[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"anatomy-education\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:anatomy-education":29},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,2,0,[8,47],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":15,"eligibilityCriteria":16,"healthyVolunteers":17,"sex":18,"minAge":19,"maxAge":4,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":30,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":36,"lastUpdatePostDateStruct":37,"startDateStruct":40,"completionDateStruct":42,"leadSponsor":44,"locationsCount":5},"100635889","vr-vs-classical-anatomy-teaching-100635889",false,"NCT07558551","VR vs Classical Anatomy Teaching","Comparison of PlayStation VR2-Based Virtual Reality vs. Classical Method in Teaching Wrist Anatomy: A Randomized Controlled Study","VrISt","Inclusion Criteria:\n\n* First-year medical student at Kyrenia University\n* Age ≥ 18 years\n* Voluntary participation\n* Signed written informed consent\n\nExclusion Criteria:\n\n* First-year medical student at Kyrenia University\n* Age ≥ 18 years\n* Voluntary participation\n* Signed written informed consent",true,"ALL","18 Years",{"count":21,"type":22},80,"ESTIMATED","INTERVENTIONAL",[25],"NA","This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture\u002Fatlas\u002F3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.",[28,29],"Medical Education","Anatomy Education",[31,32,33,34],"virtual reality","anatomy education","medical students","wrist anatomy","RECRUITING","2026-05-20",{"date":38,"type":39},"2026-05-26","ACTUAL",{"date":41,"type":39},"2026-05-15",{"date":43,"type":22},"2026-08",{"name":45,"class":46},"University of Kyrenia","OTHER",{"id":48,"slug":49,"hasResults":11,"nctId":50,"briefTitle":51,"officialTitle":52,"acronym":4,"eligibilityCriteria":53,"healthyVolunteers":17,"sex":18,"minAge":19,"maxAge":54,"enrollmentInfo":55,"targetDuration":4,"studyType":23,"phases":57,"briefSummary":58,"conditions":59,"keywords":61,"overallStatus":65,"whyStopped":4,"lastUpdateSubmitDate":66,"lastUpdatePostDateStruct":67,"startDateStruct":69,"completionDateStruct":71,"leadSponsor":73,"locationsCount":4},"100558521","augmented-reality-in-learning-anatomy-the-teachanatomy-randomized-cross-over-trial-100558521","NCT06552195","Augmented Reality in Learning Anatomy: The TEACHANATOMY Randomized Cross-over Trial","Hologram-Based Augmented Reality in Learning Anatomy: The TEACHANATOMY Randomized Cross-over Trial","Inclusion Criteria:\n\n* Medical students attending the 1st or 2nd year of undergraduate medical education\n* Must not have prior anatomical education\n\nExclusion Criteria:\n\n* Epilepsy\n* Binocular vision disorder such as strabismus\n* Current head and\u002For neck injuries\n* Inflammation of the scalp and\u002For eye\n* Amputations or partial amputations of the hands","25 Years",{"count":56,"type":22},300,[25],"Cadaver use in anatomy education is undergoing several limitations in many universities, due to high costs, time constraints and supply difficulties. As alternatives to cadaver dissections, new teaching methods based on visual technologies, such as augmented reality (AR), are being implemented worldwide.\n\nAugmented reality (AR), based on virtual interactive 3-dimensional elements (holograms) overlaid in the real-world, represents a promising alternative to explore the human body. In this study, we will test the efficacy of AR as an alternative teaching method in anatomy education by comparing traditional learning methods based on 2-dimensional (2D) images, videos, and online learning programs with the novel AR learning module The primary endpoint will consist of the score in the final theoretical and practical knowledge tests, assessed at two timepoints: immediately after the study session and after 3 months.\n\nSecondary endpoints will include adverse health symptoms and user experience, assessed immediately after the study session.",[60,29],"Augmented Reality",[62,63,64],"Anatomy teaching","Augmented reality","Magic leap","NOT_YET_RECRUITING","2024-08-09",{"date":68,"type":39},"2024-08-13",{"date":70,"type":22},"2024-10-01",{"date":72,"type":22},"2025-12-31",{"name":74,"class":46},"Balgrist University Hospital"]