Assessing Construction Execution Under Sleep Impairment

ConditionSleep
Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age21-49
SponsorOregon Health and Science University

About this trial

The goal of this study is to learn whether virtual reality (VR) construction tasks can detect performance changes associated with prior sleep, and to determine the extent to which these changes can be distinguished from interacting repetitively with VR itself.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Fluent in English

Tolerate virtual reality system

Disqualifiers

Recent shiftwork

Recent travel across time zones (>2 in last month)

Underlying health conditions (high blood pressure, diabetes, cancer, heart attack, heart failure, angioplasty, heart surgery, etc.)

Use of nicotine products such as tobacco or e-cigarettes

Trial design

Design model

Crossover

Treatments tested in this trial

  • Construction Virtual Reality Stress Challenges

    Other intervention

    Participants will be randomly assigned to a laboratory visit that will contain construction virtual reality stress challenges.

  • No Construction Virtual Reality Stress Challenges

    Other intervention

    Participants will be randomly assigned to a laboratory visit that will not contain construction virtual reality stress challenges.

Treatment groups

12 Participants
are divided into 2 treatment groups
Group A: Construction Virtual Reality Stress ChallengesExperimental treatment 1 intervention
Group B: No Construction Virtual Reality Stress ChallengesExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Feasibility: Recruitment

Number of eligible participants who enroll in the study.

Time frame
From first date of recruitment activities to last day of study activities, up to 100 weeks.
2

Feasibility: Retention

Proportion of eligible participants who enroll and complete all scheduled study visits.

Time frame
From start of recruitment activities to the end of study activities, up to 100 weeks.
3

Feasibility: Tolerability of Repeated VR use and Physiologic Monitoring

Proportion of participants able to complete repeated VR tasks and physiologic monitoring without early discontinuation due to discomfort, cybersickness, or adverse symptoms.

Time frame
Assessed each 8-hour in laboratory visit
4

Feasibility: Data Completeness and Quality

Proportion of planned VR task sessions and physiologic recordings successfully completed with usable data.

Time frame
Through study completion, an average of 1 year

Secondary outcomes

1

Instruction Re-Engagement During VR Tasks

Number of times participants revisit or request task instructions during construction-related VR tasks.

Time frame
Assessed during each 8-hour in-laboratory visit.
2

Task Resumption Time Following Disruption

Time (seconds) required for participants to resume task engagement following an interruption or distraction during VR tasks.

Time frame
Assessed during each 8-hour in-laboratory visit.
3

VR Task Completion Time

Time required to complete construction-related VR tasks.

Time frame
Assessed during each 8-hour in-laboratory visit.
4

Movement Efficiency During VR Tasks

Movement efficiency metrics during VR tasks, including the number of movements required to manipulate objects or complete task objectives.

Time frame
Assessed during each 8-hour in-laboratory visit.

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

This trial is not recruiting at the moment. You can still explore other options: