About this trial
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders. A project (SG4ChildD) funded by the Federal Ministry of Research, Technology and Space (BMFTR) aims to develop a gamified app to promote emotion regulation in children aged 8 to 12 with increased depressive symptoms or a manifest diagnosis of depression. The app intends to train emotion regulation skills through playful and everyday-relevant scenarios. To ensure that the app meets the needs of the target group, a participatory needs assessment will be conducted that involves both children and their parents. Based on interviews with children and focus groups with parents and complemented by questionnaires, it will be assessed which everyday stressors children experience, how they cope with them, and what kind of support they and their parents find helpful.
Eligibility criteria
Qualifiers
increased depressive symptoms indicated by either (1) self report assessed with Beck Depression Inventory for Youth 2 (Beck et al., 2019; T-score > 60) , or (2) parental report assessed with DISYPS-III - external rating scale for depressive disorders (FBB-DES; Döpfner et al., 2017; applying gender- and age-normed Stanine scores ≥ 7).
Disqualifiers
Insufficient German language skills
Acute suicidality
Schizophrenic disorder
Severe developmental disorder
Trial design
Treatments tested in this trial
- Not listed
Trial groups
Sponsors and collaborators
Ludwig-Maximilians - University of Munich
Lead sponsor
Technical University Darmstadt (WG Serious Games)
Collaborator
Ascora GmbH
Collaborator
smart medication eHealth Solutions GmbH
Collaborator
Pedagogical Academy Elisabethenstift gGmbH
Collaborator
University Medical Center Rostock
Collaborator
Johannes Gutenberg-University Mainz (Developmental Psychology)
Collaborator
Federal Ministry of Research, Technology and Space
Collaborator