About this trial
This project aims to develop an accessible, learning-oriented model based on gamified breathing and posture training that emphasizes active participation for children with cerebral palsy (CP), their families, and educators. Since current practices are largely clinic-centered, there is a growing need for game-based, motivational and widely discernible programs. In this context, the project aims to provide an inclusive model that enhances breathing and postural awareness through digital technology, thereby increasing motivation and adherence.
Eligibility criteria
Qualifiers
Diagnosed with cerebral palsy.
Classified as Level I-III according to the Gross Motor Function Classification System (GMFCS).
Aged between 6 and 18 years.
Having a cognitive level sufficient to understand and follow simple instructions (for active participation in gamified training).
Disqualifiers
Presence of uncontrolled medical conditions or systemic limitations.
Use of medications affecting respiratory function.
Presence of musculoskeletal problems (other than CP diagnosis) that may affect walking ability, and/or the presence of cognitive and mental impairment that may affect participation and/or motivation.
Visual or hearing loss that severely restricts participation in digital game and video-based applications (if appropriate adaptation cannot be provided).
Trial design
Treatments tested in this trial
- N.E.F.E.S.-CP Education Model
Treatment groups
Sponsors and collaborators
Yeditepe University
Lead sponsor
Fenerbahce University
Collaborator
Istanbul University - Cerrahpasa
Collaborator