[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"behavioral-activation-treatment\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:behavioral-activation-treatment":28},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":11,"sex":16,"minAge":17,"maxAge":4,"enrollmentInfo":18,"targetDuration":4,"studyType":21,"phases":22,"briefSummary":24,"conditions":25,"keywords":30,"overallStatus":39,"whyStopped":4,"lastUpdateSubmitDate":40,"lastUpdatePostDateStruct":41,"startDateStruct":44,"completionDateStruct":46,"leadSponsor":48,"locationsCount":5},"100607443","virtual-reality-enhanced-behavioral-activation-for-older-adults-with-depression-100607443",false,"NCT07188623","Virtual Reality-Enhanced Behavioral Activation for Older Adults With Depression","VR-Enhanced BA for Older Adults With Major Depressive Disorder","Inclusion Criteria:\n\n* Patient must meet DSM V criteria for MDD\n* Patient must be at least 65 years of age\n* Patient must be English speaking\n* Without cognitive impairment\n\nExclusion Criteria:\n\n* Substance Use Disorders in past year\n* Any psychosis or bipolar I disorder\n* Any seizure in the last 6 months or untreated epilepsy\n* Current nonsuicidal self-injury or parasuicidal behavior\n* Current suicidal urges and intent\n* Changing psychotherapy treatment within three months of study entry\n* Changing psychotropic medication(s) within two months of study entry","ALL","65 Years",{"count":19,"type":20},30,"ESTIMATED","INTERVENTIONAL",[23],"NA","The primary aims of this study are to assess the feasibility, acceptability, and tolerability of using an immersive virtual reality (VR) headset to engage in behavioral activation (BA) for older adults diagnosed with major depressive disorder (MDD). The secondary aim of this study is to explore the efficacy of using VR to enhance BA therapy in a clinical MDD older adult population.",[26,27,28,29],"Depression - Major Depressive Disorder","Older Adults (65 Years and Older)","Behavioral Activation Treatment","Virtual Reality Therapy",[31,32,33,34,35,36,37,38],"Depression","Older adult","major depressive disorder","MDD","behavioral activation","VR","virtual reality","older adults","RECRUITING","2026-02-18",{"date":42,"type":43},"2026-02-20","ACTUAL",{"date":45,"type":43},"2025-09-30",{"date":47,"type":20},"2026-08",{"name":49,"class":50},"Stanford University","OTHER"]