[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"esports-players\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:esports-players":29},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,2,0,[8,50],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":30,"overallStatus":37,"whyStopped":4,"lastUpdateSubmitDate":38,"lastUpdatePostDateStruct":39,"startDateStruct":42,"completionDateStruct":44,"leadSponsor":46,"locationsCount":49},"100617959","neuromuscular-training-in-professional-esports-players-100617959",false,"NCT07325396","Neuromuscular Training in Professional Esports Players","Effectiveness of Neuromuscular Training Added to Routine Practice on Fatigue and Stress Biomarkers in Professional Esports Players: A Randomized Controlled Trial","Inclusion Criteria:\n\n* Age between 18-35 years\n* Currently competing as a contracted professional esports player\n* Playing one of the following games at a professional level:\n\nLeague of Legends, Counter Strike 2, Overwatch, Valorant, Apex Legends, DOTA2, Rocket League, PUBG\n\n* Participating in ≥35 hours\u002Fweek of training with their team\n* Voluntary agreement to participate and sign informed consent\n\nExclusion Criteria:\n\n* History or presence of medical conditions affecting safety or performance: metabolic, cardiovascular, renal, neurological, or respiratory disorders\n\n  * Playing esports only at amateur or beginner level\n  * Answering \"Yes\" to any item in the Physical Activity Readiness Questionnaire (PAR-Q)\n\nRemoval Criteria:\n\n* Participating in \\\u003C35 hours\u002Fweek esports training during the study\n* Missing ≥2 neuromuscular training sessions (intervention group)\n* Leaving their professional esports organization (roster removal, retirement, etc.)\n* Any illness or injury preventing continuation of esports participation",true,"MALE","18 Years","35 Years",{"count":21,"type":22},24,"ESTIMATED","INTERVENTIONAL",[25],"NA","Professional esports players engage in prolonged training sessions and experience high physical and mental stress due to intensive competition schedules. These demands can lead to increased fatigue, decreased performance, and health problems. This randomized controlled trial aims to investigate whether adding a structured neuromuscular exercise program to routine esports training reduces fatigue and stress biomarkers and improves performance-related outcomes in professional esports players.",[28,29],"Esports","Esports Players",[31,32,33,34,35,36],"esports","professional gamers","neuromuscular training","fatigue","stress","biomarkers","NOT_YET_RECRUITING","2026-01-07",{"date":40,"type":41},"2026-01-08","ACTUAL",{"date":43,"type":22},"2026-01-28",{"date":45,"type":22},"2026-12-01",{"name":47,"class":48},"Yeditepe University","OTHER",1,{"id":51,"slug":52,"hasResults":11,"nctId":53,"briefTitle":54,"officialTitle":55,"acronym":4,"eligibilityCriteria":56,"healthyVolunteers":16,"sex":57,"minAge":18,"maxAge":4,"enrollmentInfo":58,"targetDuration":4,"studyType":23,"phases":60,"briefSummary":61,"conditions":62,"keywords":4,"overallStatus":37,"whyStopped":4,"lastUpdateSubmitDate":63,"lastUpdatePostDateStruct":64,"startDateStruct":66,"completionDateStruct":68,"leadSponsor":70,"locationsCount":4},"100604499","can-different-exercise-modalities-improve-esports-performance-100604499","NCT07150312","Can Different Exercise Modalities Improve Esports Performance?","Can Different Exercise Modalities Improve Esports Performance? Study Protocol for a 12-week Three-arm Randomized Controlled Trial","Inclusion Criteria:\n\n1. 18-29 years old;\n2. regular FPS players engaging in shooters within the past six months;\n3. healthy individuals who are capable of physical tests or HIIT;\n4. no regular exercise habits;\n5. can understand English or Chinese.\n\nExclusion Criteria:\n\n1. self-reported history of neurological, psychiatric, or medical diseases;\n2. current intake of medications and\u002For recreational drugs that could affect the central nervous system and\u002For the ability to learn;\n3. not a regular user of Aim Lab.","ALL",{"count":59,"type":22},195,[25],"This study aims to investigate the long-term effects of high-intensity interval training (HIIT) and moderate-intensity continuous training (MICT) on esports performance through a 12-week three-arm randomized controlled trial, and to examine the sustainability of these effects during a follow-up period after intervention cessation. Additionally, we seek to compare the differential impacts of these two exercise modalities on various dimensions of esports performance, thereby providing evidence-based guidance for esports training regimens and enhancing our understanding of the underlying mechanisms by which different exercise approaches influence cognitive and motor capabilities essential for competitive gaming.",[29],"2025-08-24",{"date":65,"type":41},"2025-09-02",{"date":67,"type":22},"2026-01-01",{"date":69,"type":22},"2028-12-31",{"name":71,"class":48},"Ma Ruisi"]