[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"blood-sampling-procedure\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:blood-sampling-procedure":28},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,2,0,[8,47],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":13,"acronym":4,"eligibilityCriteria":14,"healthyVolunteers":15,"sex":16,"minAge":17,"maxAge":18,"enrollmentInfo":19,"targetDuration":4,"studyType":22,"phases":23,"briefSummary":25,"conditions":26,"keywords":30,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":36,"lastUpdatePostDateStruct":37,"startDateStruct":40,"completionDateStruct":42,"leadSponsor":44,"locationsCount":4},"100615934","the-effect-of-a-guessing-game-on-fear-pain-and-emotional-state-during-blood-collection-in-children-aged-6-12-100615934",false,"NCT07299058","The Effect of a Guessing Game on Fear, Pain, and Emotional State During Blood Collection in Children Aged 6-12","Inclusion Criteria:\n\n* Being between 6 and 12 years of age\n* Not having a previous diagnosis of a serious hematological\u002Fpsychiatric disease\n* The child and parent must be willing to participate in the study\n* Being able to speak and understand Turkish\n\nExclusion Criteria:\n\n* Having received sedation, analgesics, or anxiolytic medication during the procedure\n* Having a visual\u002Fhearing impairment\n* Having previously undergone an invasive procedure on the same day",true,"ALL","6 Years","12 Years",{"count":20,"type":21},70,"ESTIMATED","INTERVENTIONAL",[24],"NA","The aim of this study is to evaluate the effects of a guessing game on fear, pain and emotional state during blood collection in children aged 6-12 years.",[27,28,29],"Pain","Blood Sampling Procedure","Fear Anxiety",[31,32,33,34],"pain","fear","emotional state","children","NOT_YET_RECRUITING","2025-12-09",{"date":38,"type":39},"2025-12-23","ACTUAL",{"date":41,"type":21},"2025-12-20",{"date":43,"type":21},"2026-12-31",{"name":45,"class":46},"Dokuz Eylul University","OTHER",{"id":48,"slug":49,"hasResults":11,"nctId":50,"briefTitle":51,"officialTitle":52,"acronym":53,"eligibilityCriteria":54,"healthyVolunteers":15,"sex":16,"minAge":55,"maxAge":4,"enrollmentInfo":56,"targetDuration":4,"studyType":22,"phases":58,"briefSummary":59,"conditions":60,"keywords":65,"overallStatus":70,"whyStopped":4,"lastUpdateSubmitDate":71,"lastUpdatePostDateStruct":72,"startDateStruct":74,"completionDateStruct":76,"leadSponsor":78,"locationsCount":80},"100570994","effectiveness-of-virtual-simulation-game-in-teaching-venous-blood-sampling-skills-to-nursing-students-100570994","NCT06714474","Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students","Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students: a Randomized Controlled Trial","VSG-Venous","Inclusion Criteria:\n\nEnrolled in the \"Principles and Applications in Nursing\" course, specifically the \"Fundamentals of Nursing Care\" module, for the first time.\n\nNo prior clinical experience. No prior experience with venous blood sampling. No prior education in health sciences (e.g., not a graduate of a vocational health school or a health-related associate degree program).\n\nWilling to voluntarily participate in the study.\n\nExclusion Criteria:\n\nDiagnosed with a chronic illness, bleeding disorder, or psychiatric condition. Pregnant students. Students who have not received Hepatitis A or Hepatitis B vaccines. Students who fail to complete the study data collection forms. Students who withdraw their consent to participate during the study. Students who are absent at any stage of the study process. Students who do not complete the simulation training sessions.","18 Years",{"count":57,"type":21},200,[24],"The goal of this randomized controlled trial is to evaluate the effectiveness of the Virtual Simulation Game (VSG) method in teaching venous blood sampling (VBS) skills to second-year nursing students. The study aims to provide a safe, engaging, and innovative learning environment for nursing students, enabling them to improve their skills without compromising patient safety.\n\nThe main questions the study seeks to answer are:\n\nDoes VSG training improve nursing students' knowledge levels in VBS education? Does VSG training enhance nursing students' practical performance in VBS procedures? Does VSG training increase nursing students' satisfaction with VBS education? Does VSG training boost nursing students' confidence in performing VBS? Does VSG training enhance nursing students' comfort during VBS practice? Researchers will compare the Virtual Simulation Game (VSG) method to the standard technique. In the VSG group, students will engage with an interactive simulation game to practice VBS skills virtually before applying them in a clinical setting. In the control group, students will practice VBS skills using traditional methods in a laboratory environment.\n\nParticipants' Tasks:\n\nStudents in the VSG group will:\n\nLog in to the simulation platform with their credentials. Complete interactive training scenarios that mimic real-life challenges in venous blood sampling.\n\nPractice the procedure on their peers under supervision.\n\nStudents in the control group will:\n\nPractice VBS directly on their peers under supervision without using simulation.\n\nAfter practicing, all students will be observed for 15 minutes by expert nurses for potential complications or discomfort. If needed, participants will receive medical care.\n\nThis study adheres to the CONSORT guidelines for randomized controlled trials and incorporates validated instruments to measure knowledge, skill performance, satisfaction, confidence, and comfort levels among participants. The findings aim to bridge the gap in nursing education by introducing an innovative, technology-driven approach to skill training.",[61,62,63,64,28],"Nursing Skill","Game-Based Learning","Students, Nursing","Gamification",[66,67,68,69],"Nursing Education","Virtual Simulation Game","Nursing Students","Venous Blood Sampling","RECRUITING","2024-11-27",{"date":73,"type":39},"2024-12-03",{"date":75,"type":39},"2024-11-01",{"date":77,"type":21},"2024-12-31",{"name":79,"class":46},"Sinop University",1]