A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age20-65
SponsorChia-Hui Hung

About this trial

The goal of this clinical trial is to evaluate the effects of an extended reality (XR)-enhanced occupational therapy leisure intervention on motivation, emotional engagement, and therapeutic participation among inpatients with chronic psychiatric conditions. The main questions it aims to answer are:

Can the XR intervention improve leisure motivation, leisure-related attitudes, and emotional coping strategies in long-term hospitalized individuals with mental illness?

Does the XR intervention promote improvements in psychological health, volition, and occupational performance?

Researchers will compare an XR-based leisure therapy group to a usual care group engaged in standard hospital leisure activities such as art, music, or reading. Participants will take part in weekly 40-minute sessions for 6 weeks. The XR group will use a custom-designed mobile VR program featuring immersive 360° leisure scenarios aligned with participants' interests and functional goals. Data collection includes standardized assessments (e.g., Interest Checklist, Volitional Questionnaire, COPM, PANSS) and semi-structured interviews to explore changes in motivation, coping, and perceived benefits.

Eligibility criteria

Qualifiers

Adults aged 20 to 65 years

Diagnosed with chronic schizophrenia or schizoaffective disorder (ICD-10 F20.x or F25.x)

Hospitalized continuously for at least 6 months

Clinically stable with no acute psychiatric symptoms

Disqualifiers

History of epilepsy, severe motion sickness, or other seizure-related conditions

Significant visual or auditory impairments that may interfere with XR experience

Physical conditions that limit participation in leisure activities

Current diagnosis of substance abuse or major organic brain disorder

Trial design

Treatments tested in this trial

  • XR-Based Leisure Intervention

Treatment groups

25 Participants
are divided into 2 treatment groups

Sponsors and collaborators

Chia-Hui Hung

Lead sponsor

Chung Shan Medical University

Sponsor institution