[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"empathy-training-of-healthcare-professional-students\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:empathy-training-of-healthcare-professional-students":30},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":13,"acronym":14,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":4,"maxAge":4,"enrollmentInfo":18,"targetDuration":4,"studyType":21,"phases":22,"briefSummary":24,"conditions":25,"keywords":31,"overallStatus":37,"whyStopped":4,"lastUpdateSubmitDate":38,"lastUpdatePostDateStruct":39,"startDateStruct":42,"completionDateStruct":44,"leadSponsor":46,"locationsCount":4},"100644161","virtual-reality-for-enhancing-self-compassion-and-reducing-burnout-among-healthcare-providers-100644161",false,"NCT07666867","Virtual Reality for Enhancing Self Compassion and Reducing Burnout Among Healthcare Providers","VR-CF-CBT","Inclusion Criteria:\n\n* have at least one year of experience working in a healthcare setting\n\nExclusion Criteria:\n\n* participating in other behavioral interventions that could confound study results\n* auditory or visual impairments that would interfere with VR usage\n* Participants who experience clinically significant VR-related discomfort\u002Fmotion sickness as assessed by the Simulator Sickness Questionnaire (SSQ)",true,"ALL",{"count":19,"type":20},52,"ESTIMATED","INTERVENTIONAL",[23],"NA","Healthcare providers in high-demand clinical settings are at high risk for burnout and secondary traumatic stress due to repeated exposure to patient trauma, which can compromise well-being and quality of care. Compassion-focused cognitive behavioral therapy (CF-CBT) can reduce stress and enhance self-compassion, but traditional delivery is time- and resource-intensive. This project evaluates the feasibility, acceptability, and potential effectiveness of virtual reality (VR)-enhanced CF-CBT specifically adapted for healthcare providers experiencing vicarious trauma. Grounded in Neff's self-compassion framework (emphasizing self-kindness, common humanity, and mindfulness) the VR intervention provides 8 immersive environments where participants can practice compassion-focused skills, engage in procedural learning, and regulate emotional responses in real time.\n\nThe study will be conducted at UC San Diego Health using a two-arm randomized design comparing VR-enhanced CF-CBT with self-guided compassion-focused CBT\u002Fmindfulness exercises delivered without VR. Participants will complete 8 brief VR interventional sessions (approximately 6-10 minutes each) over 4-6 weeks. Outcomes include self-compassion, burnout, and secondary traumatic stress, measured using validated instruments. Feasibility and acceptability will be evaluated through recruitment, retention, session completion, engagement, and participant feedback.\n\nFindings will provide preliminary evidence for VR-enhanced compassion-focused interventions as a scalable and accessible approach to supporting healthcare providers' emotional well-being in demanding clinical environments, and will inform future cultural adaptation and implementation in low-resource and conflict-affected healthcare settings such as those in post-war zones.",[26,27,28,29,30],"Burnout, Healthcare Workers","Burnout","Burnout, Psychological","Self Compassion","Empathy Training of Healthcare Professional Students",[32,33,34,35,36],"Self-Compassion","Empathy","CBT","Virtual Reality","Healthcare Provider Burnout","NOT_YET_RECRUITING","2026-06-18",{"date":40,"type":41},"2026-06-24","ACTUAL",{"date":43,"type":20},"2026-07-01",{"date":45,"type":20},"2027-02-01",{"name":47,"class":48},"University of California, San Diego","OTHER"]