of a combined rehabilitation program consisting of Mulligan Mobilization with Movement (MWM), Pain Neuroscience Education (PNE), and core stabilization exercises in individuals with adhesive capsulitis (frozen shoulder).\n\nThe main questions this study aims to answer are:\n\nDoes the combination of Mulligan mobilization, Pain Neuroscience Education, and core stabilization exercises reduce pain in individuals with adhesive capsulitis? Does this combined intervention improve shoulder range of motion, shoulder function, quality of life, scapular dyskinesis, and pain catastrophizing compared with conventional physical therapy?\n\nParticipants diagnosed with adhesive capsulitis will be randomly assigned to one of two groups. The intervention group will receive Mulligan mobilization, Pain Neuroscience Education, and core stabilization exercises, while the control group will receive conventional physical therapy, including TENS, hot-pack application, passive joint mobilization, and stretching exercises. Both groups will participate in treatment sessions three times per week for six weeks. Outcome measures will be assessed at baseline and after completion of the 6-week intervention period.",[121],"Frozen Shoulder","RECRUITING","2026-06-19",{"date":125,"type":39},"2026-06-25",{"date":127,"type":39},"2026-04-21",{"date":129,"type":22},"2026-06",{"name":45,"class":46},{"id":132,"slug":133,"hasResults":11,"nctId":134,"briefTitle":135,"officialTitle":135,"acronym":4,"eligibilityCriteria":136,"healthyVolunteers":56,"sex":17,"minAge":137,"maxAge":138,"enrollmentInfo":139,"targetDuration":141,"studyType":60,"phases":4,"briefSummary":142,"conditions":143,"keywords":146,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":150,"lastUpdatePostDateStruct":151,"startDateStruct":153,"completionDateStruct":154,"leadSponsor":156,"locationsCount":47},"100641244","ayres-sensory-integration-test-evaluation-results-and-neurodevelopmentally-focused-counseling-in-children-with-neurodevelopmental-problems-100641244","NCT07656961","Ayres Sensory Integration Test Evaluation Results and Neurodevelopmentally Focused Counseling in Children With Neurodevelopmental Problems","Inclusion Criteria:\n\n* Aged 3-12\n* Sensory sensitivity (excessive or under-reaction to tactile, movement, auditory, or visual stimuli)\n* Have been referred by a pediatrician for neurodevelopmental monitoring\n* Have coordination difficulties\n* Difficulty organizing gross and\u002For fine motor movements\n* Activity level significantly above or below the norm for their age\n* Delays in academic achievement\n* Difficulties with daily living skills such as dressing and personal hygiene\n\nExclusion Criteria:\n\n* Being under 3 years of age or over 12 years of age\n* Having no conditions that fall outside normal developmental parameters","3 Years","12 Years",{"count":140,"type":22},16,"1 Month","The aim of the study is to investigate the long-term effects of ASI-based and hybrid neurodevelopmental counseling services on the variables of the Ayres Sensory Integration Assessment Test in children with neurodevelopmental disorders.",[144,145],"Sensory Processing Disorder","Neurodevelomental Disorders",[147,148,149],"Neurodevelopmental Disorders","Sensory Integration","EASI","2026-06-15",{"date":152,"type":39},"2026-06-18",{"date":152,"type":22},{"date":155,"type":22},"2027-01-16",{"name":45,"class":46},{"id":158,"slug":159,"hasResults":11,"nctId":160,"briefTitle":161,"officialTitle":161,"acronym":4,"eligibilityCriteria":162,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":163,"enrollmentInfo":164,"targetDuration":4,"studyType":60,"phases":4,"briefSummary":166,"conditions":167,"keywords":170,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":176,"lastUpdatePostDateStruct":177,"startDateStruct":179,"completionDateStruct":181,"leadSponsor":183,"locationsCount":4},"100632603","loss-of-balance-experienced-by-industrial-workers-due-to-hearing-problems-100632603","NCT07515833","Loss of Balance Experienced by Industrial Workers Due to Hearing Problems","Inclusion Criteria:\n\n* Employment in industrial or heavy industrial settings\n* Age between 18 and 60 years\n* Presence of hearing problems diagnosed prior to or after starting industrial work\n\nExclusion Criteria:\n\n* Employment in office-based industrial positions\n* Working duration of less than one year","60 Years",{"count":165,"type":22},35,"This study will investigate the balance performance and balance-related activities of daily living in 35 industrial workers with hearing problems exposed to occupational noise, using the Berg Balance Scale and the Vestibular Disorders Activities of Daily Living Scale. The research aims to determine whether there is a statistically significant association between hearing problems, balance performance, and daily noise exposure duration. It is hypothesized that while hearing problems related to occupational noise exposure may exist, they may not be directly associated with clinically significant balance impairment, potentially remaining at a tolerable level in daily life. Furthermore, the correlation between Berg Balance Scale and daily living activity scores will be evaluated to understand the functional impact of balance on these workers.",[168,169],"Balance","Hearing Problems",[171,172,173,174,175],"balance","vestibular system","industrial workers","occupational noise","Hearing problems","2026-04-08",{"date":178,"type":39},"2026-04-13",{"date":180,"type":22},"2026-05-01",{"date":182,"type":22},"2027-01-01",{"name":45,"class":46},{"id":185,"slug":186,"hasResults":11,"nctId":187,"briefTitle":188,"officialTitle":189,"acronym":4,"eligibilityCriteria":190,"healthyVolunteers":56,"sex":17,"minAge":137,"maxAge":18,"enrollmentInfo":191,"targetDuration":4,"studyType":60,"phases":4,"briefSummary":192,"conditions":193,"keywords":194,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":176,"lastUpdatePostDateStruct":198,"startDateStruct":199,"completionDateStruct":201,"leadSponsor":202,"locationsCount":47},"100631624","the-relationship-between-reaction-time-and-motor-skills-in-children-with-pervasive-developmental-disorders-100631624","NCT07503106","The Relationship Between Reaction Time and Motor Skills in Children With Pervasive Developmental Disorders","The Relationship Between Reaction Time and Motor Skills in Preschool Children With Pervasive Developmental Disorders","Inclusion Criteria:\n\n* Being between 3 and 6 years of age\n* For typically developing children, having no diagnosis of any neurodevelopmental or orthopedic disorder\n* Having a diagnosis of Pervasive Developmental Disorder made by a child psychiatrist or pediatric neurologist\n* Absence of visual, auditory, or motor impairments that would prevent administration of the Peabody Developmental Motor Scales-2 (PDMS-2) and the Catch Pad reaction test\n* Having sufficient cognitive ability to understand and follow simple instructions during the assessment\n\nExclusion Criteria:\n\n* In the typically developing group, having a diagnosis of Attention Deficit -Hyperactivity Disorder (ADHD) or any other neurodevelopmental disorder\n* Presence of additional neurological or orthopedic conditions, apart from Pervasive Developmental Disorder, that would interfere with test administration\n* Visual or hearing impairments severe enough to prevent test administration\n* History of orthopedic trauma or surgery within the last 6 months that could affect motor performance\n* Presence of significant behavioral problems",{"count":91,"type":22},"This study examines whether the relationship between reaction time and motor skills differs between children aged 3-6 with pervasive developmental disorders and typically developing peers. It aims to determine the direction and strength of this relationship in children with developmental disorders and compare it with that of typically developing children, thereby providing evidence on how cognitive processing speed and motor performance interact in early childhood under developmental disorder conditions.",[147],[195,196,197],"Reaction time","Peabody Developmental Motor Scales","Pervasive Developmental Disorders",{"date":178,"type":39},{"date":200,"type":22},"2026-04",{"date":129,"type":22},{"name":45,"class":46},{"id":204,"slug":205,"hasResults":11,"nctId":206,"briefTitle":207,"officialTitle":208,"acronym":4,"eligibilityCriteria":209,"healthyVolunteers":56,"sex":17,"minAge":19,"maxAge":210,"enrollmentInfo":211,"targetDuration":4,"studyType":23,"phases":213,"briefSummary":214,"conditions":215,"keywords":217,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":220,"lastUpdatePostDateStruct":221,"startDateStruct":223,"completionDateStruct":224,"leadSponsor":225,"locationsCount":47},"100631625","the-effect-of-sport-specific-visual-and-vestibular-training-in-open-skill-athletes-100631625","NCT07503119","The Effect of Sport-Specific Visual and Vestibular Training in Open-Skill Athletes","The Effect of Sport-Specific Visual and Vestibular Training on Reaction Time and Dynamic Balance in Open-Skill Athletes","Inclusion Criteria:\n\n* Athletes aged 18-23 years.\n* Possess an active sports license in any open-skill sport (e.g., volleyball, basketball, football, etc.).\n* No upper or lower extremity injury or surgery in the past three months.\n* Participate in regular training sessions throughout the study period.\n\nExclusion Criteria:\n\n* Having an injury in the last three months that required being away from training for more than two weeks.\n* Having undergone upper or lower extremity surgery in the last six months.\n* Having any neurological or cardiovascular condition.\n* Having any vestibular or visual disorder.","23 Years",{"count":212,"type":22},20,[25],"This study aims to examine the effects of a 6-week sport-specific visual and vestibular training program on athletes' reaction time and dynamic balance, while comparing outcomes with a control group to determine the extent to which the training contributes to performance improvements.",[216],"Open-Skill Athletes",[218,219,195,168],"Vestibular system","Visual system","2026-03-31",{"date":222,"type":39},"2026-04-07",{"date":200,"type":22},{"date":129,"type":22},{"name":45,"class":46},{"id":227,"slug":228,"hasResults":11,"nctId":229,"briefTitle":230,"officialTitle":231,"acronym":4,"eligibilityCriteria":232,"healthyVolunteers":56,"sex":17,"minAge":115,"maxAge":4,"enrollmentInfo":233,"targetDuration":4,"studyType":23,"phases":234,"briefSummary":235,"conditions":236,"keywords":239,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":245,"lastUpdatePostDateStruct":246,"startDateStruct":248,"completionDateStruct":250,"leadSponsor":252,"locationsCount":47},"100631023","effects-of-dynamic-neuromuscular-stabilization-exercises-versus-balance-exercises-in-older-adults-100631023","NCT07495280","Effects of Dynamic Neuromuscular Stabilization Exercises Versus Balance Exercises in Older Adults","Effects of Dynamic Neuromuscular Stabilization Exercises Versus Balance Exercises on Functional Outcomes, Balance, and Quality of Life in Older Adults","Inclusion Criteria:\n\n* Older adults aged 65 and over, of both sexes\n* Ability to walk independently and perform basic daily living activities without assistance\n* Willingness to participate and written consent\n\nExclusion Criteria:\n\n* Severe neurological disorders or advanced cognitive impairment\n* Serious cardiopulmonary or systemic diseases that would prevent participation in exercise\n* History of orthopedic surgery or acute trauma within the last 6 months\n* Psychiatric disorders or communication difficulties that would prevent participation",{"count":5,"type":22},[25],"The aim of this study is to compare the effects of Dynamic Neuromuscular Stabilization (DNS) based exercises and balance exercises on functional capacity, balance, muscle strength, and quality of life in older adults.",[237,238],"Age-Related Balance Impairment","Healthy Older Adults",[240,241,242,243,244,168],"Dynamic Neuromuscular Stabilization","Older Adults","Functional Capacity","Quality of Life","Hand Grip Strength","2026-03-22",{"date":247,"type":39},"2026-03-27",{"date":249,"type":22},"2026-03-30",{"date":251,"type":22},"2026-05-15",{"name":45,"class":46},{"id":254,"slug":255,"hasResults":11,"nctId":256,"briefTitle":257,"officialTitle":257,"acronym":4,"eligibilityCriteria":258,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":115,"enrollmentInfo":259,"targetDuration":4,"studyType":23,"phases":260,"briefSummary":261,"conditions":262,"keywords":265,"overallStatus":122,"whyStopped":4,"lastUpdateSubmitDate":271,"lastUpdatePostDateStruct":272,"startDateStruct":274,"completionDateStruct":276,"leadSponsor":278,"locationsCount":47},"100627472","investigating-the-effects-of-cognitive-functional-therapy-on-pain-physical-function-and-kinesiophobia-in-individuals-with-chronic-ankle-sprain-100627472","NCT07449078","Investigating the Effects of Cognitive Functional Therapy on Pain, Physical Function, and Kinesiophobia in Individuals With Chronic Ankle Sprain","Inclusion Criteria:\n\n* Ongoing pain or swelling, \"giving way\" episodes, and re-injury during sports or daily activity\n* Adults aged 18-65 years\n* History of lateral ankle sprain with symptoms persisting for more than 3 months\n* Continuing symptoms such as pain, instability, or activity limitations\n* Ability to understand and communicate in English or Arabic\n\nExclusion Criteria:\n\n* History of ankle surgery within the past 12 months\n* Advanced ankle osteoarthritis or systemic inflammatory, neurological, or vestibular conditions\n* Currently undergoing physiotherapy for the same condition\n* Cognitive impairment or severe psychological disorder that could interfere with participation\n* Pregnancy or planned pregnancy during the study period\n* Any other condition deemed unsuitable by the research team",{"count":21,"type":22},[25],"The aim of this study is to investigate the effects of Cognitive Functional Therapy (CFT) on pain, physical function, and kinesiophobia in individuals with chronic ankle sprain (CAS).",[263,264],"Chronic Ankle Sprain","Chronic Ankle Sprains",[263,266,267,268,269,270],"CAS","CFT","Cognitive Functional Therapy","Behavior","Beliefs","2026-03-03",{"date":273,"type":39},"2026-03-04",{"date":275,"type":39},"2026-01-06",{"date":277,"type":22},"2026-12",{"name":45,"class":46},{"id":280,"slug":281,"hasResults":11,"nctId":282,"briefTitle":283,"officialTitle":284,"acronym":4,"eligibilityCriteria":285,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":115,"enrollmentInfo":286,"targetDuration":4,"studyType":23,"phases":287,"briefSummary":288,"conditions":289,"keywords":291,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":295,"lastUpdatePostDateStruct":296,"startDateStruct":298,"completionDateStruct":300,"leadSponsor":302,"locationsCount":47},"100624238","conventional-and-virtual-reality-based-neuromuscular-rehabilitation-in-scapholunate-instability-100624238","NCT07407036","Conventional and Virtual Reality-Based Neuromuscular Rehabilitation in Scapholunate Instability","Electromyographic and Functional Analysis of Neuromuscular Rehabilitation Methods in Individuals With Scapholunate Instability: A Comparison of Conventional and Virtual Reality-Supported Interventions","Inclusion Criteria:\n\n* Aged between 18 and 65 years\n* Diagnosed with scapholunate instability (pre-dynamic or dynamic instability) by a physician and referred for conservative treatment\n* A score of ≤6 on the Beighton Hypermobility Scale\n* Presence of clinical instability symptoms, including pain, a sense of instability, and functional limitation\n* Willingness to participate in the study and high motivation to comply with the intervention protocol\n\nExclusion Criteria:\n\n* History of previous surgery involving the hand or wrist\n* Presence of any neurological or cardiovascular disorder\n* Presence of additional orthopedic pathology affecting the shoulder, elbow, or wrist other than scapholunate instability\n* History of surgery involving the ipsilateral upper extremity within the past 6 months\n* Presence of visual or hearing impairments that may interfere with participation in the rehabilitation program\n* Participation in sensory- or function-oriented rehabilitation of either hand within the past 6 months\n* A score below 26 on the Montreal Cognitive Assessment (MoCA)\n* Inability to read or write",{"count":117,"type":22},[25],"Scapholunate instability is a common form of carpal instability that can cause wrist pain, weakness, and functional limitations during daily activities. Conservative rehabilitation approaches are frequently recommended in the early stages; however, there is no standardized rehabilitation protocol, and the effects of different neuromuscular rehabilitation methods have not been sufficiently investigated.\n\nThe primary aim of this study is to comparatively examine the effects of conventional physiotherapy approaches and virtual reality-supported neuromuscular rehabilitation on forearm muscle activation patterns assessed using surface electromyography, wrist proprioceptive function (joint position sense), pain intensity, and functional improvement in individuals with scapholunate instability, and to identify clinically applicable rehabilitation protocol approaches for this population.\n\nIn this single-blind randomized controlled trial, participants with pre-dynamic or dynamic scapholunate instability will be randomly assigned to either a conventional rehabilitation group or a virtual reality-supported rehabilitation group. Both groups will receive an 8-week rehabilitation program administered twice per week. Primary outcome measures will include electromyographically assessed forearm muscle activation and wrist proprioception. Secondary outcome measures will include pain intensity, grip strength, wrist muscle strength, and upper extremity functional outcomes assessed using validated clinical instruments. All outcome assessments will be performed before and after the intervention period by an assessor blinded to group allocation.",[290],"Scapholunate Instability",[290,292,293,294],"Wrist Proprioception","Surface Electromyography","Neuromuscular Rehabilitation","2026-02-05",{"date":297,"type":39},"2026-02-12",{"date":299,"type":22},"2026-03",{"date":301,"type":22},"2027-02",{"name":45,"class":46},{"id":304,"slug":305,"hasResults":11,"nctId":306,"briefTitle":307,"officialTitle":308,"acronym":4,"eligibilityCriteria":309,"healthyVolunteers":56,"sex":88,"minAge":19,"maxAge":89,"enrollmentInfo":310,"targetDuration":4,"studyType":23,"phases":312,"briefSummary":313,"conditions":314,"keywords":317,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":324,"lastUpdatePostDateStruct":325,"startDateStruct":327,"completionDateStruct":329,"leadSponsor":331,"locationsCount":47},"100617959","neuromuscular-training-in-professional-esports-players-100617959","NCT07325396","Neuromuscular Training in Professional Esports Players","Effectiveness of Neuromuscular Training Added to Routine Practice on Fatigue and Stress Biomarkers in Professional Esports Players: A Randomized Controlled Trial","Inclusion Criteria:\n\n* Age between 18-35 years\n* Currently competing as a contracted professional esports player\n* Playing one of the following games at a professional level:\n\nLeague of Legends, Counter Strike 2, Overwatch, Valorant, Apex Legends, DOTA2, Rocket League, PUBG\n\n* Participating in ≥35 hours\u002Fweek of training with their team\n* Voluntary agreement to participate and sign informed consent\n\nExclusion Criteria:\n\n* History or presence of medical conditions affecting safety or performance: metabolic, cardiovascular, renal, neurological, or respiratory disorders\n\n  * Playing esports only at amateur or beginner level\n  * Answering \"Yes\" to any item in the Physical Activity Readiness Questionnaire (PAR-Q)\n\nRemoval Criteria:\n\n* Participating in \\\u003C35 hours\u002Fweek esports training during the study\n* Missing ≥2 neuromuscular training sessions (intervention group)\n* Leaving their professional esports organization (roster removal, retirement, etc.)\n* Any illness or injury preventing continuation of esports participation",{"count":311,"type":22},24,[25],"Professional esports players engage in prolonged training sessions and experience high physical and mental stress due to intensive competition schedules. These demands can lead to increased fatigue, decreased performance, and health problems. This randomized controlled trial aims to investigate whether adding a structured neuromuscular exercise program to routine esports training reduces fatigue and stress biomarkers and improves performance-related outcomes in professional esports players.",[315,316],"Esports","Esports Players",[318,319,320,321,322,323],"esports","professional gamers","neuromuscular training","fatigue","stress","biomarkers","2026-01-07",{"date":326,"type":39},"2026-01-08",{"date":328,"type":22},"2026-01-28",{"date":330,"type":22},"2026-12-01",{"name":45,"class":46},{"id":333,"slug":334,"hasResults":11,"nctId":335,"briefTitle":336,"officialTitle":336,"acronym":4,"eligibilityCriteria":337,"healthyVolunteers":11,"sex":17,"minAge":115,"maxAge":338,"enrollmentInfo":339,"targetDuration":4,"studyType":23,"phases":340,"briefSummary":341,"conditions":342,"keywords":343,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":347,"lastUpdatePostDateStruct":348,"startDateStruct":350,"completionDateStruct":352,"leadSponsor":354,"locationsCount":47},"100606892","the-effect-of-exercise-on-sleep-quality-in-elderly-individuals-100606892","NCT07181460","The Effect of Exercise on Sleep Quality in Elderly Individuals","Inclusion Criteria:\n\n* Being 65 years of age or older,\n* Being a resident of the Kadıköy Municipality Social Life House,\n* Being able to independently carry out daily living activities,\n* Not having any serious cardiopulmonary, neurological, or orthopedic health problems that would prevent exercise,\n* Being willing to participate in the study and providing written consent,\n* Being at a level where cognitive status does not prevent participation in exercise.\n\nExclusion Criteria:\n\n* Those with serious cardiopulmonary, neurological, or orthopedic diseases,\n* Individuals who exercise regularly,\n* Individuals who did not complete the study process.","80 Years",{"count":5,"type":22},[25],"The primary objective of this study was to examine the effects of regular exercise on sleep quality in older adults. The study will assess changes in sleep quality resulting from a structured exercise program using objective and subjective measurement tools.",[71],[71,344,345,346],"Elderly","Exercises","Telerehabilitation","2025-11-24",{"date":349,"type":39},"2025-11-25",{"date":351,"type":22},"2025-11-15",{"date":353,"type":22},"2026-04-15",{"name":45,"class":46},{"id":356,"slug":357,"hasResults":11,"nctId":358,"briefTitle":359,"officialTitle":360,"acronym":4,"eligibilityCriteria":361,"healthyVolunteers":11,"sex":362,"minAge":19,"maxAge":363,"enrollmentInfo":364,"targetDuration":4,"studyType":23,"phases":366,"briefSummary":367,"conditions":368,"keywords":370,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":374,"lastUpdatePostDateStruct":375,"startDateStruct":377,"completionDateStruct":379,"leadSponsor":381,"locationsCount":47},"100598124","gamified-education-for-diabetes-self-management-in-gdm-100598124","NCT07067411","Gamified Education for Diabetes Self-Management in GDM","The Effect of an Education Program Given to Patients With Gestational Diabetes Mellitus Using a Gamification Technique on Diabetes Self-Management","Inclusion Criteria:\n\n* Those who speak Turkish,\n* Literate,\n* Between the ages of 18 and 40,\n* Those diagnosed with Gestational Diabetes Mellitus (based on a single-stage and\u002For two-stage oral glucose tolerance test between the 24th and 28th weeks),\n* Those with a singleton pregnancy,\n* Pregnant women who have not been previously diagnosed with diabetes,\n* Those who do not have a chronic disease diagnosed by a doctor (hypertension, cardiovascular diseases, kidney diseases, anemia, thyroid and autoimmune diseases),\n* Those who do not have any other pregnancy-related problems (gestational hypertension, preeclampsia, gestational thyroiditis, etc.),\n* Those who do not have a physical disability,\n* Pregnant women who have access to the internet via phone or computer will be included in the sample.\n\nExclusion Criteria:\n\n* Those who cannot read or write,\n* Those with threatened premature labor (PTD), premature membrane rupture (PROM), preeclampsia; risky pregnancy conditions,\n* Intrauterine mortal fetus,\n* Those who have experienced significant losses in the last 3 months (divorce, death of a loved one, etc.),\n* Those with moderate to severe (over 14 points) depressive symptoms as a result of the Patient Health Questionnaire-8 (PHQ-8) will be considered as a risk group and will not be included in the sample.","FEMALE","40 Years",{"count":365,"type":22},78,[25],"Gestational diabetes mellitus (GDM) is a serious public health problem characterized by hyperglycemia that develops during pregnancy and causes significant short- and long-term health risks for both the mother and the fetus. Lifestyle changes, especially appropriate diet and exercise practices and glycemic control are among the basic approaches in GDM management. However, the individual's adoption and sustainability of these approaches are often insufficient, and the individual's participation in treatment and motivation levels may be limited.\n\nWhen the literature is examined, it has been proven that gamification-based interventions, especially in individuals with type 2 diabetes, have positive effects such as increasing the level of knowledge, encouraging physical activity and improving glycemic control. However, the lack of gamification-based nursing interventions specific to women with GDM is striking. The fact that there is no standardized nursing protocol specific to GDM management in our country makes the literature gap in this area even more evident.\n\nThis study aims to develop health behaviors in individuals with GDM through a gamified training program to be developed based on the Information-Motivation-Behavioral Skills (IMB) model. Thanks to the innovative structure of gamification, it is aimed not only to increase the knowledge level of individuals, but also to increase their motivation and make behavioral changes permanent. Thus, the active participation of the individual in the treatment process will be encouraged and the self- management skills will be strengthened.\n\nThis research will be an important step in terms of the integration of digitalization and patient-centered approaches in nursing practices, as well as indirectly contributing to the protection and development of public health. While the training program has the potential to increase the quality of life at the individual level, it will also allow the development of an original and structured nursing care intervention that can be used in GDM management.\n\nThis study aims to fill an important gap in the literature, to disseminate innovative practices in the field of nursing, and to support healthy pregnancy outcomes at the social level. For this reason, the purpose of the research was planned to examine the effect of the training program applied to women with gestational diabetes with the gamification technique based on the information-motivation-behavior (IMB) model on diabetes self-management.",[369],"Gestational Diabetes Mellitus (GDM)",[371,372,32,373],"gestational diabetes","self-management","nursing","2025-07-14",{"date":376,"type":39},"2025-07-16",{"date":378,"type":22},"2025-07-15",{"date":380,"type":22},"2027-07-01",{"name":45,"class":46},{"id":383,"slug":384,"hasResults":11,"nctId":385,"briefTitle":386,"officialTitle":386,"acronym":4,"eligibilityCriteria":387,"healthyVolunteers":11,"sex":88,"minAge":19,"maxAge":89,"enrollmentInfo":388,"targetDuration":4,"studyType":23,"phases":389,"briefSummary":390,"conditions":391,"keywords":393,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":398,"lastUpdatePostDateStruct":399,"startDateStruct":401,"completionDateStruct":403,"leadSponsor":405,"locationsCount":4},"100580002","comparing-the-effects-of-holmich-protocol-exercise-therapy-and-joint-mobilization-training-on-pain-balance-function-of-the-lower-limb-and-muscle-activity-in-soccer-players-with-athletic-groin-pain-100580002","NCT06831630","Comparing the Effects of Holmich Protocol Exercise Therapy and Joint Mobilization Training on Pain, Balance, Function of the Lower Limb, and Muscle Activity in Soccer Players with Athletic Groin Pain.","Inclusion Criteria:\n\n1. Male\n2. between 18-35 years old\n3. Have a normal body mass index (BMI)\n4. Desire to return to the former level of sports activity\n5. groin pain for at least 2 months\n6. Pain at palpation of the adductor tendons or the insertion of the pubic bone or both; Groin pain during active adduction against resistance (squeeze test); Pain during adduction against resistance had to be less than six\\*, based on the visual analogue scale (VAS).\n7. In addition, at least two of the following criteria had to be present: a clear history of groin pain and stiffness in the morning, cough induced or sneeze-induced groin pain, nocturnal groin pain or radiological evidence demonstrating osteitis pubis or pain at the symphysis pubis due to palpation.\n\nExclusion Criteria:\n\n1. Receiving physical therapy or other conventional therapy in the past 6 months.\n2. Absence in one of the pre- or post-test sessions.\n3. Absence of more than two sessions in practice sessions.",{"count":91,"type":22},[25],"The goal of this clinical trial is comparison the Holmich protocol exercise therapy and joint mobilization training, investigating their respective effects on muscle activity in soccer players with athletic groin pain.\n\nThe main questions it aims to answer are:\n\nIs there a difference between Holmich protocol exercise therapy and joint mobilization training on pain, balance, function of the lower limb, and Muscle activity in Soccer Players with athletic Groin Pain ?\n\nResearchers will compare Holmich protocol exercise therapy (HT)with joint mobilization training (JMT) to see if the exercises are effective on pain, balance, lower limb function, and muscle activity.\n\nParticipants will:\n\nPractice Holmich protocol exercise therapy (HT) three times a week, 90 minutes per session, for 12 weeks.\n\nPractice joint mobilization training (JMT) for 12 weeks.",[392],"Groin Pain",[394,392,395,396,397],"Holmich protocol","joint mobilization training","Electromyography","pain","2025-02-12",{"date":400,"type":39},"2025-02-18",{"date":402,"type":22},"2025-04-20",{"date":404,"type":22},"2025-11-20",{"name":45,"class":46},{"id":407,"slug":408,"hasResults":11,"nctId":409,"briefTitle":410,"officialTitle":411,"acronym":4,"eligibilityCriteria":412,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":413,"enrollmentInfo":414,"targetDuration":4,"studyType":23,"phases":415,"briefSummary":416,"conditions":417,"keywords":418,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":424,"lastUpdatePostDateStruct":425,"startDateStruct":427,"completionDateStruct":429,"leadSponsor":430,"locationsCount":4},"100575199","how-much-virtual-reality-intervention-improve-the-balance-of-patients-with-cerebral-palsy-100575199","NCT06769178","How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy","Effect of Virtual Reality-Based Interventions on Clinical and Neuroplasticity, Brain Functional Resting State Networks in Cerebral Palsy Rehabilitation","Inclusion Criteria:\n\nBeing diagnosed with unilateral spastic type cerebral palsy (hemiplegic type) \u002F Being between the ages of 18-30 \u002F Being able to walk independently (GMFCS I-II) \u002F Not having Botox application in the last six months \u002F Not using any medication that will affect the study process\n\nExclusion Criteria:\n\nHaving a history of epileptic attacks \u002F Having \\>2 spasticity in any joint according to the modified Ashworth scale \u002F Having severe depression according to the Beck Depression Inventory \u002FHaving hearing-vision problems","30 Years",{"count":311,"type":22},[25],"The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation.\n\nThe main questions it aims to answer are:\n\nDo virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?",[28],[419,420,421,422,171,423],"adult cerebral palsy","functional magnetic reasonance imaging","virtual reality","becure systems","resting state functional magnetic reasonance imaging","2025-01-08",{"date":426,"type":39},"2025-01-10",{"date":428,"type":22},"2025-06",{"date":277,"type":22},{"name":45,"class":46},{"id":432,"slug":433,"hasResults":11,"nctId":434,"briefTitle":435,"officialTitle":436,"acronym":4,"eligibilityCriteria":437,"healthyVolunteers":11,"sex":17,"minAge":19,"maxAge":115,"enrollmentInfo":438,"targetDuration":4,"studyType":23,"phases":440,"briefSummary":441,"conditions":442,"keywords":444,"overallStatus":122,"whyStopped":4,"lastUpdateSubmitDate":446,"lastUpdatePostDateStruct":447,"startDateStruct":449,"completionDateStruct":451,"leadSponsor":453,"locationsCount":47},"100567720","the-effects-of-oculomotor-exercises-and-hands-on-protocol-in-non-specific-neck-pain-100567720","NCT06671860","The Effects Of Oculomotor Exercises And Hands-On Protocol In Non-Specific Neck Pain","Investigation Of The Effects Of Oculomotor Exercises And Hands-On Protocol In Patients With Non-Specific Neck Pain","Inclusion Criteria:\n\n* The inclusion criteria included being between ages 18 and 65 old, having been diagnosed with nonspecific neck pain, being able to comply with exercise instructions and understand evaluation questions, and volunteering to participate in the research.\n\nExclusion Criteria:\n\nHistory of acute or chronic musculoskeletal pain other than nonspecific neck pain, history of a rheumatological disease, sequestered or extruded disc herniation, having received physical therapy in the last three months, recent history of surgery, infectious and vascular diseases, and cooperation and communication problems presence were excluded.",{"count":439,"type":22},38,[25],"This study aimed to evaluate the effectiveness of adding oculomotor techniques and hands-on treatments to routine exercise protocols for individuals with non-specific chronic neck pain (NSCNP).",[443],"Neck Pain Musculoskeletal",[445],"neck, non-specific neck pain, exercise, oculomotor exercises, myofascial release","2024-10-31",{"date":448,"type":39},"2024-11-04",{"date":450,"type":39},"2023-06-10",{"date":452,"type":22},"2024-11-22",{"name":45,"class":46},{"id":455,"slug":456,"hasResults":11,"nctId":457,"briefTitle":458,"officialTitle":459,"acronym":4,"eligibilityCriteria":460,"healthyVolunteers":56,"sex":17,"minAge":461,"maxAge":462,"enrollmentInfo":463,"targetDuration":4,"studyType":23,"phases":465,"briefSummary":466,"conditions":467,"keywords":4,"overallStatus":122,"whyStopped":4,"lastUpdateSubmitDate":469,"lastUpdatePostDateStruct":470,"startDateStruct":472,"completionDateStruct":474,"leadSponsor":476,"locationsCount":47},"100560290","the-effectiveness-of-virtual-reality-training-program-100560290","NCT06575218","The Effectiveness of Virtual Reality Training Program","The Effectiveness of Virtual Reality Training Program in Community Dwelling Older Adults With Alzheimer's Disease","Inclusion Criteria:\n\n* ≥ 55 years and older Diagnosed with AD according to DSM-IV diagnostic criteria by a neurologist, MOCA ≥ 16 Clinical Dementia Rating Scale \\\u003C 2\n\nExclusion Criteria:\n\n* Various mobility restrictions, musculoskeletal disorders, (wheelchair use, etc.) Clinically significant aphasia (must be able to understand the therapist's commands) Significant visual or sensory impairment","55 Years","90 Years",{"count":464,"type":22},45,[25],"Alzheimer's disease is the most common type of dementia, accounting for 50% of all cases. Advanced age is a significant risk factor for AD. Virtual Reality (VR) is an interactive video game technology that provides computer-generated environments that include physical activity and provide users with experiences similar to those in the real world. VR technology can be used for rehabilitation purposes in individuals with various orthopedic and neurological disorders due to its ability to enhance motor, cognitive learning and neural plasticity (1,2). The aim of our study was to examine the effect of the Virtual Reality Training Program on cognition in individuals with Alzheimer's disease living in the community.",[468],"Alzheimer Disease","2024-08-27",{"date":471,"type":39},"2024-08-30",{"date":473,"type":39},"2024-05-21",{"date":475,"type":22},"2024-09-06",{"name":45,"class":46},""]