Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-40
SponsorCentre Hospitalier Universitaire de Besancon

About this trial

The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as actigraphy and melatonin assays) to validate the protocol for a larger future study. Additionally, it seeks to optimize the recruitment of regular adult gamers and determine the conditions that will enable better collection of objective sleep data. The relevance of this feasibility study lies in its ability to test and refine the methodology, thereby facilitating future research while minimizing costs and implementation time.

Eligibility criteria

Qualifiers

Women and men aged 18 to 40

Signed informed consent form

For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) > 5

For control group: non-player or occasional player (at least once in the previous year, but less than once a month)

Disqualifiers

Night worker

WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)

Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder

major addiction (any game or gambling disorder) except for coffee and tabacco

Trial design

Treatments tested in this trial

  • Sleep Assessment Protocol

Treatment groups

40 Participants
are divided into 2 treatment groups

Sponsors and collaborators

Centre Hospitalier Universitaire de Besancon

Lead sponsor

Association Le Don du Souffle

Collaborator